- View New Content
-
Getting Started
-
Tutorials
Tutorial Categories
Tutorials Main Page Installation and Setup Downloadable TutorialsROM Adjustments
Number of Balls Adjustments Volume Adjustments
-
Visual Pinball Tables
VP 8 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP 9 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP9 Cabinet Tables
All Full Screen Cabinet Full Screen B2S Cabinet Spanned Cabinet Tables Media Packs ROMsVPX Tables
All VPinMAME Recreations VPX- - /VPinMAME - MOD Tables VPX Recreations VPX Originals Media Packs ROMs VR
-
Frontend Media & Backglass
Media Packs
Complete Media Packs Wheel Logos VideosBackglasses
dB2S Animated Backglasses UVP Animated Backglasses Topper Images
- Future Pinball Tables
-
Design Resources
Main Resources
Table Templates Playfield Images Image Library Sound Library Key CodesVP Guides
VP8 Guide - English VP8 Guide - Deutsch VP9 Guide - English VP9.1.x Guide - English VP Object Guide VPM DocumentationFuture Pinball Resources
Playfield Images 3D Model LibraryFuture Pinball Guides
FP Script Guide Big Draco Script Guide FP Table Design Guide FP DMD Guide
- Other Features
- Bug Tracker
- Image Gallery
- Blogs
-
More
Submitter
SUPPORT TOPIC File Information
- Submitted: Aug 17 2013 02:40 PM
- Last Updated: Aug 17 2013 02:49 PM
- File Size: 12MB
- Views: 7527
- Downloads: 1,089
- Author(s): starman
- Manufacturer: Other - Pinball
- Year: 1977
-
IPDB Link:
- Media Pack: Link to Media Pack
- Permission to MOD?: Yes, with approval
Download Full (Recreativos Franco 1977) FS v1.0.0 B2S 1.0.0
7 Votes
Full Recreativos Franco EM FS B2S starman
FULL - (Recreativos Franco 1977) v1.0.0
=================================
VP v 9.15 - recreation by starman - August 2013
----------------------------------------------------------------------------------------------------
Note:
1. This table includes primitives -> VP v 9.15 or higher required!
2. New menu included -> see 'Keys' below
3. Your last setup stays saved
Reset to origin setup:
Search for "Sub LoadData()" in the table script and include the line "GameCount = 0"
after you have finished your following games - go back to the script again and exclude the line or delete it.
----------------------------------------------------------------------------------------------------
THANKS to...
...'rosve' for B2S -
...'Herweh' for directB2S -
...'popotte' for images -
...'akiles50000', 'juan' and 'santy14' for images -
...'koadic' for the flipper decal routine
...'Rascal' for ballspeed -
...'JPSalas' and 'PD' for fading lights -
...everyone in the VP forums for their shared knowledge and experiences.
Without you this table wouldn't exist in this way!
______________________________________________________________________________
Some briefly notes about the features:
-----------------------------------------------------------
Another Spanish origin table with knock-down-targets (see 'Dragon' by Interflip).
These targets are directly on the playfield and block off the way to the top part of the table.
The real machine also boasts an almost indestructible 0,24 inch thick plastic plate as playfield.
However, the gap between the flippers can make a fast game-over-game.
_______________________________________________________
Rules:
----------
-> Lanes A, B, C and targets A, B, C -> lights respective bumper and increasing its score
-> Complete A-B-C -Lights > lights up extra ball on exit
-> Making all green pins -> lights special for replay
-> Making all red pins -> lights special for replay
-> Special -> When reaching certain score.
_______________________________________________
Keys:
----------
HOLD Left Flipper key -> step-by-step-menu (1. rules, 2. status, 3. awards, 4. toggle chimes on / off -
if game over -> holding period 0,5 second / during game holding period 3 seconds )
'HOLD Right Flipper key -> toggle for 3 or 5 balls ( holding period 0,5 second ) - only if game is over!
__________________________________________________________________________________
All graphics are in PNG format.
External programs used:
Graphics:
Picture Publisher 10
Inkscape 0.48
Gimp 2.6
Sound:
Audition 2.0
Wavepad 4.47
Audacity 1.2.6
B2S:
MS Visual Basic 2010 - B2S script adaption and idea by 'rosve'
B2S Backglass Designer 1.2 by 'Herweh' (separately available soon)
Enjoy
Walter 'dervito' Vit aka starman - August 2013
[email protected]
www.dervito.at
=================================
VP v 9.15 - recreation by starman - August 2013
----------------------------------------------------------------------------------------------------
Note:
1. This table includes primitives -> VP v 9.15 or higher required!
2. New menu included -> see 'Keys' below
3. Your last setup stays saved
Reset to origin setup:
Search for "Sub LoadData()" in the table script and include the line "GameCount = 0"
after you have finished your following games - go back to the script again and exclude the line or delete it.
