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Funhouse FS B2S


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#1 rosve

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Posted 18 May 2012 - 04:45 PM

Funhouse FS B2S



Version: 2.1.3
Category: VP 9.x B2S Cabinet Tables (B2S)

Author(s): jpsalas, rosve (b2s)

Description:
Based on jpsalas "Funhouse VP91x 2.1.1FS"
------------------------------------------------------

Update 2,1,2
-The left flipper angles is set to the correct value.
- Overall physics tuning to make it play better, still not as difficult as the real machine but better than the last version..

update 2.1.3
- Tuned the upper flipper and made the rubbers a bit more bouncy.

View File

Submitted by rosve, on May 18 2012, 12:45 PM

Edited by rosve, 22 May 2012 - 07:34 PM.


#2 htamas

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Posted 18 May 2012 - 05:04 PM

Man... you are hitting the exact same tables I have problem with due to UVP... I cannot thank you enough! clapping.gif

#3 Arcade4

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Posted 18 May 2012 - 05:09 PM

dblthumb.gif otvclap.gif

#4 OuchTilt

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Posted 18 May 2012 - 05:54 PM

Roger, you are spoiling us now on a daily basis, Worship.gif

Make sure you save something for Christmas

Also, let us not forget JP for these great tables dblthumb.gif

Edited by OuchTilt, 18 May 2012 - 05:56 PM.

blackfx2_cr.jpg  Username:- dallaker


#5 oldskoolgamer

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Posted 18 May 2012 - 06:01 PM

The man, the myth, the legend! Thank you Rosve!! You are a machine!
 Posted Image  Posted Image Posted ImagePosted Image Posted Image Posted ImagePosted ImagePosted Image

#6 The Loafer

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Posted 18 May 2012 - 06:02 PM

well i guess i picked a great week to get into b2s. Thanks you.

#7 ebarlow99

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Posted 18 May 2012 - 06:07 PM

me too! nice job Rosve!

#8 johnparker007

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Posted 18 May 2012 - 06:15 PM

Nice one on all these B2S's Rosve (and of course the original table authors) - I've been meaning to give the pseudo cab (we're talking TVs balanced on books at the moment) a refresh, and these will be just the ticket! smile.gif

#9 trowhill

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Posted 18 May 2012 - 06:52 PM

Thanks, this is awesome all these B2S tables, its like Christmas has come early.....

#10 maceman

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Posted 18 May 2012 - 08:28 PM

Wow- another beauty!

Thanx Roger!

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hm_avatar.pngss_avatar.jpg MODS ys_avatar5.jpggenie_avatar.pngj2o_avatar.png

#11 HanoiBoi

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Posted 19 May 2012 - 01:18 PM

Real nice job on these B2S mods, Rosve. Thanks a bunch for taking the time to create them and for sharing with the community.

With this one, the DMD is appearing on the backglass and I'm not sure how to move it to my 3rd monitor. Any ideas?

Also, for many of my B2S tables, when exiting the table (in Hyperpin) using ESC I believe the B2S backglass remains in focus, disallowing me to spin the Hyperpin table selection wheel. I will see a "Form1" in task manager. A workaround seems to be to hit ESC a second time. Is there some configuration that I may be missing?

Edited by HanoiBoi, 19 May 2012 - 01:39 PM.


#12 Arcade4

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Posted 19 May 2012 - 04:08 PM

QUOTE (HanoiBoi @ May 19 2012, 08:18 AM) <{POST_SNAPBACK}>
Real nice job on these B2S mods, Rosve. Thanks a bunch for taking the time to create them and for sharing with the community.

With this one, the DMD is appearing on the backglass and I'm not sure how to move it to my 3rd monitor. Any ideas?

Also, for many of my B2S tables, when exiting the table (in Hyperpin) using ESC I believe the B2S backglass remains in focus, disallowing me to spin the Hyperpin table selection wheel. I will see a "Form1" in task manager. A workaround seems to be to hit ESC a second time. Is there some configuration that I may be missing?


Yes.
You must go into the table script and change Launchbackglass to False.
It will be near the top of the script usually.

