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SUPPORT TOPIC File Information

  • Submitted: Oct 20 2012 10:31 PM
  • Last Updated: Sep 16 2014 06:41 PM
  • File Size: 76.24MB
  • Views: 36660
  • Downloads: 6,871
  • Author(s): destruk,
    Fuzzel,
    mfuegemann
  • Manufacturer: Williams
  • Year: 1996
  • IPDB Link:
  • ROM: Link to ROM
  • Permission to MOD?: No

Previous Versions

  • 13 Apr 2014 Download Junk Yard VP9 FS (VP 9.2.1) + DX9 2.2
  • 07 Apr 2014 Download Junk Yard VP9 FS (VP 9.2.1) + DX9 2.1a
  • 29 Mar 2014 Download Junk Yard VP9 FS (VP 9.2.1) 2.1

Download Junk Yard (FS VP9.9) 2.3

* * * * - 26 Votes
JY Junk Yard FS



Screenshots
This is the full screen conversion of destruks VP8 table. I reworked the graphics, added some playfield details and changed the table layout where I found it necessary.
Thanks to destruk for his original work and the permission to mod this table.

To the download file I added the necessary Hyperpin files (backglass, playfield, wheel image and xml section).

Have fun

Michael
 

What's New in Version 2.3 (See full changelog)

  • - added 3D models for Toilet, Fridge, Bus and Dog House provided by Fuzzel
  • This file needs VP9.9 to run.




Only the first link is working so I can't tell you what I like best.

Best regards, Ton
Photo
Shadowsclassic
Oct 27 2012 01:30 AM
WOW, this is really looking great! The cars made such a major improvements from your previous release as well as a lot of other items. The crane ball is a lot less disconcerting than when it just floated. Hopefully you can get the chain to hang together at some point, but still better than before.
One thing I noticed is when the ball goes behind the cars it actually runs around in front of the top row. First time I saw it I thought at of the corner of my eye I was wondering how the ball ran on top of that clear plastic like that. Then I realized it should be going in back of it. ;)
I've been following this table and Hmueck's Stargate and it just amazes me how you guys put these together so fast and make them look so good! I spent three days trying to fix a single turn in another tables ramp and I had to compromise on that.
Hi Shadowsclassic,

the "improved" translucency of the new car decal is annoying me too. I had to trade the better look for the "passing behind" effect, the older version had. Maybe I can do something about that later.
The chain consists of 4 balls with a chain texture. As You cannot change the size of the ball and/or give another object height information (Z axis), we have to stick to this approach.

Regards
Michael
I do not understand.
The previous version worked fine, but the new (1.2) freezes at the en of loading time. It looks like a graphic problem. If I remove all options, start with the white board, but any combination of video options makes it work well.
I'm sad because it's a great job and I have really wanted to test improvements ...
Can anyone help?

Edit: Now I'm more confused still ....
In my old and slow desktop PC works fine, but
in my Super-Pincab not.

¿?
Hi Carlitoshl,

I used some ramps with alpha translucency, maybe reducing the Alpha Ramp Accuracy slider within the video options can help. You may adjust the Max Texture Dimension to Your graphics card as well.
I also got an improvement on my development PC (much faster than the cabinet) using imagecfg.exe to let VP run only on one CPU kernel.

Regards
Michael
Photo
Flying Dutchman
Oct 27 2012 01:33 PM
Sorry .. but file seems to be corrupt, it doesn't open.

Could you please re-upload?

Thanks!

Cheers,
FD.
Hi FD,

the new file is up.

Regards
Michael
Photo
Flying Dutchman
Oct 27 2012 04:14 PM
Download file 1.2.1 still seems to be corrupt.

Thanks for looking at it! ;)

Cheers,
FD.
Hi FD,
what error messages do You receive or at which stage things start to go wrong? I can download the file, unzip it and run it with VP912 and VP913 (Win7 64, nvidia 560GTX).
Regards
Michael

Hi Carlitoshl,

I used some ramps with alpha translucency, maybe reducing the Alpha Ramp Accuracy slider within the video options can help. You may adjust the Max Texture Dimension to Your graphics card as well.
I also got an improvement on my development PC (much faster than the cabinet) using imagecfg.exe to let VP run only on one CPU kernel.

Regards
Michael

I tried everything you said but I do not get results.
What is the difference of the new tables (1.2 & 1.12) with the old table that worked for me?
My team is:
Intel Core I-2550K, 3500MHZ
NVidia Geforce GTX 480 (1536 MB)


The table runs smoothly on my desktop PC:

Intel Core i3 550, 3200 MHz
NVIDIA GeForce 210

I do not think it's a hardware problem .... : (

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