----------------------------------------------------------------------------------------------------
THANKS to...
...'rosve' for B2S -
...'Herweh' for directB2S -
...'popotte' for images -
...'akiles50000', 'juan' and 'santy14' for images -
...'koadic' for the flipper decal routine
...'Rascal' for ballspeed -
...'JPSalas' and 'PD' for fading lights -
...everyone in the VP forums for their shared knowledge and experiences.
Without you this table wouldn't exist in this way!
______________________________________________________________________________
Some briefly notes about the features:
-----------------------------------------------------------
Another Spanish origin table with knock-down-targets (see 'Dragon' by Interflip).
These targets are directly on the playfield and block off the way to the top part of the table.
The real machine also boasts an almost indestructible 0,24 inch thick plastic plate as playfield.
However, the gap between the flippers can make a fast game-over-game.
_______________________________________________________
Rules:
----------
-> Lanes A, B, C and targets A, B, C -> lights respective bumper and increasing its score
-> Complete A-B-C -Lights > lights up extra ball on exit
-> Making all green pins -> lights special for replay
-> Making all red pins -> lights special for replay
-> Special -> When reaching certain score.
_______________________________________________
Keys:
----------
HOLD Left Flipper key -> step-by-step-menu (1. rules, 2. status, 3. awards, 4. toggle chimes on / off -
if game over -> holding period 0,5 second / during game holding period 3 seconds )
'HOLD Right Flipper key -> toggle for 3 or 5 balls ( holding period 0,5 second ) - only if game is over!
__________________________________________________________________________________
All graphics are in PNG format.
External programs used:
Graphics:
Picture Publisher 10
Inkscape 0.48
Gimp 2.6
Sound:
Audition 2.0
Wavepad 4.47
Audacity 1.2.6
B2S:
MS Visual Basic 2010 - B2S script adaption and idea by 'rosve'
B2S Backglass Designer 1.2 by 'Herweh' (separately available soon)
Enjoy
Walter 'dervito' Vit aka starman - August 2013
[email protected]
www.dervito.at
Thanks for your kind words, David! I'm always glad when people have fun with my recreations.
To all - please Note:
Seem I didn't test enough the tilt function - found a bug in line 763. See screenshot,
Please delete the highlightened command: 'Bonus = 0'
I will fix that in the next update! The WS version is already fixed!
Servus
Walter
This is a great table but at least for me I had to comment out these lines to make it work:
'Sub TimerFlRot_Timer
' LFPrim.RotAndTra2=LeftFlipper.CurrentAngle
' RFPrim.RotAndTra2=RightFlipper.CurrentAngle
'End Sub
Note* I could not find this Sub used anywhere in the script and it does not appear to affect gameplay.
don't like the flipper menu thing but great table! Had to edit the script to fix. Put "False" on flipper timer
Thank you!
Other files you may be interested in ..
- 18,259 Total Files
- 57 Total Categories
- 871 Total Authors
- 25,252,260 Total Downloads
- Sister Storm (Lunar Howl 7) Latest File
- anthias Latest Submitter
user(s) are online (in the past 15 minutes)
members, guests, anonymous users










are all trademarks of VPFORUMS.
A table does not have to have a million multi-stage LED lights and interactive ramps to be fun.
This table is simple, but challenging and fun all at the same time. Got a million points? Great! Keep going! It does not stop being fun.
Living in the United States in the 21st century, there is no way I would ever have been able to play FULL. Thanks for putting this together.
I like the work you are doing. NOVA for VP8 is still one of my favorite tables, and is the best original table I have seen so far.
I think some of these unknown classic tables are often much more exciting than the newest releases. Fan-Tas-Tic (written for VP6!) is incredibly entertaining, same with 4 million B.C., and Capersville is so challenging that I come back to it once a week! Great job with those!
It is good that people like you are resurrecting and preserving these tables; I saw and played a few vintage tables at a pinball show, and your VP8 and VP9 re-creations were more fun to play than the real thing, because the flippers worked!
Thanks again!
(Anyone who reads this comment should download all of Starman's tables... totally worth it!)