#13 HanoiBoi

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Posted 19 May 2012 - 06:02 PM

QUOTE (Arcade4 @ May 19 2012, 12:08 PM) <{POST_SNAPBACK}>
QUOTE (HanoiBoi @ May 19 2012, 08:18 AM) <{POST_SNAPBACK}>
Real nice job on these B2S mods, Rosve. Thanks a bunch for taking the time to create them and for sharing with the community.

With this one, the DMD is appearing on the backglass and I'm not sure how to move it to my 3rd monitor. Any ideas?

Also, for many of my B2S tables, when exiting the table (in Hyperpin) using ESC I believe the B2S backglass remains in focus, disallowing me to spin the Hyperpin table selection wheel. I will see a "Form1" in task manager. A workaround seems to be to hit ESC a second time. Is there some configuration that I may be missing?


Yes.
You must go into the table script and change Launchbackglass to False.
It will be near the top of the script usually.


Thanks for the reply Arcade4. I have tried that as well, based on a comment from Rosve in the AFM B2S thread, but it doesn't seem to help my issue.

I have the vpt and exe files titled identically - exactly as extracted from RAR. Does the Hyperpin xml entry require anything special aside from the game name change? I'm still using my original Backglass Image which does not share the same title as the vpt and exe files.

Could you explain to me what should and what should not occur when I set Launchbackglass to false? When I do set it to false, the table opens with the original backglass and does not fire the B2S backglass, which almost seems intuitive to the setting but completely defeats the purpose of having the B2S table...

#14 rosve

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Posted 19 May 2012 - 06:15 PM

QUOTE (HanoiBoi @ May 19 2012, 08:02 PM) <{POST_SNAPBACK}>
QUOTE (Arcade4 @ May 19 2012, 12:08 PM) <{POST_SNAPBACK}>
QUOTE (HanoiBoi @ May 19 2012, 08:18 AM) <{POST_SNAPBACK}>
Real nice job on these B2S mods, Rosve. Thanks a bunch for taking the time to create them and for sharing with the community.

With this one, the DMD is appearing on the backglass and I'm not sure how to move it to my 3rd monitor. Any ideas?

Also, for many of my B2S tables, when exiting the table (in Hyperpin) using ESC I believe the B2S backglass remains in focus, disallowing me to spin the Hyperpin table selection wheel. I will see a "Form1" in task manager. A workaround seems to be to hit ESC a second time. Is there some configuration that I may be missing?


Yes.
You must go into the table script and change Launchbackglass to False.
It will be near the top of the script usually.


Thanks for the reply Arcade4. I have tried that as well, based on a comment from Rosve in the AFM B2S thread, but it doesn't seem to help my issue.

I have the vpt and exe files titled identically - exactly as extracted from RAR. Does the Hyperpin xml entry require anything special aside from the game name change? I'm still using my original Backglass Image which does not share the same title as the vpt and exe files.

Could you explain to me what should and what should not occur when I set Launchbackglass to false? When I do set it to false, the table opens with the original backglass and does not fire the B2S backglass, which almost seems intuitive to the setting but completely defeats the purpose of having the B2S table...


Could be that you need to update your FPLaunch script. Check Blur's sig for the link.

#15 Arcade4

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Posted 19 May 2012 - 06:19 PM

QUOTE (HanoiBoi @ May 19 2012, 01:02 PM) <{POST_SNAPBACK}>
QUOTE (Arcade4 @ May 19 2012, 12:08 PM) <{POST_SNAPBACK}>
QUOTE (HanoiBoi @ May 19 2012, 08:18 AM) <{POST_SNAPBACK}>
Real nice job on these B2S mods, Rosve. Thanks a bunch for taking the time to create them and for sharing with the community.

With this one, the DMD is appearing on the backglass and I'm not sure how to move it to my 3rd monitor. Any ideas?

Also, for many of my B2S tables, when exiting the table (in Hyperpin) using ESC I believe the B2S backglass remains in focus, disallowing me to spin the Hyperpin table selection wheel. I will see a "Form1" in task manager. A workaround seems to be to hit ESC a second time. Is there some configuration that I may be missing?


