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Beatles 2013 WS Update [VP 9.x Desktop Original]
Started By
Bob5453
, Jun 09 2011 07:55 PM
74 replies to this topic
#64
Posted 23 February 2012 - 08:59 PM
From Brasil. Updated version of 1234fd
#66
Posted 25 February 2012 - 03:42 AM
QUOTE (Bob5453 @ Jun 11 2011, 10:34 AM) <{POST_SNAPBACK}>
QUOTE (maceman @ Jun 11 2011, 10:23 AM) <{POST_SNAPBACK}>
Thanx Bob.
I must not be doing something correct, as when it cycles to the song i entered, it is just the sound of silence until i hit the target again and it picks the next one
I'll try againlater. I just made a BGand used the DMD place holder from World Cup Soccer, but match the colours to your beatles comic BG. Looks good... would be better with a score there of course
How do I rotate the scores in the playfield (which are sideways when youconvert from WS). I tried selecting and rotationg, but i only see a rotate feature for the score box holder,not the score boxes themselves,which i need to rotate -90 i believe.
Thanx... Pretty fun table,although it takes me forever to hit the target enough to test my new song adds
, wish i could just take the glass off and hit that target manually to cycle through 
I must not be doing something correct, as when it cycles to the song i entered, it is just the sound of silence until i hit the target again and it picks the next one
I'll try againlater. I just made a BGand used the DMD place holder from World Cup Soccer, but match the colours to your beatles comic BG. Looks good... would be better with a score there of course
How do I rotate the scores in the playfield (which are sideways when youconvert from WS). I tried selecting and rotationg, but i only see a rotate feature for the score box holder,not the score boxes themselves,which i need to rotate -90 i believe.
Thanx... Pretty fun table,although it takes me forever to hit the target enough to test my new song adds
Sometimes an mp3 file just won't play in VP, but it will play on the pc when you double click on it to open or if you open it with whatever player you use. When this happens, I just convert the mp3 file to an mp3 and that fixes whatever the problem was.
To test your mp3 file you could have just put it first in the list, rather than trying to play them all in a game. You could have also added a line of code to play/test your mp3 file with a press of a key. The keycode 10 translates to key 9 in the example below. (Press Key 9 to start song)
Add this line to your Keydown area in the script for testing.
If Keycode=10 Then EndMusic : PlayMusic "Beatles_CBC.mp3"
OK, turning the score reels..... You can't turn the score reels. If you look at my score reels every score digit has it's own reel. There are 6 reels making up the score. You want to resize these reels to 32 width and 24 height. this now makes them the size of a reel if we could turn them. Then you have to replace the image I used for the numbers in the image manager. It's just a picture of numbers, the image the table uses right now are numbers in the vertical position, we will now use an image of numbers in the horizontal position. I'll attach one below and then you can see if you can accomplish this.
Add new image to image manager.
Each score reel needs to use this image, so you need to change each reel's properties to use this image.
Bob -
I've been playing around with the music a bit and have successfully added 5 addnl songs just for fun. What I'm wondering is if there is a way to random-ize what song it plays each time instead of just following the order set in the code? Any idea if there is code out there that can do that? I would be more than happy to take a crack at doing that if I can be pointed in the right direction. Thanks much! Really love the table.
#67
Posted 25 February 2012 - 04:27 AM
QUOTE (djtroyboy @ Feb 24 2012, 10:42 PM) <{POST_SNAPBACK}>
Bob -
I've been playing around with the music a bit and have successfully added 5 addnl songs just for fun. What I'm wondering is if there is a way to random-ize what song it plays each time instead of just following the order set in the code? Any idea if there is code out there that can do that? I would be more than happy to take a crack at doing that if I can be pointed in the right direction. Thanks much! Really love the table.
