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Submitter
SUPPORT TOPIC File Information
Download Capersville (Bally 1966) WS V1.0.0 V1.0.0
7 Votes
VP9 Desktop
~~~~~~~~~~~
CAPERSVILLE
~~~~~~~~~~~
Manufacturer: Bally
Date Of Manufacture: December, 1966
Production: 5,120 units
Design: Ted Zale
Art: Dave Christensen
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
VP recreation by starman - December 2012 - VP 9.12 - WS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
THANKS to:
Christoph Klimke aka "fireII" (table owner - german version) - great images, rules and tipps.
Noah - great images as well
rosve for the B2S tutorial -
JPSalas and PD for the fading lights script -
Thanks to everyone in the VP forums for their shared knowledge and experiences. Without you this table wouldn't exist in this way!
~~~~~~~~~
Features:
~~~~~~~~~
Zipper Flippers (2)
Pop Bumpers (3)
Mushroom Bumpers (6)
Slingshots (1) !
Captive Ball Kickout Holes (2)
Captive Ball Alley "Deep 4 Caper" (1)
Left Ball Kicker Lane "Code Zapper Caper" (1)
Multiball - 2 or 3 ball
Ball return to Lane Gate (2) - one of them as a kind of an emergency exit
For WS users with single monitor setup -> editor -> script -> line 68:
from
LaunchBackGlass "capersville_B2S", True 'True=Launch bg , False=Don't launch bg.
to
LaunchBackGlass "capersville_B2S", False 'True=Launch bg , False=Don't launch bg.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
KEYS:
~~~~~
press " R " -> rules
press " I " -> replay awards
press " S " -> game status
press " B " -> 3 or 5 balls per game (standard = 5 balls)
press " V " -> Bell(s) On/Off (standard = On)
REPLAY AWARDS:
~~~~~~~~~~~~~~
3-ball-game:
1 replay awarded for a score of: 4,600
1 replay awarded for a score of: 6,200
1 replay awarded for a score of: 7,800
5-ball-game:
1 replay awarded for a score of: 5,800
1 replay awarded for a score of: 7,200
1 replay awarded for a score of: 8,700
HIGH SCORE: saved.
NOTE:
~~~~~
-> Editor -> The big blue playfield light (PFOffL) should remain in the foreground. If not, then the graphics (Nvidia) are frayed.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
All graphics are in PNG format.
External programs used:
Graphics:
Picture Publisher 10
Inkscape 0.48
Gimp 2.6
Sound:
Audition 2.0
Wavepad 4.47
Audacity 1.2.6
Enjoy
Walter 'dervito' Vit aka starman - December 2012
email: [email protected]
homepage: www.dervito.at
CAPERSVILLE
~~~~~~~~~~~
Manufacturer: Bally
Date Of Manufacture: December, 1966
Production: 5,120 units
Design: Ted Zale
Art: Dave Christensen
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
VP recreation by starman - December 2012 - VP 9.12 - WS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
THANKS to:
Christoph Klimke aka "fireII" (table owner - german version) - great images, rules and tipps.
Noah - great images as well
rosve for the B2S tutorial -
JPSalas and PD for the fading lights script -
Thanks to everyone in the VP forums for their shared knowledge and experiences. Without you this table wouldn't exist in this way!
~~~~~~~~~
Features:
~~~~~~~~~
Zipper Flippers (2)
Pop Bumpers (3)
Mushroom Bumpers (6)
Slingshots (1) !
Captive Ball Kickout Holes (2)
Captive Ball Alley "Deep 4 Caper" (1)
Left Ball Kicker Lane "Code Zapper Caper" (1)
Multiball - 2 or 3 ball
Ball return to Lane Gate (2) - one of them as a kind of an emergency exit
For WS users with single monitor setup -> editor -> script -> line 68:
from
LaunchBackGlass "capersville_B2S", True 'True=Launch bg , False=Don't launch bg.
to
LaunchBackGlass "capersville_B2S", False 'True=Launch bg , False=Don't launch bg.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
KEYS:
~~~~~
press " R " -> rules
press " I " -> replay awards
press " S " -> game status
press " B " -> 3 or 5 balls per game (standard = 5 balls)
press " V " -> Bell(s) On/Off (standard = On)
REPLAY AWARDS:
~~~~~~~~~~~~~~
3-ball-game:
1 replay awarded for a score of: 4,600
1 replay awarded for a score of: 6,200
1 replay awarded for a score of: 7,800
5-ball-game:
1 replay awarded for a score of: 5,800
1 replay awarded for a score of: 7,200
1 replay awarded for a score of: 8,700
HIGH SCORE: saved.
NOTE:
~~~~~
-> Editor -> The big blue playfield light (PFOffL) should remain in the foreground. If not, then the graphics (Nvidia) are frayed.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
All graphics are in PNG format.
External programs used:
Graphics:
Picture Publisher 10
Inkscape 0.48
Gimp 2.6
Sound:
Audition 2.0
Wavepad 4.47
Audacity 1.2.6
Enjoy
Walter 'dervito' Vit aka starman - December 2012
email: [email protected]
homepage: www.dervito.at
Nope, table runs smooth until now.
Great! I like these old tables! Can't wait to see maybe A-Go-Go revived...
Hi Guys,
I Received an script error on line 20 (Null) when trying to run this table with VP 9 ?
Somebody else with the same problem ?
Sjon
Sjon,
the only thing you need is to download the "b2s.vbs" file and put it into the VP-tables folder.
Normally you don't need a b2s file for a none B2S table, but since the script is from an B2S table I let the data in the script file and just change the B2S to false.
So in this case you need the "b2s.vbs" file.
Servus
Walter
Sjon,
additionally I have to note that it is also sufficient if the "b2s.vbs" is located in the scripts folder.
Servus
Walter
Can somebody please tell me where I can find this b2s.vbs file?
I really like to play this game but I can't find this file anywhere.
Wim
here you go, Wim:
http://www.vpforums....ads&showfile=17
Meanwhile b2s.vbs and b2bcollision.vbs are integrated components
Servus
Walter
good job!
One of the best 196x pinball machines. No problems to play this recreation.
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Hi Guys,
I Received an script error on line 20 (Null) when trying to run this table with VP 9 ?
Somebody else with the same problem ?
Sjon