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Independence Day VP9.9 [VP 9.x Desktop]


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#1 Nealtron

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Posted 14 August 2010 - 02:43 AM

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File Name: Independence Day VP9.9

File Submitter: Nealtron

File Submitted: 13 Aug 2010

File Category: VPinMAME 9.x Recreations

Author(s): Nealtron
Manufacturer: Sega
Year: 1997
ROM: Link to ROM
Permission to MOD?: Unspecified


16:9 VPM Based on the table by Sega©1997 Updated Version 2.2
MAJOR UPDATE


INDEPENDENCE DAY v2.2
VP9 Recreation by Nealtron
Based on the 20th Century Fox film Independence Day, ©1996
Also known as "ID4"

Design: Rob Hurtado
Art: Jeff Busch
Dots/Animation: Kurt Andersen
Mechanics: Rob Hurtado
Music & Sound: Brian Schmidt
Software: Neil Falconer, Orin Day


This table is my first Visual Pinball recreation. It has been quite a learning process. I took the liberty of changing some minor details from the real table such as: The Alien Head light illuminates the eyes instead of the space between the two sections, the Space Ship has a red flasher & a white flasher (as opposed to two white flashers), I added a red directional light to the Shoot Lane & a spinner with the ID4 logo to the left ramp.

The .zip file includes the table, B2Bcollision.vbs, and ID4_Rules; extract all files to your Visual Pinball tables folder.
I highly recommend you leave the "HD Render" box checked to insure proper rendering of transparent ramps, spinners and the Alien Eyes lights.

Featuring:
Working "Alien Head" toy
Working "Space Ship" toy
4- Stage Fading Lamps
PK & Steely's "Ball Collision" effect
2- Page Interactive Rule Sheet

Keys/ Button:
Use keys 8 and 9 to adjust ROM volume. (I recommend a volume of 4 or 5 so the sound effects are audible)
Press 7 to enter the ROM menu (where you can make various adjustments including difficulty)
Press R for the Rule Sheet/ Pressing the Center Nudge key (Spacebar) will advance to the next page/ exit

I HOPE YOU ENJOY THIS TABLE!!!
Your comments and suggestions are very welcome!

THANKS to Destruk, MeatBundle, JPSalas, wtiger, Germax & Joep

 
CHANGES IN UPDATE v2.2: (MAJOR UPDATE)
 
*3D LIGHTS Below Slingshot Plastics
*16:9 Format
*ADJUSTED COLOR/LIGHTING for Numerous Playfield Objects
*ALIEN TOY = Larger
*ALIEN Open/Close Animation (4 frames vs. 1)
*ALIEN EYES Fully Animated (Looks Much Better)
*ALIEN OPEN LIGHTS (Creature Inside Alien) Now Properly Controlled by ROM, Not a Timer
*Angled VUK
*BALL No Longer Gets STUCK on Far Left Ramp
*BALLS NO LONGER LOST During "Multiball"
*Better BUMPER Performance (Improved Transition Between Bumpers)
*BETTER LIGHTING/CONTRAST on Bottom Plastics
*Better Looking TRANSPARENT RAMPS
*Better SLINGSHOT Performance
*FADING LIGHTS for Launch Zone
*FADING LIGHTS for "Eye Lights" (Underneath Flippers)
*Fixed ALIEN TRIGGER (Now Works Every Time)
*Fixed SLINGSHOT COLOR
*Fully Updated Physics
*LARGER FLASHERS
*New BACKDROP Image
*Uses 6 LIGHTS INSTEAD OF 2 for Release Destroyers/ Attackers (Displays Properly)
 
 
CHANGES IN UPDATE v2.0:
 
*OPTIMIZED for VP9.9
*ALIEN HEAD Lights Display Properly on VP9.1+
*Uses ALPHA RAMPS For Better Appearance
*Balls Enter and TRAVEL RAMPS More Easily
*Improved PHYSICS & GAMEPLAY
*Updated SUBWAY SCRIPT
*ALIEN HEAD Back Entry Now Works
*ALIEN HEAD Animates Faster
*Fixed ALIEN HEAD Trigger Misfire
*Timer Used to SIMULATE DYNAMIC LIGHTING Effects
*Updated SOUND EFFECTS
*ANIMATED SLINGSHOTS
*BALL LAUNCH Will Randomly Hit Each of Three Drop-Slots
*Adjusted FLIPPER COLORS


Click here to download this file


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#2 smakx

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Posted 14 August 2010 - 02:56 AM

It is hard to believe that this is your first recreation, you did a real pro job on this. The table looks and plays great. Excellent job and thanks for all of the work this must have taken.
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#3 Sabbat

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Posted 14 August 2010 - 02:59 AM

thank you smile.gif
If you have a widescreen 16:9 monitor and want to play your VP9 desktop tables without them being stretched, check out This Link

#4 wtiger

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Posted 14 August 2010 - 03:08 AM

Congratulations on your first table. Very impressive!!! dblthumb.gif

#5 Nealtron

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Posted 14 August 2010 - 03:24 AM

Thanks a lot guys!