I've been playing around with the music a bit and have successfully added 5 addnl songs just for fun. What I'm wondering is if there is a way to random-ize what song it plays each time instead of just following the order set in the code? Any idea if there is code out there that can do that? I would be more than happy to take a crack at doing that if I can be pointed in the right direction. Thanks much! Really love the table.
Yes, you can randomize the songs, I use to do that in some games, but the randomness can produce the same song 2 times in a row or even play a song 5 times whereas another one never plays.
Below is the code that should work, just find it in the script, I just used the same variable "new Song" so you shouldn't have to do anything else, notice the number 15, just make this number the same as your total of songs in the sub. I tried to make the songs about 30 seconds long, since the score is doubling while they are playing. The MusicTimer.Interval is the length of each song, so 31000 = 31 seconds, you would want to change this number for each song as it controls the Double Score light, which doubles the score.
....So I only added NewSong= (int(rnd()*15)) and I removed the NewSong=NewSong+1 and (New Song=zero, but that isn't really necessary as it now generates a new number each time you enter this sub.)
I think you need to add this in the init sub at the top also, for a Randomize random number generator.
randomize()
CODE
StopSounds
MusicLight.State=1
DSLight.State=1
MusicTimer.Enabled = True
NewSong= (int(rnd()*15))
If NewSong=1 Then MusicTimer.Interval=31000: PlayMusic "Beatles_ISHST.mp3"
If NewSong=2 Then MusicTimer.Interval=35000: PlayMusic "Beatles_PPM.mp3"
If NewSong=3 Then MusicTimer.Interval=34300: PlayMusic "Beatles_LMD.mp3"
If NewSong=4 Then MusicTimer.Interval=25000: PlayMusic "Beatles_CBML.mp3"
If NewSong=5 Then MusicTimer.Interval=33000: PlayMusic "Beatles_TWST.mp3"
If NewSong=6 Then MusicTimer.Interval=31000: PlayMusic "Beatles_EDAW.mp3"
If NewSong=7 Then MusicTimer.Interval=38000: PlayMusic "Beatles_TTR.mp3"
If NewSong=8 Then MusicTimer.Interval=31000: PlayMusic "Beatles_NM.mp3"
If NewSong=9 Then MusicTimer.Interval=21000: PlayMusic "Beatles_YS.mp3"
If NewSong=10 Then MusicTimer.Interval=24000: PlayMusic "Beatles_OG.mp3"
If NewSong=11 Then MusicTimer.Interval=30000: PlayMusic "Beatles_LD.mp3"
If NewSong=12 Then MusicTimer.Interval=28000: PlayMusic "Beatles_IWTHYH.mp3"
If NewSong=13 Then MusicTimer.Interval=30000: PlayMusic "Beatles_BOJAY.mp3"
If NewSong=14 Then MusicTimer.Interval=43000: PlayMusic "Beatles_LAWR.mp3"
If NewSong=15 Then MusicTimer.Interval=64000: PlayMusic "Beatles_SPLHCB.mp3"
End Sub
Edited by Bob5453, 25 February 2012 - 04:37 AM.

You have discovered an Easter egg. Pat yourself on the back.
#68
Posted 26 February 2012 - 03:24 AM
QUOTE (Bob5453 @ Feb 24 2012, 11:27 PM) <{POST_SNAPBACK}>
QUOTE (djtroyboy @ Feb 24 2012, 10:42 PM) <{POST_SNAPBACK}>
Bob -
I've been playing around with the music a bit and have successfully added 5 addnl songs just for fun. What I'm wondering is if there is a way to random-ize what song it plays each time instead of just following the order set in the code? Any idea if there is code out there that can do that? I would be more than happy to take a crack at doing that if I can be pointed in the right direction. Thanks much! Really love the table.
I've been playing around with the music a bit and have successfully added 5 addnl songs just for fun. What I'm wondering is if there is a way to random-ize what song it plays each time instead of just following the order set in the code? Any idea if there is code out there that can do that? I would be more than happy to take a crack at doing that if I can be pointed in the right direction. Thanks much! Really love the table.
