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Submitter
SUPPORT TOPIC File Information
- Submitted: Sep 05 2013 10:25 AM
- Last Updated: Sep 05 2013 10:25 AM
- File Size: 15.18MB
- Views: 6759
- Downloads: 929
-
Author(s):
tiltjlp (John L. Patton)- concept & idea
SDB (Scott Bermel) - primal script
starman (Walter derVito) - revision 2013 - Manufacturer: Original
- Year: 2013
-
IPDB Link:
- ROM: Link to ROM
- Permission to MOD?: No
Download Bronco Buster rev3.0 FS B2S (flippered version) rev3.0





Bronco Buster original FS B2S tiltjlp sdb starman

***********************************************************************************
10 year anniversary of BRONCO BUSTER (flippered version) rev 3.0
Revised for VP v9.15 or higher by starman, September 2013
***********************************************************************************
Original table by tiltjlp (John L. Patton) and SDB (Scott Bermel) 2003
--------------------------------------------------------------------------------------------------------
Special thanks to John and Scott for their approval to release a BB revision.
- 'rosve' for B2S -
- 'Pincode' for her nice suggestions, testplaying and rules proofing -
- to everyone in the VP forums for their shared knowledge and experiences -
Without you this table wouldn't exist in this way! -
What's new (rev. 3.0)?
* Fullscreen & B2S
* Slot machine on the backglass (new symbols)
* all graphics revised
* physics
* script revised
* rules adjusted (highest number of balls = 9)
* complete thorn lights are easier to achieve
* high score sticker (as usual on starman tables)
-------------------------------------------------------------------------
Update rev 2,1
* Graphic/redesign
* EMReel score
* Reward (random as well as influenced)
* Highscore and save routine
* New target bank
* Double value: both targets and circled bumpers
* Add-a-ball feature
* Music (not required but definitely recommended)
includes on/off option by Up-courser-key
* Sound edited
IMPORTANT NOTES:
---------------------------------
This table don't have tilt mechanisms and no coin in,
just press "1" to start.
Music yes / no is normally toggled by the up-arrow-key.
That feature is DISABLED by the script.
If you like to ENABLE that feature you just have to do some script editing:
Go to line '73' or search for 'keycode = 200' ('200' stands for the 'up-arrow-key')
and INCLUDE 7 lines from line '73' to line '79'
Now you are able to control music on/off by pressing the 'up-arrow-key'.
The music will start randomly after about 2 seconds when on.
*****************************************************************************
Hosting of this table without prior written permission
from the authors is a violation of applicable copyright laws.
*****************************************************************************
ORIGINAL SCORING VALUES & BRONCO BUSTER RULES
*****************************************************************************
5 ball game with multi ball (2) and Add-a-ball feature
Upper circled bumpers = 250 or 500
Green bumper = 5,000 (normal mode) or 20,000 (multiball mode)
Yellow side bumpers = 250
Outlane bumpers = 50
Upper side targets = 250
Upper target banks (each four) = 1,000, 2,000, 3,500, 5,000.
Awards 1 lock and 7,500 when either bank is completed
Triangle trigger lights = 100 and 1000 bonus when all lights are lit
Spinners = 10 per spin
Slingshots = 10
The two banks of four targets on either side of the upper playfield
score increasing points, and when all four targets in a bank are down,
the next shot through the lane awards 7,500 points and 1 lock.
Once 3 locks are collected, the green stop at mid-point on the right
side of the playfield drops, and you have access to the multi ball kicker.
Hitting the multi ball kicker produces a new ball in the plunger lane.
When that ball is launched and reaches the gate, the locked ball will
be released. During multi ball, the green bumper blinks, and awards
20,000 points per hit.
*****************************************************************************
REVISION ADDED SCORING & RULES:
*****************************************************************************
Green left drop targets = 250 or 500
Complete green left drop targets = 5000 or 10000
YELLOW SIDE BUMPERS:
Left bumper = Upper circled bumpers value 2x
Right bumper = Upper circled bumpers value 1x
GREEN TARGET BANK ON THE LEFT:
Dropping all three targets activates one thorn light.