And wtiger, feel free to use any of my table specs or parts of the script for your 90's workshop

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#6 FDSystems

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Posted 14 August 2010 - 03:32 AM

Iīm impressed.
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#7 Joe

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Posted 14 August 2010 - 04:04 AM

The left ramp fall off / top hole is not work how the real game works. It should not count as a lock shot.

#8 rschudej

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Posted 14 August 2010 - 04:48 AM

GREAT JOB!!!!

#9 Sabbat

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Posted 14 August 2010 - 05:11 AM

the table plays amazing. If this is your first I can't wait to see what the 2nd will look like!
If you have a widescreen 16:9 monitor and want to play your VP9 desktop tables without them being stretched, check out This Link

#10 Pinballman

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Posted 14 August 2010 - 06:28 AM

Wow-a very impressive effort indeed! Did experence the ball getting stuck where the two right wireramps intersect for lock.

#11 ced

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Posted 14 August 2010 - 06:47 AM

Thank you Nealtron!
Very good job!



#12 Flying Dutchman

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Posted 14 August 2010 - 06:56 AM

Thanks! Great Job! wink.gif

Cheers,
FD.

ps .. any plans for an FS conversion? wink.gif

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#13 Nealtron

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Posted 14 August 2010 - 07:45 AM

QUOTE (Joe @ Aug 13 2010, 09:04 PM) <{POST_SNAPBACK}>
The left ramp fall off / top hole is not work how the real game works. It should not count as a lock shot.

I believe there may be another version of the ROM out there, because no matter what a ball traveling down the under through triggers a switch that locks the ball, but I am looking into it. Also, you can change the lock settings from the ROM menu.


QUOTE (Pinballman @ Aug 13 2010, 11:28 PM) <{POST_SNAPBACK}>
Wow-a very impressive effort indeed! Did experence the ball getting stuck where the two right wireramps intersect for lock.


I don't think I've experienced that exactly, but if it keeps occuring let me know and I'll check it out.


QUOTE (Flying Dutchman @ Aug 13 2010, 11:56 PM) <{POST_SNAPBACK}>
Thanks! Great Job! wink.gif

Cheers,
FD.

ps .. any plans for an FS conversion? wink.gif


Thanks, and yes.

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#14 bolt

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Posted 14 August 2010 - 08:10 AM

Nealtron, your first table is awesome. Looks and played very well.
Thanks for this beautiful table.

I found a small Ball stop here. I hit the ball with the right upper flipper and the stops here.(Only one time in five games)


Edited by bolt, 14 August 2010 - 08:12 AM.

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#15 pinball buzz

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Posted 14 August 2010 - 08:36 AM

Can`t find a rom file that will work with this table sad.gif
Anyone care to pm me a working rom or point me in right direction.

Cheers Buzz
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#16 bolt

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Posted 14 August 2010 - 08:47 AM

Look here.

http://www.ipdb.org/...ine.cgi?id=3878
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#17 gStAv

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Posted 14 August 2010 - 10:47 AM

Looks great Nealtron! Canīt wait for the FS to infect my cab!! yahoo.gif

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#18 TheMcD

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Posted 14 August 2010 - 10:56 AM

QUOTE (bolt @ Aug 14 2010, 10:10 AM) <{POST_SNAPBACK}>
Nealtron, your first table is awesome. Looks and played very well.
Thanks for this beautiful table.

I found a small Ball stop here. I hit the ball with the right upper flipper and the stops here.(Only one time in five games)



Yeah, I've had that one like three times in about 15 games. Luckily enough, I started Area 51 Multiball every time, so it got knocked out by the next ball. But it's stll an issue - nudging doesn't help here, at least not for me.

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#19 moogster66

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Posted 14 August 2010 - 11:19 AM

Great table! Thanks for your hard work. A FS version would be great. dblthumb.gif
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#20 Joshua B

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Posted 14 August 2010 - 11:34 AM

This is a way to kick off a weekend! I didn't know about this table until now. Neat skill shot, using the dot matrix display. Now that's a multi-ball! Thank you Nealtron!