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SUPPORT TOPIC File Information

  • Submitted: Nov 20 2011 09:45 PM
  • Last Updated: Jan 10 2014 08:29 AM
  • File Size: 63.46MB
  • Views: 109447
  • Downloads: 21,374
  • Author(s): Tipoto (MOD)
    UncleReamus (4/3 version)
    Noah Fentz (4/3 version)
  • Manufacturer: Williams
  • Year: 1991
  • IPDB Link:
  • ROM: Link to ROM
  • Permission to MOD?: Yes, with approval

Previous Versions

  • 31 May 2013 Download Terminator 2 - Chrome Edition FS (VP916) MOD v1.06
  • 13 Nov 2012 Download Terminator 2 - Chrome Edition FS MOD (VP914) - v1.05
  • 13 Nov 2012 Download Terminator 2 - Chrome Edition FS MOD (VP914) - v1.05

Download Terminator 2 - Chrome Edition FS (VP920) MOD v1.07

* * * * * 60 Votes



Screenshots
Based on Terminator 2: Judgment Day VP9 v1.1RC 4/3 by UncleReamus and Noah Fentz.EMreels / Angle-dependent table: Works only in 1920 x 1080 x 32bit."Antialias Ball" has to be activated - ROM name (not included): t2_l8

Thanks to:
- UncleReamus and Noah Fentz for giving me permission to use their version to build mine.
- Light66 for giving me permission to use some of his textures originally done for the FP version.
- BFG_Brutal and Gear323 for their precious help, they tested the table during months and their comments, advises and feedback have been extremely helpful.
 

What's New in Version v1.07 (See full changelog)

  • 1.0.7 Change-log
  • - Fake Anti-aliasing and FXAA disabled. These new features are unnecessary and don't work well with this table, they produce a blurry render.
  • 1.0.6 Change-log
  • - New Game Play / Physics. It's now easier to load the cannon, with both flippers. The table is fast, precise and fluid.
  • - Added a new option in the script to hide the virtual DMD. It's for those having a real DMD on their Cab. The option is called “DMD_Hidden” and you will find it at the beginning of the script with the other options.
  • - ROM name has been moved at the beginning of the script with all the options. It's now easy to access.
  • 1.0.5 Change-log
  • - 1 texture modified, there was a glitch when the flasher near by the left bumper was flashing
  • - Plunger strength slightly increased
  • (Table works fine with vp914 and vp913)
  • 1.0.4 Change-log
  • - vp 9.1.3 compatibility --> Works properly on vp 9.13, but not anymore on vp 9.12
  • - Fixed graphic issues caused by the new version (vp 9.13)
  • - New gameplay: stronger flippers, more elasticity on some rubber bands, a few others things in the table have also been tweaked
  • - Nudging and tilt settings adjusted (using VBS Scripts 3.36.0)
  • - Some sounds effects replaced or modified
  • - Ball reflection slightly less visible
  • - Table ready for new direct B2S system --> A new option has been added into the script to use the "B2S.Server" if necessary
  • 1.0.3 Change-log
  • - Bug fixes: The table is not stuck anymore if you tilt while the ball is in the gun or in the skull
  • - Ball reflection is now hidden when the ball is on the Left Lock
  • - New Sounds options: Now you can mute the gun gear motor, the slingshots and the bumpers
  • - T2 logo on the ball has been removed, though the textures are still available in the editor (4 colors: Blue, Red, gray and white)
  • - Physics adjustment
  • Live catch modified on the flippers
  • Gun timing slightly modified
  • Some objects adjusted (Elasticity, position...)
  • Tilt sensitivity modified (was too sensitive)
  • 1.0.2 Change-log
  • - CPU light fixed
  • - Gun adjustment:
  • Slower
  • Matches with DMD animation when the target is on the center
  • Due to the changes, the Super Jackpot is harder to get
  • Angle shooting modified
  • 1.0.1 Change-log
  • - New physics




I can't be certain about this since I haven't played the original table for ages, but I noticed in your recreation that weak shots (those which don't manage to get up the ramp) tend to drain right between the flippers when coming back. I'm not sure whether the original behaved like this or not.

I tried to observe it in a youtube video but couldn't find good examples:
http://www.youtube.c...feature=related
think.gif
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rafaelobligado
Dec 08 2011 11:09 AM
excellent work!!!! please update version 4:3 , pleaseeee!!!!!! thanks!
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Worschtschinke
Dec 08 2011 10:17 PM
@deathcrow

same thing here.... who owns a real T2 and can confirm that.......
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onemanproject
Dec 10 2011 12:05 PM
clapping.gif thanks man
Unbelievable table. You did an amazing job. I have a T2 and this almost puts the real thing to shame. With that said, ball stutters at jackpot, and payback time, basically anytime when all the lights are going. I disabled the 4 level lights and ball reflection and it didn't help much, unfortunately. Running a q8400 quad core, overclocked at 3.2ghz, with a 9800gtx. No stuttering like this on other tables.

I don't understand why there should be so much on this table? Looking briefly at the source, there are a lot of conditional statements. It seems to me that separating the conditionals of the optional components might make a difference. For example, instead of calling LightFade for each light in update multiple lights, which in that function is tested for lightfade condition on or off, check the light fade condition before making all the calls - call the appropriate function for whatever that fade condition is. That would remove what - 66 extra conditional checks at a minimum?

This table is so good, if we can solve this, you probably made the best table of all time.
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thatsinsane
Jan 15 2012 08:37 PM
yes i had a real t2 a few months ago i sold it to make more room, i missed it and the old version that was on my vp cab just didnt cut it. this one however has revived my love for t2. awesome job guys. Only issue i have is the ball shadow looks like another ball. looks like two balls rolling on top of eachother.

edit i disabled the ball reflection in the script much better imo
hi !! little words from france !

do you know your table is running all around the world, so, ... my friends and myself are playing to your table HERE..from the asshole of the world
i suppose you are proud of this reality, you MADE IT from the hapiness of the gamers

i've just discover virtual pinball....2 days ago,
and this is the second table i've tried to play...

AWEEESOOOMME ... Worship.gif Worship.gif dblthumb.gif

friendschip from the frensh people...

the only things : little bit slow for be a perfect table... i've a "war" computer, and, it is a little bit slow....

hope a upgrade in the future wink.gif

best regards ! !
dino
Hi from Sweden!

This was the second game I played on this emulator. This table was awsome. Other say the ball is a little slow and my ball is not updating with 100 fps when it moving fast in the middle. Else it acts perfect.

I will play this table more in the future, but I will for sure download ALL your pinball tables and try them all. My dad is 59 years old and we played at the Pinball Museum in Las Vegas this year. He will go crasy when he see that StarTrek table you made from 1979. The only sad thing with this emulator is that its not that perfect in graphic and ball effects like the Pinball Pro series.

Ive been watching the art on many tables and this have the best graphic so far. I got a member on this site and paid just because of this game actually. I guess I find more good tables, but only this one was worth the support of this page!

Cheers MRZ
Just a note of thanks. This is hands down the best T2 anyone has ever made for VP. So clean.
The best table so far (for me)

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