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Submitter
SUPPORT TOPIC File Information
Download Capersville (Bally 1966) FS B2S V 1.0.0
9 Votes
B2S VP9 Full Screen Cabinet Visual Pinball
~~~~~~~~~~~
CAPERSVILLE
~~~~~~~~~~~
Manufacturer: Bally
Date Of Manufacture: December, 1966
Production: 5,120 units
Design: Ted Zale
Art: Dave Christensen
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
VP recreation by starman - December 2012 - VP 9.12 - FS + WS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
THANKS to:
Christoph Klimke aka "fireII" (table owner - German version) - great images, rules and tipps.
Noah - great images as well
rosve for the B2S platform
JPSalas and PD for the fading lights script -
Thanks to everyone in the VP forums for their shared knowledge and experiences. Without you this table wouldn't exist in this way!
~~~~~~~~~
Features:
~~~~~~~~~
Zipper Flippers (2)
Pop Bumpers (3)
Mushroom Bumpers (6)
Slingshots (1) !
Captive Ball Kickout Holes (2)
Captive Ball Alley "Deep 4 Caper" (1)
Left Ball Kicker Lane "Code Zapper Caper" (1)
Multiball - 2 or 3 ball
Ball return to Lane Gate (2) - one of them as a kind of an emergency exit
B2S:
~~~~
Backglass can be used with any resolution but it's created and optimized for resolution: 1600 x 1200
capersville_B2S.exe + ScreenRes.txt -> necessarily goes to the table folder!
For WS users with single monitor setup -> editor -> script -> line 68:
from
LaunchBackGlass "capersville_B2S", True 'True=Launch bg , False=Don't launch bg.
to
LaunchBackGlass "capersville_B2S", False 'True=Launch bg , False=Don't launch bg.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
KEYS:
~~~~~
press " R " -> rules
press " I " -> replay awards
press " S " -> game status
press " B " -> 3 or 5 balls per game (standard = 5 balls)
press " V " -> Bell(s) On/Off (standard = On)
REPLAY AWARDS:
~~~~~~~~~~~~~~
3-ball-game:
1 replay awarded for a score of: 4,600
1 replay awarded for a score of: 6,200
1 replay awarded for a score of: 7,800
5-ball-game:
1 replay awarded for a score of: 5,800
1 replay awarded for a score of: 7,200
1 replay awarded for a score of: 8,700
HIGH SCORE: saved.
NOTE:
~~~~~
-> Editor -> The big blue playfield light (PFOffL) should remain in the foreground. If not, then the graphics (Nvidia) are frayed.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
All graphics are in PNG format.
External programs used:
Graphics:
Picture Publisher 10
Inkscape 0.48
Gimp 2.6
Sound:
Audition 2.0
Wavepad 4.47
Audacity 1.2.6
B2S script:
Visual Basic 2010
Enjoy
Walter 'dervito' Vit aka starman - December 2012
email: [email protected]
homepage: www.dervito.at
CAPERSVILLE
~~~~~~~~~~~
Manufacturer: Bally
Date Of Manufacture: December, 1966
Production: 5,120 units
Design: Ted Zale
Art: Dave Christensen
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
VP recreation by starman - December 2012 - VP 9.12 - FS + WS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
THANKS to:
Christoph Klimke aka "fireII" (table owner - German version) - great images, rules and tipps.
Noah - great images as well
rosve for the B2S platform
JPSalas and PD for the fading lights script -
Thanks to everyone in the VP forums for their shared knowledge and experiences. Without you this table wouldn't exist in this way!
~~~~~~~~~
Features:
~~~~~~~~~
Zipper Flippers (2)
Pop Bumpers (3)
Mushroom Bumpers (6)
Slingshots (1) !
Captive Ball Kickout Holes (2)
Captive Ball Alley "Deep 4 Caper" (1)
Left Ball Kicker Lane "Code Zapper Caper" (1)
Multiball - 2 or 3 ball
Ball return to Lane Gate (2) - one of them as a kind of an emergency exit
B2S:
~~~~
Backglass can be used with any resolution but it's created and optimized for resolution: 1600 x 1200
capersville_B2S.exe + ScreenRes.txt -> necessarily goes to the table folder!
For WS users with single monitor setup -> editor -> script -> line 68:
from
LaunchBackGlass "capersville_B2S", True 'True=Launch bg , False=Don't launch bg.
to
LaunchBackGlass "capersville_B2S", False 'True=Launch bg , False=Don't launch bg.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
KEYS:
~~~~~
press " R " -> rules
press " I " -> replay awards
press " S " -> game status
press " B " -> 3 or 5 balls per game (standard = 5 balls)
press " V " -> Bell(s) On/Off (standard = On)
REPLAY AWARDS:
~~~~~~~~~~~~~~
3-ball-game:
1 replay awarded for a score of: 4,600
1 replay awarded for a score of: 6,200
1 replay awarded for a score of: 7,800
5-ball-game:
1 replay awarded for a score of: 5,800
1 replay awarded for a score of: 7,200
1 replay awarded for a score of: 8,700
HIGH SCORE: saved.
NOTE:
~~~~~
-> Editor -> The big blue playfield light (PFOffL) should remain in the foreground. If not, then the graphics (Nvidia) are frayed.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
All graphics are in PNG format.
External programs used:
Graphics:
Picture Publisher 10
Inkscape 0.48
Gimp 2.6
Sound:
Audition 2.0
Wavepad 4.47
Audacity 1.2.6
B2S script:
Visual Basic 2010
Enjoy
Walter 'dervito' Vit aka starman - December 2012
email: [email protected]
homepage: www.dervito.at
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are all trademarks of VPFORUMS.
Thanks to all for your nice comments.
Just a reminder: This table works fine up to 9.15 - higher versions will cause troubles like vanishing or disappearing balls etc.
Have fun & servus
starman