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  • Submitted: Jul 05 2013 12:39 AM
  • Last Updated: Sep 02 2013 12:27 AM
  • File Size: 20.34MB
  • Views: 7526
  • Downloads: 1,280
  • Author(s): JP Salas, Aaron James, The Wool, Koadic
  • Manufacturer: Williams
  • Year: 2013
  • IPDB Link:
  • Permission to MOD?: Yes, with approval

Previous Versions

  • 08 Jul 2013 Download Jokerz! (Night Mod) 1.2
  • 07 Jul 2013 Download Jokerz! (Night Mod) 1.1
  • 07 Jul 2013 Download Jokerz! (Night Mod) 1.0

Download Jokerz! (Night Mod)_VP916_FS_v1.3 1.3

* * * * * 9 Votes
Jokerz Jokerz! Night Mod



Screenshots
New version of JP Salas' classic vp9 table. The Wool, Koadic, and I have made the following changes.
 
- Reworked the top playfield, to try and be more transparent. No need for the secondary set of "b-e-t" lights. Ball movement is more visible under the playfield. Alpha ramps used.
- Replaced most of the rubbers on the playfield so they are like brand new ;-)   ......we "shopped" it out, lol.
- Most table images altered.
- GI reworked/redone
- Physics reworked
- Ramps redone
- Spinner redone.
- Brand new alpha ramp plunger.
- B2B collision added
- New apron
- New ball size (little larger)
- New updated script for table.
 
*Special thanks for Koadic for taking the time to train me how to install/script this properly. He went over and above the call of duty.

What's New in Version 1.3 (See full changelog)

  • v1.3
  • Changed alpha ramp flashers
  • -checked off "normal 3D Stereo"
  • (this was causing flashers to have nasty side effects and unnecessary ball stutter. I suggest turning on Region Optimization in video settings of VP editor).
  • 1.2
  • The Wool reworked the textures/flashers. They look alot better and also added a small alpha ramp flasher under the middle ramp instead of the boxy white light underneath like before. This one has a soft yellow glow.
  • -------------------------------------------------
  • I reworked all the flashers on the table.
  • -mainly the 2 yellow/orange on the middle ramp using for the full intensity the softer glow image and making 2 softer images.
  • -the other flashers i rotated them a little to give them "more life" and "randomness".
  • *If The Wool can improve upon this, I will upload version 1.3




Wow! :)

Photo
BobAlbright
Jul 05 2013 01:17 PM

Nice job, Aaron. Have you considered a night mod of Flintstones? I think it would look real nice

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Aaron James
Jul 05 2013 04:57 PM
Flintstones is definitely a possibility. I've already reworked some things on that table too.
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Shadowsclassic
Jul 05 2013 05:13 PM

I lost all my tables when my HD crashed but I could have swore I had a Flintstones NM.  I only kept a few NM's TZ, Simpsons, and I would swear Flintstones?

Looks awesome!

Is a DT version available as you did a great job on the Cactus Canyon Night Mod!

Very nice work all, thank you :D

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Aaron James
Jul 06 2013 12:12 AM

Yes, a desktop version will probably be made.

There was a flintstones night mod already made, that's why I'm hesitant to go any further with my mod on it. :)

You're welcome everyone :)

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Aaron James
Jul 07 2013 12:18 AM

UPDATED TO VERSION 1.1

I cant see my DMd in this Version how can i get it back in the 1,0 Version no Problems...What i have to change???

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Aaron James
Jul 08 2013 11:23 PM

UPDATED TO VERSION 1.2 ---> Thanks "The Wool"


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