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Spirit (Gottlieb 1982)_FOM.zip [VP 9.x Cabinet FS MOD]

Gottlieb Spirit

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#1 Dozer316

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Posted 10 October 2014 - 08:06 AM

Posted Image


File Name: Spirit (Gottlieb 1982)_FOM.zip

File Submitter: Dozer316

File Submitted: 10 Oct 2014

File Category: VP 9.x MOD Cabinet Tables (FULL SCREEN)

Author(s): luvthatapex, destruk, Dozer316
Manufacturer: Gottlieb
Year: 1982
ROM: Link to ROM
Media Pack: Link to Media Pack
Permission to MOD?: Yes, with approval


Here is a FOM (Night Mod) for the Gottlieb Spirit (1982)
 
Many thanks to luvthatapex for the permission to mod and to destruk for the original release I believe the mod is based off.
 
This table must be played with VP990
 
I've had this version half done on my dev machine for quite a while now and decided to finish it up this week.
 
Release info.
 
Assigned bottom left and right lane save flippers to left and right magnasave.
Fixed saucer solenoid / driver lamp assignments.
Added moving Star Gate ramp - Thank you to the authors of the most recent WhirlWind table for this routine.
Implemented updated insert lighting routine and flasher routine - Thanks to JP Salas.
Added a bunch of sounds.
Added DOF sub routine for non rom controlled table elements - Thanks Arngrim
Added ball rolling sound routine - Thanks to JimmyFingers.
Added flasher based GI and Ambient Lighting - Thanks fo JimmyFingers for halo GI textures and LoadedWeapon for some color alpha sprites.
Added collision sound routines - Thanks to some code snippets from UW's Monster Bash.
Added some primitive items for bonus targets and some gate brackets - Thanks to UW's Primitive Template Table.
And thanks to everyone else who contributed code / assets to this and all tables released here who I cannot identify the origin of.
 
Table options available at the top of the script. (All are on by default).
 
UseB2S = 1 ' Use DirectB2S BackGlass Controller.
Color_Ambient = 1 ' Turn on/off Color Ambient PF lighting.
Ledpanel_Glow = 1 ' Turn on/off Glow above LED Segment PF panel
Glass = 1 ' Render Top Glass effect.
 
Gottlieb System 80 tables use black magic and witchcraft for their solenoid assignments.
Many solenoids are fired by the lamp matrix via an aux driver board with power transistors on it.
 
The following table is a list of DOF assignments I have included in the script for devices that are not
fired by the rom.
 
DOF assignments currently in the script.
 
DOF 140 - Left Magna
DOF 141 - Right Magna
DOF 100 - Bumper
DOF 101 - Left Sling
DOF 102 - Right Sling
DOF 170 - Top Right Sling
DOF 171 - Centre Sling
 
Additional lamp assignments which can be mapped using DOF.
 
L15 - Bottom Right Saucer
L14 - Top Left Saucer
L12 - Ball Eject to Trough
L13 - Star Gate
 
There you have it, I hope you enjoy this old beauty.  I skipped school many times when I was younger to travel into the city
to play this so it was a blast to be able to work on it.
 
Please also watch for an updated directb2s I'll be uploading shortly to go with this table.

Dozer.
 
 
 


Click here to download this file



#2 evilantal

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Posted 10 October 2014 - 08:52 AM

Thanks Dozer! This one could use an update...nice work



#3 LoadedWeapon

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Posted 10 October 2014 - 02:01 PM

Looks good Dozer can't wait to check it out.. Thanks

#4 boiydiego

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Posted 10 October 2014 - 02:03 PM

thx dozer


boiydiego___gebruik-n2kbkyc.png


#5 Shadowsclassic

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Posted 10 October 2014 - 09:32 PM

Great job, now I fully understand where the table stops and the plastics start.  Thanks man.



#6 NEW

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Posted 10 October 2014 - 10:34 PM

When active the directB2S get an error message on the line 320, but without the directB2S works. 
 
How do I fix it to work? 
 
greetings


#7 Dozer316

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Posted 11 October 2014 - 01:02 AM

What does the error message say?



#8 NEW

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Posted 11 October 2014 - 02:30 AM

error.png



#9 Dozer316

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Posted 11 October 2014 - 02:54 AM

What version of the backglass server are you running? Right click on the backglass so the b2s dialog comes up and check the server version and let me know.



#10 htamas

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Posted 11 October 2014 - 04:25 PM

Great work, thank you so much... finally I like to play this unusual table. As it was mentioned, in the previous version it was hard to see the exact layout and where the plastics are. Now it's much more fun.



#11 arngrim

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Posted 11 October 2014 - 07:08 PM

thanks Dozer,
 
What is Star gate in fact?

#12 dboyrecords

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Posted 11 October 2014 - 07:27 PM

Great mod, great DOF! Thanks guys!!!

#13 in2kiss

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Posted 11 October 2014 - 11:20 PM

I am having a problem where 2 pinballs are kicked into the shooter lane after a lock.

 

Anyone else having that trouble too?

 

Any ideas, Dozer316?



#14 Dozer316

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Posted 12 October 2014 - 12:52 AM

thanks Dozer,
 
What is Star gate in fact?

 

Hey Arngrim,

 

That rear ramp is split into two pieces and is called the stargate.   When it is activated, the front of the ramp lifts up and the ball can pass underneath to the rear center lock.

 

You can activate it by shooting the 4 targets labelled 1,2,3,4 in the center of the playfield and then shooting the small tight loop on the left of the rear ramp or by using the mini flippers to shoot through the bottom outlane gates back up those lanes next to the flippers when lit.

 

Dozer.


Edited by Dozer316, 12 October 2014 - 12:56 AM.


#15 Dozer316

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Posted 12 October 2014 - 01:03 AM

Hey there, try this.

 

Open the table in the editor and select the timer on the left side that is colored blue in the image below (The name of the timer is "delaytimer")

Make sure the "options" tile is selected in the editor so you see the pane on the right hand side that shows the timer interval for the timer.

 

Change the number from 1000 to 2000 and save the table.

 

See if you still get multiple balls ejecting to the shooter lane and let me know,

stimer.jpg

 

I am having a problem where 2 pinballs are kicked into the shooter lane after a lock.

 

Anyone else having that trouble too?

 

Any ideas, Dozer316?



#16 in2kiss

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Posted 12 October 2014 - 01:32 AM

Thanks Dozer316, your suggestion worked!

 

Great table, thanks!



#17 NEW

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Posted 12 October 2014 - 02:30 AM

What version of the backglass server are you running? Right click on the backglass so the b2s dialog comes up and check the server version and let me know.

 

I use the version 1.0.0.0



#18 Dozer316

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Posted 12 October 2014 - 02:37 AM

Please upgrade to the latest version.

 

http://www.vpforums....s&showfile=7426

 

Dozer.



#19 chinzman93

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Posted 12 October 2014 - 02:41 AM

Thanks for this Dozer! Your mods are beautiful and have great depth perception. The depth really brings the table to life!   :otvclap:


Edited by chinzman93, 12 October 2014 - 02:42 AM.


#20 NEW

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Posted 12 October 2014 - 02:43 AM

Please upgrade to the latest version.

 

http://www.vpforums....s&showfile=7426

 

Dozer.

 

Already found the error had a file bad 
 
Thank you
 
NEW