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Submitter
SUPPORT TOPIC File Information
- Submitted: Oct 10 2014 08:06 AM
- Last Updated: Oct 10 2014 08:06 AM
- File Size: 24.78MB
- Views: 6714
- Downloads: 698
- Author(s): luvthatapex, destruk, Dozer316
- Manufacturer: Gottlieb
- Year: 1982
-
IPDB Link:
- ROM: Link to ROM
- Media Pack: Link to Media Pack
- Permission to MOD?: Yes, with approval
Download Spirit (Gottlieb 1982)_FOM.zip 1.0
1 Votes
Gottlieb Spirit
Here is a FOM (Night Mod) for the Gottlieb Spirit (1982)
Many thanks to luvthatapex for the permission to mod and to destruk for the original release I believe the mod is based off.
This table must be played with VP990
I've had this version half done on my dev machine for quite a while now and decided to finish it up this week.
Release info.
Assigned bottom left and right lane save flippers to left and right magnasave.
Fixed saucer solenoid / driver lamp assignments.
Added moving Star Gate ramp - Thank you to the authors of the most recent WhirlWind table for this routine.
Implemented updated insert lighting routine and flasher routine - Thanks to JP Salas.
Added a bunch of sounds.
Added DOF sub routine for non rom controlled table elements - Thanks Arngrim
Added ball rolling sound routine - Thanks to JimmyFingers.
Added flasher based GI and Ambient Lighting - Thanks fo JimmyFingers for halo GI textures and LoadedWeapon for some color alpha sprites.
Added collision sound routines - Thanks to some code snippets from UW's Monster Bash.
Added some primitive items for bonus targets and some gate brackets - Thanks to UW's Primitive Template Table.
And thanks to everyone else who contributed code / assets to this and all tables released here who I cannot identify the origin of.
Table options available at the top of the script. (All are on by default).
UseB2S = 1 ' Use DirectB2S BackGlass Controller.
Color_Ambient = 1 ' Turn on/off Color Ambient PF lighting.
Ledpanel_Glow = 1 ' Turn on/off Glow above LED Segment PF panel
Glass = 1 ' Render Top Glass effect.
Gottlieb System 80 tables use black magic and witchcraft for their solenoid assignments.
Many solenoids are fired by the lamp matrix via an aux driver board with power transistors on it.
The following table is a list of DOF assignments I have included in the script for devices that are not
fired by the rom.
DOF assignments currently in the script.
DOF 140 - Left Magna
DOF 141 - Right Magna
DOF 100 - Bumper
DOF 101 - Left Sling
DOF 102 - Right Sling
DOF 170 - Top Right Sling
DOF 171 - Centre Sling
Additional lamp assignments which can be mapped using DOF.
L15 - Bottom Right Saucer
L14 - Top Left Saucer
L12 - Ball Eject to Trough
L13 - Star Gate
There you have it, I hope you enjoy this old beauty. I skipped school many times when I was younger to travel into the city
to play this so it was a blast to be able to work on it.
Please also watch for an updated directb2s I'll be uploading shortly to go with this table.
Dozer.
Many thanks to luvthatapex for the permission to mod and to destruk for the original release I believe the mod is based off.
This table must be played with VP990
I've had this version half done on my dev machine for quite a while now and decided to finish it up this week.
Release info.
Assigned bottom left and right lane save flippers to left and right magnasave.
Fixed saucer solenoid / driver lamp assignments.
Added moving Star Gate ramp - Thank you to the authors of the most recent WhirlWind table for this routine.
Implemented updated insert lighting routine and flasher routine - Thanks to JP Salas.
Added a bunch of sounds.
Added DOF sub routine for non rom controlled table elements - Thanks Arngrim
Added ball rolling sound routine - Thanks to JimmyFingers.
Added flasher based GI and Ambient Lighting - Thanks fo JimmyFingers for halo GI textures and LoadedWeapon for some color alpha sprites.
Added collision sound routines - Thanks to some code snippets from UW's Monster Bash.
Added some primitive items for bonus targets and some gate brackets - Thanks to UW's Primitive Template Table.
And thanks to everyone else who contributed code / assets to this and all tables released here who I cannot identify the origin of.
Table options available at the top of the script. (All are on by default).
UseB2S = 1 ' Use DirectB2S BackGlass Controller.
Color_Ambient = 1 ' Turn on/off Color Ambient PF lighting.
Ledpanel_Glow = 1 ' Turn on/off Glow above LED Segment PF panel
Glass = 1 ' Render Top Glass effect.
Gottlieb System 80 tables use black magic and witchcraft for their solenoid assignments.
Many solenoids are fired by the lamp matrix via an aux driver board with power transistors on it.
The following table is a list of DOF assignments I have included in the script for devices that are not
fired by the rom.
DOF assignments currently in the script.
DOF 140 - Left Magna
DOF 141 - Right Magna
DOF 100 - Bumper
DOF 101 - Left Sling
DOF 102 - Right Sling
DOF 170 - Top Right Sling
DOF 171 - Centre Sling
Additional lamp assignments which can be mapped using DOF.
L15 - Bottom Right Saucer
L14 - Top Left Saucer
L12 - Ball Eject to Trough
L13 - Star Gate
There you have it, I hope you enjoy this old beauty. I skipped school many times when I was younger to travel into the city
to play this so it was a blast to be able to work on it.
Please also watch for an updated directb2s I'll be uploading shortly to go with this table.
Dozer.
Go to line 90 in the script.
Replace the entire flipper sub (Line 90 to Line 110) with the following.
Sub SLeftFlipHandle(Enabled)
If Enabled Then
VpmSolFlipper LeftFlipper,Flipper1,True
Flipper3.RotateToEnd
Else
VpmSolFlipper LeftFlipper,Flipper1,False
Flipper3.RotateToStart
End If
End Sub
Sub SRightFlipHandle(Enabled)
If Enabled Then
VpmSolFlipper RightFlipper,Flipper2,True
Flipper4.RotateToEnd
Controller.Switch(64)=1
Else
VpmSolFlipper RightFlipper,Flipper2,False
Flipper4.RotateToStart
Controller.Switch(64)=0
End If
End Sub
Thanks so much Dozer! That really helps because I'm using a tablet with touch controls.
Anyways thanks, what a perfect table!
It doesn't work
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Great table! But how do I change the save flippers to function the same time as the regular flippers?
I mean how do I change the left and right magnasave to the same thing as the regular flippers in the script?