Complete all 24 thorn lights (cactus) awards 100,000 (+ 1 ball)
TWO NON-DROP TARGETS:
Left target (orange-red): green target bank on the left value 1x
Right target (green): green target bank on the left value 2x
REWARD (red-, blue- and yellow reel box on the backdrop
with the same colors as the bumpers and three symbols each):
The blue symbols in the third row will be activated by hitting the blue bumpers
...and so on.
One of these will stay on during the entire play until the ball is drained.
Reward will only be added after if the ball in play drains.
Receiving reward:
i.e.: First row / cowboy shoe
+ second row / cowboy shoe = 50,000
+ third row /cowbox show =100,000
the total reward would thus be = 150,000
Highscore: 1,999,000 (+ 1 ball)
Add-a-ball: ...500,000 / 750,000 / 1,000,000 /1,500.000/2,000,000/ 2,500.000/5,000.000 (+ 1 ball each score )
End of values and rules
*******************************************************************************
You may copy and paste any table element of Bronco Buster for use on a table
of yours, as long as you do not use the element in exactly the same manner
it was used as a part of Bronco Buster. While credit isn't required, a
mention in the script or documentation would be appreciated if several
elements from Bronco Buster are used.
*******************************************************************************
ORIGINAL AUTHORS:
Table concept by John, tiltjlp and Scott, SDB.
Original table available at "Pinball Nirvana": http://www.pinballnirvana.com/
**************************************************************************
REVISION:
Graphics and redesign, additional rules, sound editing, script
improvement as well as selection, assembling and editing of the music
by starman
[email protected]
www.dervito.at
*******************************************************************************
MUSIC by -
Loretta Lynn - Coal Miner's Daughter
Bob Luman - Old George Dickel
Left Frizzel - Travellin' Blues
Delmore Brothers - Blues Stay Away From Me
Roger Miller - This Town
Roger Miller - Tom Green County Fair
Roger Miller - If You Want Me To
Wylie & the Wild West Show - Yodel Boogie (source: www.wylieww.com/)
Leroy Pullins - I'm A Nut (wav)
(64 kb - 11025 / 22050 Hz)
- are copyright of their respective owners (where applicable).
*******************************************************************************
All graphics are in PNG format.
External programs used:
--------------------------------------
Graphics:
Picture Publisher 10
Inkscape 0.48
Gimp 2.6
Sound:
Audition 2.0
Wavepad 4.47
B2S script:
MS Visual Basic 2010
*******************************************************************************
Enjoy,
starman, in September 2013
10 year anniversary of BRONCO BUSTER (flippered version) rev 3.0
Revised for VP v9.15 or higher by starman, September 2013
***********************************************************************************
Original table by tiltjlp (John L. Patton) and SDB (Scott Bermel) 2003
--------------------------------------------------------------------------------------------------------
Special thanks to John and Scott for their approval to release a BB revision.
- 'rosve' for B2S -
- 'Pincode' for her nice suggestions, testplaying and rules proofing -
- to everyone in the VP forums for their shared knowledge and experiences -
Without you this table wouldn't exist in this way! -
What's new (rev. 3.0)?
* Fullscreen & B2S
* Slot machine on the backglass (new symbols)
* all graphics revised
* physics
* script revised
* rules adjusted (highest number of balls = 9)
* complete thorn lights are easier to achieve
* high score sticker (as usual on starman tables)
-------------------------------------------------------------------------
Update rev 2,1
* Graphic/redesign
* EMReel score
* Reward (random as well as influenced)
* Highscore and save routine
* New target bank
* Double value: both targets and circled bumpers
* Add-a-ball feature
* Music (not required but definitely recommended)
includes on/off option by Up-courser-key
* Sound edited
IMPORTANT NOTES:
---------------------------------
This table don't have tilt mechanisms and no coin in,
just press "1" to start.
Music yes / no is normally toggled by the up-arrow-key.
That feature is DISABLED by the script.
If you like to ENABLE that feature you just have to do some script editing:
Go to line '73' or search for 'keycode = 200' ('200' stands for the 'up-arrow-key')
and INCLUDE 7 lines from line '73' to line '79'
Now you are able to control music on/off by pressing the 'up-arrow-key'.
The music will start randomly after about 2 seconds when on.
*****************************************************************************
Hosting of this table without prior written permission
from the authors is a violation of applicable copyright laws.