Yes, you can randomize the songs, I use to do that in some games, but the randomness can produce the same song 2 times in a row or even play a song 5 times whereas another one never plays.
Below is the code that should work, just find it in the script, I just used the same variable "new Song" so you shouldn't have to do anything else, notice the number 15, just make this number the same as your total of songs in the sub. I tried to make the songs about 30 seconds long, since the score is doubling while they are playing. The MusicTimer.Interval is the length of each song, so 31000 = 31 seconds, you would want to change this number for each song as it controls the Double Score light, which doubles the score.
....So I only added NewSong= (int(rnd()*15)) and I removed the NewSong=NewSong+1 and (New Song=zero, but that isn't really necessary as it now generates a new number each time you enter this sub.)
I think you need to add this in the init sub at the top also, for a Randomize random number generator.
randomize()
CODE
StopSounds
MusicLight.State=1
DSLight.State=1
MusicTimer.Enabled = True
NewSong= (int(rnd()*15))
If NewSong=1 Then MusicTimer.Interval=31000: PlayMusic "Beatles_ISHST.mp3"
If NewSong=2 Then MusicTimer.Interval=35000: PlayMusic "Beatles_PPM.mp3"
If NewSong=3 Then MusicTimer.Interval=34300: PlayMusic "Beatles_LMD.mp3"
If NewSong=4 Then MusicTimer.Interval=25000: PlayMusic "Beatles_CBML.mp3"
If NewSong=5 Then MusicTimer.Interval=33000: PlayMusic "Beatles_TWST.mp3"
If NewSong=6 Then MusicTimer.Interval=31000: PlayMusic "Beatles_EDAW.mp3"
If NewSong=7 Then MusicTimer.Interval=38000: PlayMusic "Beatles_TTR.mp3"
If NewSong=8 Then MusicTimer.Interval=31000: PlayMusic "Beatles_NM.mp3"
If NewSong=9 Then MusicTimer.Interval=21000: PlayMusic "Beatles_YS.mp3"
If NewSong=10 Then MusicTimer.Interval=24000: PlayMusic "Beatles_OG.mp3"
If NewSong=11 Then MusicTimer.Interval=30000: PlayMusic "Beatles_LD.mp3"
If NewSong=12 Then MusicTimer.Interval=28000: PlayMusic "Beatles_IWTHYH.mp3"
If NewSong=13 Then MusicTimer.Interval=30000: PlayMusic "Beatles_BOJAY.mp3"
If NewSong=14 Then MusicTimer.Interval=43000: PlayMusic "Beatles_LAWR.mp3"
If NewSong=15 Then MusicTimer.Interval=64000: PlayMusic "Beatles_SPLHCB.mp3"
End Sub
Thanks for the code! That seems to have worked perfectly. At first I didn't think it was working because it played the song I had assigned to NewSong=1 the first time I hit the 'On Air' trigger. Go figure it would play that one out of all of them. I figure if I put about 30 songs in the list then it will likely be less random. Thanks again for helping me tweak this table further!
#69
Posted 05 February 2013 - 08:57 PM
Beatles updated to 2013.2.5 (version number is the date)
I Updated the table with Multiball and changed and added other stuff over the last year. Details in first post.
I Updated the table with Multiball and changed and added other stuff over the last year. Details in first post.
Edited by Bob5453, 05 February 2013 - 08:58 PM.

You have discovered an Easter egg. Pat yourself on the back.
#74
Posted 08 February 2013 - 04:53 PM
That is what i thought as well. I have Haunted Mansion ready to go, but need a new B2S, and also, I fixed up a couple things on Yellow Sub that could be updated as well, so I am also waiting.
btw- You need to add "Hey Bulldog" to the queue
It is the best Beatles tune for playing pinball to. I replaced Ballad of John and Yoko with it since i don't like that tune ![]()
Cheers,
Maceman



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