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Godzilla (Sega 1998) MOD [Visual Pinball X]

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#1 Sheltemke

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Posted 10 May 2020 - 07:55 AM

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File Name: Godzilla (Sega 1998) MOD

File Submitter: Sheltemke

File Submitted: 10 May 2020

File Category: VPX/VPinMAME Recreations

Author(s): 32assassin, bigus, Schreibi34
Manufacturer: Sega
Year: 1998
ROM: Link to ROM
Permission to MOD?: Yes, with approval


Graphical mod of bigus/32assassin's godzilla.
Nothing revolutionary, just new inserts, apron, and some lights.
Thank you 32assassin at first place for his wip, bigus for finishing it, and thx Schreibi34 for amazing inserts(I love them).


Click here to download this file



#2 bolt

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Posted 10 May 2020 - 11:00 AM

Thanks for your mod.


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#3 fourbanks

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Posted 10 May 2020 - 09:11 PM

very nice table table but its only playing in a tilt fashion ? can anyone please advise as to what may be wrong here ?

thanks 


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#4 Sheltemke

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Posted 11 May 2020 - 05:46 AM

very nice table table but its only playing in a tilt fashion ? can anyone please advise as to what may be wrong here ?

thanks 

My english is not perfect. Don't know what is your problem exactly :(



#5 fourbanks

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Posted 11 May 2020 - 09:47 AM

 

very nice table table but its only playing in a tilt fashion ? can anyone please advise as to what may be wrong here ?

thanks 

My english is not perfect. Don't know what is your problem exactly :(

 

once the table loads it starts to jerk in a tilt like fashion as if the space key was being pressed on the keyboard. no other tables affected 

 

I've uploaded to you tube for you to see? 

https://www.youtube....h?v=spXkcRuf3HA


Edited by fourbanks, 11 May 2020 - 10:29 AM.

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#6 Sheltemke

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Posted 11 May 2020 - 07:00 PM

 

 

very nice table table but its only playing in a tilt fashion ? can anyone please advise as to what may be wrong here ?

thanks 

My english is not perfect. Don't know what is your problem exactly :(

 

once the table loads it starts to jerk in a tilt like fashion as if the space key was being pressed on the keyboard. no other tables affected 

 

I've uploaded to you tube for you to see? 

https://www.youtube....h?v=spXkcRuf3HA

 

Interesting, here works flawlessly. Try to delete the nvram and redownload the rom file. Maybe helps who knows.



#7 fourbanks

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Posted 11 May 2020 - 07:02 PM

I've checked various settings but the table is still not stable. is it just me ? 

thanks 


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#8 fourbanks

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Posted 11 May 2020 - 07:15 PM

I'm so sorry that I've been unable to get this table to work so with much regret ill have to pass on this table  :sorry:

just a small observation is that the table is stable only when the ball is out of play. once you set the ball off into the playfield the table then starts to shake until the ball is out of play 


Edited by fourbanks, 11 May 2020 - 07:22 PM.

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#9 kiwi

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Posted 11 May 2020 - 07:19 PM

I think this is the cause of the shaking.

 

He has a strange shaker, in the sense that he shakes the table towards 4 cardinal points with the same force, so he shouldn't move.

 
Look for these two lines (100 and 103) in the scripts, and delete them, or put an apostrophe in front of these lines.

ShakeTimer.Enabled = 1
 
ShakeTimer.Enabled = 0


#10 fourbanks

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Posted 11 May 2020 - 07:28 PM

 

I think this is the cause of the shaking.

 

He has a strange shaker, in the sense that he shakes the table towards 4 cardinal points with the same force, so he shouldn't move.

 
Look for these two lines (100 and 103) in the scripts, and delete them, or put an apostrophe in front of these lines.

ShakeTimer.Enabled = 1
 
ShakeTimer.Enabled = 0

fantastic thanks what skill to work that out :) 


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#11 Sheltemke

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Posted 11 May 2020 - 09:24 PM

 

 

I think this is the cause of the shaking.

 

He has a strange shaker, in the sense that he shakes the table towards 4 cardinal points with the same force, so he shouldn't move.