Yes.
You must go into the table script and change Launchbackglass to False.
It will be near the top of the script usually.


Thanks for the reply Arcade4. I have tried that as well, based on a comment from Rosve in the AFM B2S thread, but it doesn't seem to help my issue.

I have the vpt and exe files titled identically - exactly as extracted from RAR. Does the Hyperpin xml entry require anything special aside from the game name change? I'm still using my original Backglass Image which does not share the same title as the vpt and exe files.

Could you explain to me what should and what should not occur when I set Launchbackglass to false? When I do set it to false, the table opens with the original backglass and does not fire the B2S backglass, which almost seems intuitive to the setting but completely defeats the purpose of having the B2S table...


Wow. That does sound strange.
The Hyperpin entry does not require anything other than the first line with the table file name must end with the B2S.
Maybe if you copy and past your two files in your tables folder and your xml file here, we might can see what it wrong.
Sounds like you have everything correct.


#16 HanoiBoi

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Posted 19 May 2012 - 06:54 PM

QUOTE (Arcade4 @ May 19 2012, 02:19 PM) <{POST_SNAPBACK}>
QUOTE (HanoiBoi @ May 19 2012, 01:02 PM) <{POST_SNAPBACK}>
QUOTE (Arcade4 @ May 19 2012, 12:08 PM) <{POST_SNAPBACK}>
QUOTE (HanoiBoi @ May 19 2012, 08:18 AM) <{POST_SNAPBACK}>
Real nice job on these B2S mods, Rosve. Thanks a bunch for taking the time to create them and for sharing with the community.

With this one, the DMD is appearing on the backglass and I'm not sure how to move it to my 3rd monitor. Any ideas?

Also, for many of my B2S tables, when exiting the table (in Hyperpin) using ESC I believe the B2S backglass remains in focus, disallowing me to spin the Hyperpin table selection wheel. I will see a "Form1" in task manager. A workaround seems to be to hit ESC a second time. Is there some configuration that I may be missing?


Yes.
You must go into the table script and change Launchbackglass to False.
It will be near the top of the script usually.


Thanks for the reply Arcade4. I have tried that as well, based on a comment from Rosve in the AFM B2S thread, but it doesn't seem to help my issue.

I have the vpt and exe files titled identically - exactly as extracted from RAR. Does the Hyperpin xml entry require anything special aside from the game name change? I'm still using my original Backglass Image which does not share the same title as the vpt and exe files.

Could you explain to me what should and what should not occur when I set Launchbackglass to false? When I do set it to false, the table opens with the original backglass and does not fire the B2S backglass, which almost seems intuitive to the setting but completely defeats the purpose of having the B2S table...


Wow. That does sound strange.
The Hyperpin entry does not require anything other than the first line with the table file name must end with the B2S.
Maybe if you copy and past your two files in your tables folder and your xml file here, we might can see what it wrong.
Sounds like you have everything correct.


I grabbed some info from my cab. Here's what I've got that may or may not be relevant:

FPLAUNCH.exe 205KB 8/29/2009 12:44pm

HYPERPIN.exe 4589KB 4/8/2009 7:59pm (Version 0.5.0.0?)

TABLE Folder:
Funhouse_FS_B2S.exe 20,951KB 5/18/2012
Funhouse_FS_B2S.vpt 11,708KB 2/23/2002


VISUAL PINBALL.XML section:

<!-- B2S B2S B2S B2S B2S B2S B2S B2S B2S B2S B2S B2S B2S B2S B2S B2S -->
<game name="Funhouse_FS_B2S">
<description>Funhouse (Williams 1990)</description>
<manufacturer>Williams</manufacturer>
<year>1990</year>
<type>SS</type>
</game>

<game name="Funhouse_vp91x_2.1.1FS">
<description>Funhouse (Williams 1990)</description>
<manufacturer>Williams</manufacturer>
<year>1990</year>
<type>SS</type>
</game>

<!-- OLD
<game name="Funhouse_vp9_2.0FS">
<description>Funhouse (Williams 1990)</description>
<manufacturer>Williams</manufacturer>
<year>1990</year>
<type>SS</type>
</game>
-->


ScreenRes.txt

1920
1080
1280
1024
2
0
0
200
200
200

#17 Pablouk

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Posted 19 May 2012 - 06:58 PM

Hi guys just a quick question on B2s

is it possible for a table to use a unique screnres txt file.

i want to have the thing image on the botom of my DMD monitor but when i position it correctly. the Funhouse scoreboard is to low and not central in my DMD.

