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Full (Recreativos Franco 1977) FS v1.0.0 B2S [VP 9.x Cabinet FS B2S]

Full Recreativos Franco EM FS B2S starman

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#1 starman

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Posted 17 August 2013 - 02:40 PM

index.php?app=downloads&module=display&s


File Name: Full (Recreativos Franco 1977) FS v1.0.0 B2S

File Submitter: starman

File Submitted: 17 Aug 2013

File Category: VP 9.x B2S Cabinet Tables (B2S)

Author(s): starman
Manufacturer: Recreativos Franco (Spain)
Year: 1977
Media Pack: Link to Media Pack
Permission to MOD?: Yes, with approval


 


FULL - (Recreativos Franco 1977) v1.0.0
=================================

VP v 9.15 - recreation by starman - August 2013
----------------------------------------------------------------------------------------------------
Note:
1. This table includes primitives -> VP v 9.15 or higher required!
2. New menu included -> see 'Keys' below
3. Your last setup stays saved

Reset to origin setup:
Search for "Sub LoadData()" in the table script and include the line "GameCount = 0"
after you have finished your following games - go back to the script again and exclude the line or delete it.
----------------------------------------------------------------------------------------------------

THANKS to...
...'rosve' for B2S -
...'Herweh' for directB2S -
...'popotte' for images -
...'akiles50000', 'juan' and 'santy14' for images -
...'koadic' for the flipper decal routine
...'Rascal' for ballspeed -
...'JPSalas' and 'PD' for fading lights -
...everyone in the VP forums for their shared knowledge and experiences.

Without you this table wouldn't exist in this way!
______________________________________________________________________________

Some briefly notes about the features:
-----------------------------------------------------------
Another Spanish origin table with knock-down-targets (see 'Dragon' by Interflip).
These targets are directly on the playfield and block off the way to the top part of the table.
The real machine also boasts an almost indestructible 0,24 inch thick plastic plate as playfield.

However, the gap between the flippers can make a fast game-over-game.
_______________________________________________________


Rules:
----------

-> Lanes A, B, C and targets A, B, C -> lights respective bumper and increasing its score

-> Complete A-B-C -Lights > lights up extra ball on exit

-> Making all green pins -> lights special for replay

-> Making all red pins -> lights special for replay

-> Special -> When reaching certain score.

_______________________________________________

Keys:
----------

HOLD Left Flipper key -> step-by-step-menu (1. rules, 2. status, 3. awards, 4. toggle chimes on / off -
if game over -> holding period 0,5 second / during game holding period 3 seconds )

'HOLD Right Flipper key -> toggle for 3 or 5 balls ( holding period 0,5 second ) - only if game is over!
__________________________________________________________________________________

All graphics are in PNG format.

External programs used:

Graphics:
Picture Publisher 10
Inkscape 0.48
Gimp 2.6

Sound:
Audition 2.0
Wavepad 4.47
Audacity 1.2.6

B2S:
MS Visual Basic 2010 - B2S script adaption and idea by 'rosve'
B2S Backglass Designer 1.2 by 'Herweh' (separately available soon)


Enjoy
Walter 'dervito' Vit aka starman - August 2013

[email protected]
www.dervito.at

 


Click here to download this file


Edited by starman, 17 August 2013 - 02:51 PM.


#2 akiles50000

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Posted 17 August 2013 - 02:52 PM

Starman it,s Amazing better imposible.

Thanks.



#3 Shadowsclassic

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Posted 17 August 2013 - 03:24 PM

Excellent!  looks, sounds, plays great! I love the placement of the hi score strip.  Looks really good and doesn't cover any artwork. 3D shadow is a great touch.  

 

This table really has a pachinko quality to it. If you don't get those pins down quick it's hard telling where that ball will end up.  Really adds to the challenge of the table!

 

One thing though, I like the menu feature, but is there an easy way to turn it off?  I know how friends are when they are over playing games, if they can mess up or hit a wrong key they will find a way.  I like to keep my cab as locked down as possible to avoid problems.



#4 starman

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Posted 17 August 2013 - 05:48 PM

Thanks!

 

Shadowclassic, I implemented it especially for cab-users because of the limited keys. Of course, there is an easy way to "turn off" the menu.

 

1. the easiest way is to increase the timer interval to i.e. 999999999 - so 'almost' never anything wil happen.

The timers are "TimerMenuA" and "TimerMenuB" on the left of the table. The timers are set to be disabled as soon as a key will be released.

That way they doesn't interfere or affect the system.

 

2. Search the script for "TimerMenuA.Enable = True" and "TimerMenuB.Enabled = True" -> Now you have 3 possibilities ->

set it to "false", exclude the lines or delete the entire commands.