 
Look for these two lines (100 and 103) in the scripts, and delete them, or put an apostrophe in front of these lines.

ShakeTimer.Enabled = 1
 
ShakeTimer.Enabled = 0

fantastic thanks what skill to work that out :)

 

Thx kiwi!

 

Fourbanks don't forget to download the 1.1(if still not did), that fixed the helicopter mode.
 



#12 fourbanks

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Posted 11 May 2020 - 09:46 PM

 

 

 

I think this is the cause of the shaking.

 

He has a strange shaker, in the sense that he shakes the table towards 4 cardinal points with the same force, so he shouldn't move.

 
Look for these two lines (100 and 103) in the scripts, and delete them, or put an apostrophe in front of these lines.

ShakeTimer.Enabled = 1
 
ShakeTimer.Enabled = 0

fantastic thanks what skill to work that out :)

 

Thx kiwi!

 

Fourbanks don't forget to download the 1.1(if still not did), that fixed the helicopter mode.
 

 

all fixed and downloaded the 1.1 build and all's well thank you :)

i just deleted those lines kiwi' and many thanks once again 


Edited by fourbanks, 11 May 2020 - 09:47 PM.

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#13 fourbanks

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Posted 11 May 2020 - 10:05 PM

one last thing' what is the correct procedure for saving the amended table after deleting those lines above ? 


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#14 kiwi

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Posted 12 May 2020 - 06:37 AM

one last thing' what is the correct procedure for saving the amended table after deleting those lines above ? 

Just select Save from the File menu, or Save As if you want to save under another name.



#15 fourbanks

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Posted 12 May 2020 - 07:35 AM

 

one last thing' what is the correct procedure for saving the amended table after deleting those lines above ? 

Just select Save from the File menu, or Save As if you want to save under another name.

 

thanks :) 


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#16 Rajo Joey

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Posted 12 May 2020 - 12:06 PM

Thanks for this mod. Look and play great, but I've got stuck balls on the left ramp; start with one ball and end with all four balls in multiball.
Can't enough nudge, to get the balls in play again. So I have to end the table.

Attached File  Stuck balls Godzilla.jpg   170.83KB   4 downloads


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#17 Sheltemke

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Posted 12 May 2020 - 12:12 PM

That never happened to me.

Just a question: Are you sure you not touched Z Scale (must be 1) and Z offset (must be 0) ?

And 1 more question: You use 10.6 final or 10.7 beta?

Thank you.

 

I will test it more.


Edited by Sheltemke, 12 May 2020 - 12:13 PM.


#18 The Loafer

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Posted 12 May 2020 - 02:46 PM

Z offset is usually ok to move around, it's z scale that is a real problem I think?

 

Joey:  For stuck balls, aside from possible problems with the table (which might not be), even a gamepad controller plugged into the pc can create problems via nudge interpretations.  Some good suggestions offered by Sheltemke to start though, but there is one area I've seen before that is rarely discussed: Elements detail level.   If I understand correctly, this slider will change the detail level of elements, so in this case, ramps. What that can mean is the geometry of the ramp itself is altered so the ball may not behave as well.  In that area, it's pretty straight so I wouldn't expect this to be the issue but it is under a light so maybe the ramp is raised a bit? (I think though that light is not collidable so not sure here).  Anyway something to keep in mind if you've adjusted the detail level slider.



#19 Rajo Joey

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Posted 12 May 2020 - 06:04 PM

I don't change Z in the pov-settings. I never do that.
And maybe I don't write it clear enough. This happened only one time during a game.
All other balls run without problem above the left ramp. Maybe the first ball was not fast enough and stop the other balls.

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#20 Sheltemke

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Posted 12 May 2020 - 06:40 PM

I don't change Z in the pov-settings. I never do that.
And maybe I don't write it clear enough. This happened only one time during a game.
All other balls run without problem above the left ramp. Maybe the first ball was not fast enough and stop the other balls.

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Well, my bet: You nudged an another ball same time then that ball stucked at ramp. A wrong timed nudge i think.

Just my bet, not sure :)







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