*****************************************************************************
ORIGINAL SCORING VALUES & BRONCO BUSTER RULES
*****************************************************************************
5 ball game with multi ball (2) and Add-a-ball feature
Upper circled bumpers = 250 or 500
Green bumper = 5,000 (normal mode) or 20,000 (multiball mode)
Yellow side bumpers = 250
Outlane bumpers = 50
Upper side targets = 250
Upper target banks (each four) = 1,000, 2,000, 3,500, 5,000.
Awards 1 lock and 7,500 when either bank is completed
Triangle trigger lights = 100 and 1000 bonus when all lights are lit
Spinners = 10 per spin
Slingshots = 10
The two banks of four targets on either side of the upper playfield
score increasing points, and when all four targets in a bank are down,
the next shot through the lane awards 7,500 points and 1 lock.
Once 3 locks are collected, the green stop at mid-point on the right
side of the playfield drops, and you have access to the multi ball kicker.
Hitting the multi ball kicker produces a new ball in the plunger lane.
When that ball is launched and reaches the gate, the locked ball will
be released. During multi ball, the green bumper blinks, and awards
20,000 points per hit.
*****************************************************************************
REVISION ADDED SCORING & RULES:
*****************************************************************************
Green left drop targets = 250 or 500
Complete green left drop targets = 5000 or 10000
YELLOW SIDE BUMPERS:
Left bumper = Upper circled bumpers value 2x
Right bumper = Upper circled bumpers value 1x
GREEN TARGET BANK ON THE LEFT:
Dropping all three targets activates one thorn light.
Complete all 24 thorn lights (cactus) awards 100,000 (+ 1 ball)
TWO NON-DROP TARGETS:
Left target (orange-red): green target bank on the left value 1x
Right target (green): green target bank on the left value 2x
REWARD (red-, blue- and yellow reel box on the backdrop
with the same colors as the bumpers and three symbols each):
The blue symbols in the third row will be activated by hitting the blue bumpers
...and so on.
One of these will stay on during the entire play until the ball is drained.
Reward will only be added after if the ball in play drains.
Receiving reward:
i.e.: First row / cowboy shoe
+ second row / cowboy shoe = 50,000
+ third row /cowbox show =100,000
the total reward would thus be = 150,000
Highscore: 1,999,000 (+ 1 ball)
Add-a-ball: ...500,000 / 750,000 / 1,000,000 /1,500.000/2,000,000/ 2,500.000/5,000.000 (+ 1 ball each score )
End of values and rules
*******************************************************************************
You may copy and paste any table element of Bronco Buster for use on a table
of yours, as long as you do not use the element in exactly the same manner
it was used as a part of Bronco Buster. While credit isn't required, a
mention in the script or documentation would be appreciated if several
elements from Bronco Buster are used.
*******************************************************************************
ORIGINAL AUTHORS:
Table concept by John, tiltjlp and Scott, SDB.
Original table available at "Pinball Nirvana": http://www.pinballnirvana.com/
**************************************************************************
REVISION:
Graphics and redesign, additional rules, sound editing, script
improvement as well as selection, assembling and editing of the music
by starman
[email protected]
www.dervito.at
*******************************************************************************
MUSIC by -
Loretta Lynn - Coal Miner's Daughter
Bob Luman - Old George Dickel
Left Frizzel - Travellin' Blues
Delmore Brothers - Blues Stay Away From Me
Roger Miller - This Town
Roger Miller - Tom Green County Fair
Roger Miller - If You Want Me To
Wylie & the Wild West Show - Yodel Boogie (source: www.wylieww.com/)
Leroy Pullins - I'm A Nut (wav)
(64 kb - 11025 / 22050 Hz)
- are copyright of their respective owners (where applicable).
*******************************************************************************
All graphics are in PNG format.
External programs used:
--------------------------------------
Graphics:
Picture Publisher 10
Inkscape 0.48
Gimp 2.6
Sound:
Audition 2.0
Wavepad 4.47
B2S script:
MS Visual Basic 2010
*******************************************************************************
Enjoy,
starman, in September 2013
What's New in Version rev3.0 (See full changelog)
- What's new (rev. 3.0)?
- * Fullscreen & B2S
- * Slot machine on the backglass (new symbols)
- * all graphics revised
- * physics
- * script revised
- * rules adjusted (highest number of balls = 9)
- * complete thorn lights are easier to achieve
- * high score sticker (as usual on starman tables)
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Excellent fun to play. A well deserved addition to my cab, thank you