Is it possible to change the script to look at a unique TAF screen res file??

Thanks Paul

#18 rosve

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Posted 19 May 2012 - 07:32 PM

QUOTE (Pablouk @ May 19 2012, 08:58 PM) <{POST_SNAPBACK}>
Hi guys just a quick question on B2s

is it possible for a table to use a unique screnres txt file.

i want to have the thing image on the botom of my DMD monitor but when i position it correctly. the Funhouse scoreboard is to low and not central in my DMD.

Is it possible to change the script to look at a unique TAF screen res file??

Thanks Paul


I just tried both Funhouse and Taf, both tables scales the 3rd monitor frame exactly the same.
I think that you don't have the correct Y-resolution for the Led area.

#19 Arcade4

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Posted 19 May 2012 - 07:34 PM

QUOTE (HanoiBoi @ May 19 2012, 01:54 PM) <{POST_SNAPBACK}>
QUOTE (Arcade4 @ May 19 2012, 02:19 PM) <{POST_SNAPBACK}>
QUOTE (HanoiBoi @ May 19 2012, 01:02 PM) <{POST_SNAPBACK}>
QUOTE (Arcade4 @ May 19 2012, 12:08 PM) <{POST_SNAPBACK}>
QUOTE (HanoiBoi @ May 19 2012, 08:18 AM) <{POST_SNAPBACK}>
Real nice job on these B2S mods, Rosve. Thanks a bunch for taking the time to create them and for sharing with the community.

With this one, the DMD is appearing on the backglass and I'm not sure how to move it to my 3rd monitor. Any ideas?

Also, for many of my B2S tables, when exiting the table (in Hyperpin) using ESC I believe the B2S backglass remains in focus, disallowing me to spin the Hyperpin table selection wheel. I will see a "Form1" in task manager. A workaround seems to be to hit ESC a second time. Is there some configuration that I may be missing?


Yes.
You must go into the table script and change Launchbackglass to False.
It will be near the top of the script usually.


Thanks for the reply Arcade4. I have tried that as well, based on a comment from Rosve in the AFM B2S thread, but it doesn't seem to help my issue.

I have the vpt and exe files titled identically - exactly as extracted from RAR. Does the Hyperpin xml entry require anything special aside from the game name change? I'm still using my original Backglass Image which does not share the same title as the vpt and exe files.

Could you explain to me what should and what should not occur when I set Launchbackglass to false? When I do set it to false, the table opens with the original backglass and does not fire the B2S backglass, which almost seems intuitive to the setting but completely defeats the purpose of having the B2S table...


Wow. That does sound strange.
The Hyperpin entry does not require anything other than the first line with the table file name must end with the B2S.
Maybe if you copy and past your two files in your tables folder and your xml file here, we might can see what it wrong.
Sounds like you have everything correct.


I grabbed some info from my cab. Here's what I've got that may or may not be relevant:

FPLAUNCH.exe 205KB 8/29/2009 12:44pm

HYPERPIN.exe 4589KB 4/8/2009 7:59pm (Version 0.5.0.0?)

TABLE Folder:
Funhouse_FS_B2S.exe 20,951KB 5/18/2012
Funhouse_FS_B2S.vpt 11,708KB 2/23/2002


VISUAL PINBALL.XML section:

<!-- B2S B2S B2S B2S B2S B2S B2S B2S B2S B2S B2S B2S B2S B2S B2S B2S -->
<game name="Funhouse_FS_B2S">
<description>Funhouse (Williams 1990)</description>
<manufacturer>Williams</manufacturer>
<year>1990</year>
<type>SS</type>
</game>

