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  • Submitted: Aug 17 2013 02:40 PM
  • Last Updated: Aug 17 2013 02:49 PM
  • File Size: 12MB
  • Views: 7527
  • Downloads: 1,089
  • Author(s): starman
  • Manufacturer: Other - Pinball
  • Year: 1977
  • IPDB Link:
  • Media Pack: Link to Media Pack
  • Permission to MOD?: Yes, with approval

Download Full (Recreativos Franco 1977) FS v1.0.0 B2S 1.0.0

* * * * * 7 Votes
Full Recreativos Franco EM FS B2S starman



Screenshots
FULL - (Recreativos Franco 1977) v1.0.0
=================================

VP v 9.15 - recreation by starman - August 2013
----------------------------------------------------------------------------------------------------
Note:
1. This table includes primitives -> VP v 9.15 or higher required!
2. New menu included -> see 'Keys' below
3. Your last setup stays saved

Reset to origin setup:
Search for "Sub LoadData()" in the table script and include the line "GameCount = 0"
after you have finished your following games - go back to the script again and exclude the line or delete it.
----------------------------------------------------------------------------------------------------

THANKS to...
...'rosve' for B2S -
...'Herweh' for directB2S -
...'popotte' for images -
...'akiles50000', 'juan' and 'santy14' for images -
...'koadic' for the flipper decal routine
...'Rascal' for ballspeed -
...'JPSalas' and 'PD' for fading lights -
...everyone in the VP forums for their shared knowledge and experiences.

Without you this table wouldn't exist in this way!
______________________________________________________________________________

Some briefly notes about the features:
-----------------------------------------------------------
Another Spanish origin table with knock-down-targets (see 'Dragon' by Interflip).
These targets are directly on the playfield and block off the way to the top part of the table.
The real machine also boasts an almost indestructible 0,24 inch thick plastic plate as playfield.

However, the gap between the flippers can make a fast game-over-game.
_______________________________________________________


Rules:
----------

-> Lanes A, B, C and targets A, B, C -> lights respective bumper and increasing its score

-> Complete A-B-C -Lights > lights up extra ball on exit

-> Making all green pins -> lights special for replay

-> Making all red pins -> lights special for replay

-> Special -> When reaching certain score.

_______________________________________________

Keys:
----------

HOLD Left Flipper key -> step-by-step-menu (1. rules, 2. status, 3. awards, 4. toggle chimes on / off -
if game over -> holding period 0,5 second / during game holding period 3 seconds )

'HOLD Right Flipper key -> toggle for 3 or 5 balls ( holding period 0,5 second ) - only if game is over!
__________________________________________________________________________________

All graphics are in PNG format.

External programs used:

Graphics:
Picture Publisher 10
Inkscape 0.48
Gimp 2.6

Sound:
Audition 2.0
Wavepad 4.47
Audacity 1.2.6

B2S:
MS Visual Basic 2010 - B2S script adaption and idea by 'rosve'
B2S Backglass Designer 1.2 by 'Herweh' (separately available soon)


Enjoy
Walter 'dervito' Vit aka starman - August 2013

[email protected]
www.dervito.at




A table does not have to have a million multi-stage LED lights and interactive ramps to be fun.

 

This table is simple, but challenging and fun all at the same time.  Got a million points?  Great!  Keep going!  It does not stop being fun.

 

Living in the United States in the 21st century, there is no way I would ever have been able to play FULL. Thanks for putting this together.

 

I like the work you are doing.  NOVA for VP8 is still one of my favorite tables, and is the best original table I have seen so far.

 

I think some of these unknown classic tables are often much more exciting than the newest releases. Fan-Tas-Tic (written for VP6!) is incredibly entertaining, same with 4 million B.C., and Capersville is so challenging that I come back to it once a week! Great job with those!

 

It is good that people like you are resurrecting and preserving these tables; I saw and played a few vintage tables at a pinball show, and your VP8 and VP9 re-creations were more fun to play than the real thing, because the flippers worked!

 

Thanks again!

 

(Anyone who reads this comment should download all of Starman's tables... totally worth it!)

Thanks for your kind words, David! I'm always glad when people have fun with my recreations.

 

To all - please Note:

Seem I didn't test enough the tilt function - found a bug in line 763. See screenshot,

Please delete the highlightened command: 'Bonus = 0'

 

post-13011-0-15444500-1376857026_thumb.j

 

I will fix that in the next update! The WS version is already fixed!

 

Servus

Walter

This is a great table but at least for me I had to comment out these lines to make it work:

 

'Sub TimerFlRot_Timer
'    LFPrim.RotAndTra2=LeftFlipper.CurrentAngle
'    RFPrim.RotAndTra2=RightFlipper.CurrentAngle
'End Sub

 

Note* I could not find this Sub used anywhere in the script and it does not appear to affect gameplay.

don't like the flipper menu thing but great table! Had to edit the script to fix. Put "False" on flipper timer

Thank  you!


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