 

3. After that you can change "MenuA" to your own key setup, i.e. you like the "MenuA" on key "M". Add the command "If keycode = 50 Then Menu()" to "Sub Table_KeyDown(ByVal keycode)"

If you like to change 3 or 5 balls to you own key, i.e. "B" - then add the command "if keycode =  48 Then BallMenu()"

 

Servus

Walter


Edited by starman, 17 August 2013 - 06:07 PM.


#5 LoadedWeapon

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Posted 17 August 2013 - 07:47 PM

Thank you! Another great addition to my cab :)

The wheelart was WAY big.. I sized it down if you want to use it..

Attached File  Full_B2S.png   426KB   3 downloads


Edited by LoadedWeapon, 17 August 2013 - 07:49 PM.


#6 Slydog43

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Posted 17 August 2013 - 07:58 PM

Incredible table.  Great job Starman.  Love all your tables, always top notch.  I had to move the plunger up a few pixels and add to its strength in order to launch the ball with my analog plunger.  (Not sure if its my system or not).  Also I had the menu pop up when cradling the ball on the flipper for a few seconds.  I think there should be an option to use the dragon sound when hitting the pins :))



#7 JAM0

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Posted 17 August 2013 - 09:13 PM

Awesome table! Plays so realistically like an EM. Thanks! Played for about an hour.

 

Also thanks for the 7 digit high-score note.



#8 Shadowsclassic

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Posted 17 August 2013 - 09:37 PM

Thanks!

 

Shadowclassic, I implemented it especially for cab-users because of the limited keys. Of course, there is an easy way to "turn off" the menu.

 

1. the easiest way is to increase the timer interval to i.e. 999999999 - so 'almost' never anything wil happen.

The timers are "TimerMenuA" and "TimerMenuB" on the left of the table. The timers are set to be disabled as soon as a key will be released.

That way they doesn't interfere or affect the system.

 

2. Search the script for "TimerMenuA.Enable = True" and "TimerMenuB.Enabled = True" -> Now you have 3 possibilities ->

set it to "false", exclude the lines or delete the entire commands.

 

3. After that you can change "MenuA" to your own key setup, i.e. you like the "MenuA" on key "M". Add the command "If keycode = 50 Then Menu()" to "Sub Table_KeyDown(ByVal keycode)"

If you like to change 3 or 5 balls to you own key, i.e. "B" - then add the command "if keycode =  48 Then BallMenu()"

 

Servus

Walter

 

Thanks for the info Starman! 

 

The menu is a great feature, but I know from years of MAME experience to limit the player interaction to a bear minimum. 

 

I have a home arcade room with 30+ machines and I run around enough already fixing problems and getting people out of jams. 

 

If you have anyway out of a game or to get into a side menu, they will and you will be spending all your time getting them back to a functional state.

 

I guarantee, you could put a section in your script that if you hit every key on the keyboard,  all at once and then simultaneously  tap out the alphabet in Morse code using the space bar, the program will display a nude picture of Rosanne Barr.

 

I wouldn't have my system on 5 minutes until one of my friends would be saying "Hey I'm stuck looking at a nude picture of Rosanne".  And there wouldn't even be a picture of Rosanne on the dang cab!  Or a keyboard!



#9 sjorge

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Posted 18 August 2013 - 09:21 AM

Thank you, Walther, another superb table from your hand. Excellent.



#10 sammyvee

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Posted 18 August 2013 - 11:23 AM

Thank you very much Starman, I love these old EM tables.  I really enjoy playing Dragon Interflip and will also enjoy this table just as much.  Is anyone else out there experiencing heavy ball stutter?  With Dragon Interflip the ball rolls very smoothly, but for some reason Full is showing ball stutter.

 

Thanks again Starman, and thanks for the media pack too.



#11 starman

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Posted 18 August 2013 - 02:14 PM

 

Thanks!

 

Shadowclassic, I implemented it especially for cab-users because of the limited keys. Of course, there is an easy way to "turn off" the menu.

 

1. the easiest way is to increase the timer interval to i.e. 999999999 - so 'almost' never anything wil happen.

The timers are "TimerMenuA" and "TimerMenuB" on the left of the table. The timers are set to be disabled as soon as a key will be released.

That way they doesn't interfere or affect the system.

 

2. Search the script for "TimerMenuA.Enable = True" and "TimerMenuB.Enabled = True" -> Now you have 3 possibilities ->

set it to "false", exclude the lines or delete the entire commands.

 

3. After that you can change "MenuA" to your own key setup, i.e. you like the "MenuA" on key "M". Add the command "If keycode = 50 Then Menu()" to "Sub Table_KeyDown(ByVal keycode)"

If you like to change 3 or 5 balls to you own key, i.e. "B" - then add the command "if keycode =  48 Then BallMenu()"

 

Servus

Walter

 

Thanks for the info Starman! 

 

The menu is a great feature, but I know from years of MAME experience to limit the player interaction to a bear minimum. 

