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Download The Shadow VP9.2 FS Night MOD 2.0
7 Votes
Shadow
This is a Night MOD (+an all around update) of Groni's The Shadow table! Released (of course) with hi's permission.
This has been a WIP project for quite a long time so I will try to remember what has been updated.
Changes and thanks section:
- New lighting and GI
- New metal ramp textures
- New wire ramp textures (I think these are from LH's Indy so thanks must go there!)
- New Flasher effects (additional alpha-bi / images from JP's table. Thanks!) Quite a light show btw.!
- Flipper Tap code by jimmyfingers added (thanks!)
- B2B collision sounds
- Physics updated by Aaron James (thanks!)
- New apron by Aaron James (thanks!)
- New "Additional alpha GI" with user selectable color (blue,white, off, screenshot with blue as an example)
- Few scripted GI additions
- Ramp diverters reworked as alpha ramps
- Small visual tweaks all around
+ any other stuff I may have forgotten. And like always... if I have used something that I forgot to give credit for -> drop me a remainder and I will fix the notes.
NOTE! You can select the lower PF alpha GI lighting from the script (line 71):
Dim alphaGIColor:alphaGIcolor = 2 ' 0=OFF, 1=WHITE, 2=BLUE
NOTE part II: using VP916 rev 628 or higher strongly recommended! (for the alpha flasher effects and best performance). Without this version I get stutter on this table.
This has been a WIP project for quite a long time so I will try to remember what has been updated.
Changes and thanks section:
- New lighting and GI
- New metal ramp textures
- New wire ramp textures (I think these are from LH's Indy so thanks must go there!)
- New Flasher effects (additional alpha-bi / images from JP's table. Thanks!) Quite a light show btw.!
- Flipper Tap code by jimmyfingers added (thanks!)
- B2B collision sounds
- Physics updated by Aaron James (thanks!)
- New apron by Aaron James (thanks!)
- New "Additional alpha GI" with user selectable color (blue,white, off, screenshot with blue as an example)
- Few scripted GI additions
- Ramp diverters reworked as alpha ramps
- Small visual tweaks all around
+ any other stuff I may have forgotten. And like always... if I have used something that I forgot to give credit for -> drop me a remainder and I will fix the notes.
NOTE! You can select the lower PF alpha GI lighting from the script (line 71):
Dim alphaGIColor:alphaGIcolor = 2 ' 0=OFF, 1=WHITE, 2=BLUE
NOTE part II: using VP916 rev 628 or higher strongly recommended! (for the alpha flasher effects and best performance). Without this version I get stutter on this table.
What's New in Version 2.0 (See full changelog)
- - Compatible with VP 9.2 (adjusted alpha flashers and GI lights)
many thanks,great night mod table
Many thanks for the 9.2 update
Thank you ![]()
awesome updates Thank you
really fun table. Love the battlefield 
Hello,
Thanks for this great table !
I'm relatively new to VP, so sorry for the possible stupid question: are the diverters (original blue buttons) enabled in this version ?
I mean, if I set magnet buttons as Left/Right controllers (in addition to Left/Right pinball buttons), I am not able to move the "Phurba" left and right ?
Thanks for your help !
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nice one, thx