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Gemini 2000 (Taito do Brasil - 1982) [Visual Pinball X]

Gemini 2000 Taito 1982

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#1 jpsalas

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Posted 05 August 2018 - 06:43 PM

Posted Image


File Name: Gemini 2000 (Taito do Brasil - 1982)

File Submitter: jpsalas

File Submitted: 05 Aug 2018

File Category: VPX/VPinMAME Recreations

Author(s): jpsalas
Manufacturer: Taito
Year: 1982
ROM: Link to ROM
Permission to MOD?: Yes, without approval


Based on the Taito table from 1982.      
Thanks to Carlos Guizzo for the images.
and to Akiles5000 for redrawing the playfield and backdrop image, which I used to make the desktop background.


Click here to download this file


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#2 Thalamus

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Posted 05 August 2018 - 06:47 PM

Excellent. Redraw by Akilles, Carlos and built by JP. This can't be anything less than great. Time to play Taito's Centaur.

Thank you all !


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#3 xenonph

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Posted 05 August 2018 - 06:57 PM

He has done these Taito tables so well, that I am using one of them for my next table mod.

Thanks for another great table my friends!!

Carry on.


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TO USE DB2S BACKGLASS PROGRAM WITH DESKTOP TABLES ON 1 MONITOR
 

#4 bolt

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Posted 05 August 2018 - 07:08 PM

Fantastic table, thank you JP.


Posted Image

#5 STAT

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Posted 05 August 2018 - 07:10 PM

Great Stuff again from Carlos and Akiles, awesome Drawing :) … so this was an easy Job for JP  ;) Thank you !

Edited by STAT, 05 August 2018 - 07:17 PM.


#6 xenonph

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Posted 05 August 2018 - 07:20 PM

I will second that opinion STAT!! or maybe third? lol

These new Taito tables are really great!!

So great that I am using one for my next table mod.

I have the sounds already scripted in, just waiting for my graphics friend to get some free time.

Thank you all for the work put into these Taito tables my friends!!

It is appreciated!!

All of these Taito tables are an important part of pinball history!!

Carry on.


CHECK OUT THIS TUTORIAL http://www.vpforums....howtopic=32515
TO USE DB2S BACKGLASS PROGRAM WITH DESKTOP TABLES ON 1 MONITOR
 

#7 akiles50000

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Posted 06 August 2018 - 07:27 AM

100 hours of vectorization has taken me to do that playfield enjoy the recreation.



#8 Thalamus

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Posted 06 August 2018 - 08:44 AM

You are amazing Akiles. Thank you so much for the work you do. Not many understand how much work it is to make a perfect vectorized image like you've done ... again and again !!!


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#9 Brer Frog

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Posted 06 August 2018 - 09:39 AM

Thanks to everyone involved for a great looking & playing table.

 

On my second game the first 3 or 4 balls launched automatically. Did I trigger something to do that?



#10 STAT

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Posted 06 August 2018 - 11:35 AM

... i think, you have quit Table/VP before it was "Game Over".

Always on Taito Tables, you should end a Game, otherwise you will get something what you have seen.



#11 kiwi

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Posted 06 August 2018 - 03:56 PM

When he gives some points like 500 or 1000, then he launch the ball by himself.

 
There is a magnet somewhere? I noticed that the ball makes some strange parables from time to time.

 
Excellent table, Thanks JP, Carlos and Akiles!



#12 kiwi

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Posted 06 August 2018 - 07:02 PM

It seems that the strange movement of the ball is due to the elasticity of the playfield, perhaps too high.

 
The ball stops here, but it's easy to unlock.

 

ballb.png



#13 jpsalas

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Posted 06 August 2018 - 07:05 PM

It seems that the strange movement of the ball is due to the elasticity of the playfield, perhaps too high.

 
The ball stops here, but it's easy to unlock.

 

ballb.png

 

Yes, I thought the ball could get stuck there. You know Murphy's laws ;)

I have seen a video of the real table where the ball gets stuck right to the right flipper, and the player had to bump the table to get it to roll down the flipper. At least the won't happen with my table :)

I could change that ball guide. I guess I can do that if I make a revision :)

 

And there are no magnets :)


Edited by jpsalas, 06 August 2018 - 07:06 PM.

If you want to check my latest uploads then click on the image below:

 

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Next table? A tribute table to Stern's Foo Fighters


#14 markrock76

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Posted 06 August 2018 - 10:52 PM

Great table!  I too get the weird ball movement in the center of the table.  I thought it was intentional and quite a cool effect.  I might be disappointed if it is accidental.

 

Just lowered playfield elasticity as suggested by Kiwi and that fixed it.  No more magnet effect.  But just for fun raised playfield elasticity to 1 and it is quite entertaining. 


Edited by markrock76, 06 August 2018 - 11:08 PM.


#15 jpsalas

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Posted 07 August 2018 - 02:24 AM

Great table!  I too get the weird ball movement in the center of the table.  I thought it was intentional and quite a cool effect.  I might be disappointed if it is accidental.

 

Just lowered playfield elasticity as suggested by Kiwi and that fixed it.  No more magnet effect.  But just for fun raised playfield elasticity to 1 and it is quite entertaining. 

 

That sounds to me more like a bug than a feature :) I increased the playfield elasticity mostly for the tables with ramps, so the ball could jump a little when falling from the ramps. I didn't see that weird ball movement in the other tables I increased the elasticity, like in Transformers. I'll make an update, but first I want to try it with a value of 1, it sounds fun :)


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#16 jpsalas

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Posted 07 August 2018 - 03:51 AM

UPDATE:

 

1.0.1 Updated 07.08.2018
- fixed ball stuck on the rubber under the captive ball.
- added some rubber animation
- fixed weird ball movement by reducing plyfield elasticity
- adjusted inlanes so the ball doesn't bounce so much on the rubbers.

 

I think that fixes all the small bugs :)


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#17 STAT

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Posted 07 August 2018 - 11:25 AM

I think i had this "Ball Movement" at other Tables too - is there a new Ball Physic at 10.5 ?



#18 jpsalas

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Posted 07 August 2018 - 12:42 PM

I think i had this "Ball Movement" at other Tables too - is there a new Ball Physic at 10.5 ?

 

Not that I know off. I'm sure the only changes that affect the ball are the changes in the ramps. I only had changed that playfield elasticity on a few tables. I think it was only on Transformers and Iron Man, so the ball could jump a little when falling from the ramps. I know that sometimes the ball will stop a little due to the spin speed, but never like it did in this table :)


If you want to check my latest uploads then click on the image below:

 

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Next table? A tribute table to Stern's Foo Fighters


#19 STAT

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Posted 08 August 2018 - 07:10 AM

JP, as Brer Frog and kiwi said, i also had a strange "Multiball Issue", if i remember correctly, i hitted the Target in the right upper Corner,

then 3 or 4 Balls was Shooting to the Playfield over Plunger ... then when all Ball was drained, Game didn't stop, no new Ball coming to Plunger.


Edited by STAT, 08 August 2018 - 07:10 AM.


#20 jpsalas

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Posted 08 August 2018 - 08:20 AM

This multiball problem has not happened to me, but one time it started to launch the new balls automatically, like in a multiball. I deleted the nvram and the problem was solved. But I have not played enough to see if the problem comes back. I'll play more the table this evening when I come home from work, and I'll see if I can reproduce the multiball error.


If you want to check my latest uploads then click on the image below:

 

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Next table? A tribute table to Stern's Foo Fighters






Also tagged with one or more of these keywords: Gemini, 2000, Taito, 1982