<game name="Funhouse_vp91x_2.1.1FS">
<description>Funhouse (Williams 1990)</description>
<manufacturer>Williams</manufacturer>
<year>1990</year>
<type>SS</type>
</game>

<!-- OLD
<game name="Funhouse_vp9_2.0FS">
<description>Funhouse (Williams 1990)</description>
<manufacturer>Williams</manufacturer>
<year>1990</year>
<type>SS</type>
</game>
-->


ScreenRes.txt

1920
1080
1280
1024
2
0
0
200
200
200


Looks like you a using the original FPLaunch from 2009.
The latest version is WIP9 that has a lot of cool added features.
Maybe this is the problem
Here is a link to the new version
http://www.hyperspin...0473#post100473


#20 rosve

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Posted 19 May 2012 - 07:36 PM

QUOTE (HanoiBoi @ May 19 2012, 08:54 PM) <{POST_SNAPBACK}>
QUOTE (Arcade4 @ May 19 2012, 02:19 PM) <{POST_SNAPBACK}>
QUOTE (HanoiBoi @ May 19 2012, 01:02 PM) <{POST_SNAPBACK}>
QUOTE (Arcade4 @ May 19 2012, 12:08 PM) <{POST_SNAPBACK}>
QUOTE (HanoiBoi @ May 19 2012, 08:18 AM) <{POST_SNAPBACK}>
Real nice job on these B2S mods, Rosve. Thanks a bunch for taking the time to create them and for sharing with the community.

With this one, the DMD is appearing on the backglass and I'm not sure how to move it to my 3rd monitor. Any ideas?

Also, for many of my B2S tables, when exiting the table (in Hyperpin) using ESC I believe the B2S backglass remains in focus, disallowing me to spin the Hyperpin table selection wheel. I will see a "Form1" in task manager. A workaround seems to be to hit ESC a second time. Is there some configuration that I may be missing?


Yes.
You must go into the table script and change Launchbackglass to False.
It will be near the top of the script usually.


Thanks for the reply Arcade4. I have tried that as well, based on a comment from Rosve in the AFM B2S thread, but it doesn't seem to help my issue.

I have the vpt and exe files titled identically - exactly as extracted from RAR. Does the Hyperpin xml entry require anything special aside from the game name change? I'm still using my original Backglass Image which does not share the same title as the vpt and exe files.

Could you explain to me what should and what should not occur when I set Launchbackglass to false? When I do set it to false, the table opens with the original backglass and does not fire the B2S backglass, which almost seems intuitive to the setting but completely defeats the purpose of having the B2S table...


Wow. That does sound strange.
The Hyperpin entry does not require anything other than the first line with the table file name must end with the B2S.
Maybe if you copy and past your two files in your tables folder and your xml file here, we might can see what it wrong.
Sounds like you have everything correct.


I grabbed some info from my cab. Here's what I've got that may or may not be relevant:

FPLAUNCH.exe 205KB 8/29/2009 12:44pm

HYPERPIN.exe 4589KB 4/8/2009 7:59pm (Version 0.5.0.0?)

TABLE Folder:
Funhouse_FS_B2S.exe 20,951KB 5/18/2012
Funhouse_FS_B2S.vpt 11,708KB 2/23/2002


VISUAL PINBALL.XML section:

<!-- B2S B2S B2S B2S B2S B2S B2S B2S B2S B2S B2S B2S B2S B2S B2S B2S -->
<game name="Funhouse_FS_B2S">
<description>Funhouse (Williams 1990)</description>
<manufacturer>Williams</manufacturer>
<year>1990</year>
<type>SS</type>
</game>

<game name="Funhouse_vp91x_2.1.1FS">
<description>Funhouse (Williams 1990)</description>
<manufacturer>Williams</manufacturer>
<year>1990</year>
<type>SS</type>
</game>

<!-- OLD
<game name="Funhouse_vp9_2.0FS">
<description>Funhouse (Williams 1990)</description>
<manufacturer>Williams</manufacturer>
<year>1990</year>
<type>SS</type>
</game>
-->


ScreenRes.txt

1920
1080
1280
1024
2
0
0
200
200
200


Looks like the FPlaunch is from 2009, that is too old for B2S support.