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Monster Bash FS PcKiller dition [VP 9.x Cabinet FS]


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#1 unclewilly

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Posted 29 January 2014 - 09:46 PM

Posted Image


File Name: Monster Bash FS PcKiller dition

File Submitter: unclewilly

File Submitted: 29 Jan 2014

File Category: VP 9.x Cabinet Tables (FULL SCREEN)

Author(s): unclewilly
randr
shoopity
Manufacturer: Williams
Year: 1998
ROM: Link to ROM
Permission to MOD?: Yes, without approval


Monster Bash FS Pc Killer edition
 
This is the high poly full model edition.
 
Changes from prior version
 
Complete rebuild of the table.
Bumpers, targets, rubbers, pegs, brackets, wire ramps, bulbs, and all toys are now 3d mesh primitives
 
Full 8 step fading gi using alpha ramps
 
ball momentum engine added with flipper tap code
 
alpha flashers added
 
special thanks to grizz for original playfield work
jimmy fingers for his excellent physics code
fuzzel and toxie for their continued work on vp and additional feature additions
 
DownDate and Update:
Reduced Texture sizes
Added DOF Option
Added Day Option which brightens the playfield 
Fixed Rolover lights blocking inserts
 
DownDate Ver. 1.9
Added the low poly models
Made some of the dynamic models static.
I get a 20 to 30 fps boost on this one
 
This is the best i can get the table fps
vsync set to auto will help smooth it out if the ball is choppy.
If you use the most recent revision of the vp9.21 beta you can set the vsync per table


Click here to download this file


"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#2 chinzman93

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Posted 29 January 2014 - 09:49 PM

Awesome! No house work getting done tonight. Unless....It kills my PC.... :otvclap:



#3 freneticamnesic

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Posted 29 January 2014 - 09:53 PM

sooooo...my pc died, plz fix



#4 mountaingamer

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Posted 29 January 2014 - 09:54 PM

Yes!!!! So glad I'm on vacation today - Thank You!!!

#5 Slydog43

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Posted 29 January 2014 - 09:55 PM

THANKS, can't wait to get home from work today, hell I might not even go to work tomorrow  :stunned:



#6 fuzzel

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Posted 29 January 2014 - 10:00 PM

As always great stuff! But I have a problem with franky's raising drop targets. If I start the table or a game the drop targets aren't fully raised? Do I miss here something?



#7 unclewilly

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Posted 29 January 2014 - 10:07 PM

delete nvram that should fix the problem


"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#8 randr

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Posted 29 January 2014 - 10:09 PM

If frank targets are an issue delete nvram file for rom version you are running and machine will reset to factory defaults. Will work fine then.


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#9 Fulltilt

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Posted 29 January 2014 - 10:24 PM

This is just awesome! Thank you very much :D


42" VirtuaPin Cab

| AMD FX8150 CPU | ASUS Crosshair Formula IV Motherboard | 8gig Crucial Ballistix DDR3 1600 | EVGA Geforce GTX 1070 |

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#10 fuzzel

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Posted 29 January 2014 - 10:30 PM

delete nvram that should fix the problem

doh of course the nvram...now it works thx!



#11 arngrim

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Posted 29 January 2014 - 11:08 PM

I can't test before the week-end but how many fps is running this version, in win7, if there is a big difference when running in xp, curious why on xp we have so much more fps, is there a solution for that?

#12 The Loafer

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Posted 29 January 2014 - 11:12 PM

Gak! Of course I am doing OT at work :(. Congrats on the release Scott and everyone who has assisted. Good work on the models Randr!

#13 arngrim

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Posted 29 January 2014 - 11:18 PM

Can't wait to tedt, thank you for this great release :D

#14 unclewilly

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Posted 29 January 2014 - 11:18 PM

Arngrim. Haven't added the dog option yet. I will add in a week or so. I'm coming up on a long string of doubles and wanted for people to be able to play it.

I'll update after any bug reports

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#15 bent98

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Posted 29 January 2014 - 11:39 PM

Thanks for your hard work on this table its a real beauty.. I am thinking that since there are many dynamic primitives  on this table that could be the the reason why fps is low. Any reason for using so many?



#16 kruge99

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Posted 29 January 2014 - 11:40 PM

I can't wait to see if this kills my pincab :dblthumb:

 

 

......p00f!!! 

 

......uh-oh!!! 


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#17 unclewilly

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Posted 29 January 2014 - 11:44 PM

I used them because they look better.
And honestly removing all the primitives except the moving toys doesn't effect the fps too Mich as you can see in the low poly version
Only gave me 100 fps boost removing the dynamic primitives.

But look at the pop bumpers. The mesh bumpers look 100 times better then the wall based bumpers

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#18 chinzman93

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Posted 30 January 2014 - 12:19 AM

Amazing.....Freaking Amazing!

 

Didn't even make it to the cab yet. On my home office PC (which is significantly slower than the cab), it plays smooth with only a occasional stutter during mb. The cab should take care of that. Those pop bumpers are great looking..... :love39:



#19 LoadedWeapon

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Posted 30 January 2014 - 01:00 AM

yea i only get 45fps on this one and 75fps on the low one.. looks amazing tho... Time for an upgrade :)



#20 randr

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Posted 30 January 2014 - 01:08 AM

yea i only get 45fps on this one and 75fps on the low one.. looks amazing tho... Time for an upgrabut does it play smooth? I get similar

but does it play smooth? I get same FPS as you but plays perfectly smooth


randr___pinball.png