I just ran the table upon extracting the file and starting it up. I didn't touch any settings, so most likely no.
Taking a closer look, this table is not optimized for desktop. It's meant for fullscreen with your head turned to the side 90 degrees. Bah, there has to be an easy way to fix this! I thought it would be as easy as simply figuring out the direction gravity is oriented in and just modify the table to accommodate that.
My main screen on my cab runs portrait mode. See the 3rd post in this same exact thread for settings that would probably work for you.
This is a great looking table and I'm hoping I can get it to play. I am currently getting the error message below when pressing start. The table loads, but won't play.
Any thoughts on what I can do?
I don't even have akicker in the code at all. I would guess you either didn't extract the .vbs files to the scripts folder or you have them in the scripts folder and in the tables folder. Choose one and extract the latest .vbs into that folder only.
the left up flipper isn't synchronized with the fall of the ball when the thing tries to aim the hole on the other side, please fix it 
All the older tables had a ramp that was activated at the same time as thing flips so it was practically a guaranteed hit every time. I have no ramp fakery in the table. The Manual reads it should only hit 60% of the time.
It's not there "out of the box", but theoretically it should get better over time? Although I'm not sure if vpinmame emulates that "learning" and stores it or not. Probably needs physics adjustments too...? I'd be willing to adjust if someone wants to send me a physical TAF to compare against! 
Maybe I'll setup some "thing training" to activate in the script to see if it actually does get better or not.
-Mike