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  • Submitted: Nov 20 2010 07:56 AM
  • Last Updated: May 03 2013 06:50 PM
  • File Size: 98.79MB
  • Views: 53768
  • Downloads: 16,948
  • Author(s): jpsalas
    ClarkKent
  • Manufacturer: Williams
  • Year: 1997
  • IPDB Link:
  • Permission to MOD?: No

Previous Versions

  • 28 Apr 2013 Download Medieval Madness VP915 FS 2.4.2

Download Medieval Madness VP915 FS 2.4.3

* * * * * 36 Votes



Screenshots
Based on the table by Williams from 1997

This is the FS version.
It has higher resolution graphics. As always in my FS tables if your graphics card can't display the graphics change all the images named pf and plastics with the ones from the desktop table.

JP

Update 2.3
- Updated for VP91x, with alpha ramps and some setting changes

Update 2.3.1
- fixed left ramp and catapult.

Update 2.3.2 10 July 2011
- Updated the flashers with stronger bulbs style_emoticons/default/smile.gif
- Fixed a few small things, like the ball getting stuck on the ramp behind the dragon.

What's New in Version 2.4.3 (See full changelog)

  • 2.4.3 Updated 3 May 2013
  • - Fixed light insert graphic error introduced in 2.4.2
  • - Fixed alignment of the left slingshot
  • - Fixed image on 2 gates
  • 2.4.2 Updated 28 April
  • - Fixed new bug introduced to the castle bridge
  • - Some small graphic changes (playfield, ramps)
  • Revision 2.4.1
  • - Fixed the castle's gate. Now it works 100%
  • Revision 2.4.0
  • Those are the changes I had planned for this table:
  • - make the trolls register a side hit and you should need less power to hit them.
  • - slower castle main gate movement and in sync with the rom sound (fixed the solenoid call)
  • - smooth trolls up/down movement (they still move up/down very fast, it didn't feel right to make them go up/down slower, but now they shake when they reach the up position)
  • - smooth castle iron gate movement (done using a primitive)
  • And I ended up adding these changes too:
  • - New playfield, original from Francisco666, with many corrections by ClarkKent
  • - New plastics
  • - New color change for the castle and towers (ClarkKent)
  • - New Damsel castle (ClarkKent)
  • - New lights
  • - New fading GI on playfield and plastics
  • - Fading flashers at the bottom of the ramps
  • - New decoration on top of the flipper lanes, the archers
  • - New flashers
  • - New sounds as in my latest tables
  • - New trolls using 2 primitives for each troll, which allow for better up/down movement and shaking when hit.
  • - New logo on top of flippers, also using primitives
  • - New dragon (with color adjustments by ClarkKent)
  • - Fixed the ladder textures so it doesn't look broken.
  • - + a lot of script changes, b2b collisions, rubber sounds, ball rolling sound, JimmyFingers tap flipper addon, etc
  • - enhanced: purple flashers on the backwall: they didn't have red domes at the shop so I fitted purple ones :)




This is a piece of art and a struggle to defeat but finally i have free the people and defeated th eking.

 

Salas thank you thank you thank you for one of the best pinballs ever.

I noticed that the Future Pinball version has a much better playfield (sharper, more exact). Can you use this pf for next version?

Now it's perfect... ;)

Thank you so much !

Im getting a script error everytime I try to start this new version.... old version worked fine.

Photo
Shadowsclassic
Apr 16 2013 02:26 AM

WOW!  What else can you say....  just, WOW! :JawDrop:

JP, you are a freaking Genius!  Big Thank You, to you and all who worked on her! :love39:

so many awesome changes the dragon! the trolls!! the gi lights!!!

Photo
waynewhitney
Apr 19 2013 02:54 PM

Excellent update! Now this table is fun to play!

I originally had serious ball stutter on this version.

I run a pretty beefy system, so this didn't make much sense.

I upgraded from 9.15 to daily build 540 and that fixed it.

Now it's smooth as glass, even during multiball with all the flashers going.

Nice work!!

thx you thx you thx you 

I get a script error when is press '1' (start game).

using VP915

 

Variable is undefined: Bsize

 

 

It is this line:

 

                       Set CurrentBall(cnt) = aKicker.CreateSizedBall(BSize).Image
            Else
thisone>>        Set CurrentBall(cnt) = aKicker.CreateSizedBall(BSize)
            End If

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