 

I have a home arcade room with 30+ machines and I run around enough already fixing problems and getting people out of jams. 

 

If you have anyway out of a game or to get into a side menu, they will and you will be spending all your time getting them back to a functional state.

 

I guarantee, you could put a section in your script that if you hit every key on the keyboard,  all at once and then simultaneously  tap out the alphabet in Morse code using the space bar, the program will display a nude picture of Rosanne Barr.

 

I wouldn't have my system on 5 minutes until one of my friends would be saying "Hey I'm stuck looking at a nude picture of Rosanne".  And there wouldn't even be a picture of Rosanne on the dang cab!  Or a keyboard!

 

Shadow, I agree, those cheater 'kids' can truly be annoying. In case of that table menu, there are just tiny settings, like 3 or 5 balls and chimes on/off. So not much can be influenced, actually. But in case of

modern tables the menus are more complex. So I completely understand. What's your proposal to make a cab-table-menu different or better adjusted?

 

Thank you very much Starman, I love these old EM tables.  I really enjoy playing Dragon Interflip and will also enjoy this table just as much.  Is anyone else out there experiencing heavy ball stutter?  With Dragon Interflip the ball rolls very smoothly, but for some reason Full is showing ball stutter.

 

Thanks again Starman, and thanks for the media pack too.

Sorry, sammy! I've never registered stutter on my system, but maybe it helps to turn off the ball back decal. There are also not more alpha ramps in use as on Dragon. On the contrary.

There's a timer which is always active "TimerFlRot". It controls the current angle of the on-flipper-decals. Not sure if this is a stutter issue. If e.g. pinuck's Gridiron works without stutter on your system, 

so obviously it gets to be something else.

 

Servus

Walter



#12 starman

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Posted 18 August 2013 - 08:18 PM

Seem I didn't test enough the tilt function - found a bug in line 763. See screenshot,

Please delete the highlightened command: 'Bonus = 0'

 

Attached File  bonusbug.jpg   50.18KB   2 downloads

 

I will fix that in the next update!

 

Servus

Walter


Edited by starman, 18 August 2013 - 08:20 PM.


#13 Shadowsclassic

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Posted 19 August 2013 - 03:06 AM

 

Shadow, I agree, those cheater 'kids' can truly be annoying. In case of that table menu, there are just tiny settings, like 3 or 5 balls and chimes on/off. So not much can be influenced, actually. But in case of

modern tables the menus are more complex. So I completely understand. What's your proposal to make a cab-table-menu different or better adjusted?

Starman, I think it's fine how you have it and it will be great for most people that have cabs to be able to make changes without having to drag out the keyboard and mouse.  I just think if you include an easy way or instructions to disable the feature it would be even better.

Normally, I would have just looked at the menu, though that's cool I'll keep that for my desktop.  And then went into the script, commented it out for the cab version and done, but your script is so complex is was light years over my head, and I simply couldn't find how to disable the menu without killing the table. 

 

It's like the F3 key, it's sometimes needed, but I am not putting that on the cab for users to mess with it's getting mapped to a button behind the coin door,  and he door will be locked.

 

 

Just as an example the other night I had some friends over messing with my half built pincab.  A friend was complaining that he couldn't find any of his favorite tables. When I checked someone had got PinballX to just show one manufactures tables.  Under PinX, the player can make these changes using the plunger button. since that's how you select a table I have not figured out how to disable it and so they found a way to get the table all buggered up.



#14 zeenon

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Posted 19 August 2013 - 07:14 PM

For those with analog plungers here are the settings I used:

 

plunger_full.jpg

 

The only issue I have is, if I try to check the Visible option the plunger graphics get all messed up and the ball will not dump into the shooting lane. Maybe Walter can look into this on the next revision.

 

Z



#15 starman

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Posted 20 August 2013 - 10:25 AM

For those with analog plungers here are the settings I used:

 

plunger_full.jpg

 

The only issue I have is, if I try to check the Visible option the plunger graphics get all messed up and the ball will not dump into the shooting lane. Maybe Walter can look into this on the next revision.

 

Z

Z,

when you change the stroke length of the plunger you'll see that to top of the plunger changes also its position. See image below...

 

Attached File  plunger_position.png   155.14KB   2 downloads

 

Hope that helps.

Sorry still no cab around. Next time I'll test the table by a cab user. Thanks!

 

Servus

Walter


Edited by starman, 20 August 2013 - 10:35 PM.


#16 RipleYYY

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Posted 22 August 2013 - 04:18 PM

was coming here after noticing the "tilt" bug, at lines 763, but already said & tweak given... ;)

 

than, must say its a very good release, a special table, wich play very nice in the cab !

 

:)


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Also tagged with one or more of these keywords: Full, Recreativos Franco, EM, FS, B2S, starman