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Download Medieval Madness VP915 FS 2.4.3






Based on the table by Williams from 1997
This is the FS version.
It has higher resolution graphics. As always in my FS tables if your graphics card can't display the graphics change all the images named pf and plastics with the ones from the desktop table.
JP
Update 2.3
- Updated for VP91x, with alpha ramps and some setting changes
Update 2.3.1
- fixed left ramp and catapult.
Update 2.3.2 10 July 2011
- Updated the flashers with stronger bulbs style_emoticons/default/smile.gif
- Fixed a few small things, like the ball getting stuck on the ramp behind the dragon.
This is the FS version.
It has higher resolution graphics. As always in my FS tables if your graphics card can't display the graphics change all the images named pf and plastics with the ones from the desktop table.
JP
Update 2.3
- Updated for VP91x, with alpha ramps and some setting changes
Update 2.3.1
- fixed left ramp and catapult.
Update 2.3.2 10 July 2011
- Updated the flashers with stronger bulbs style_emoticons/default/smile.gif
- Fixed a few small things, like the ball getting stuck on the ramp behind the dragon.
What's New in Version 2.4.3 (See full changelog)
- 2.4.3 Updated 3 May 2013
- - Fixed light insert graphic error introduced in 2.4.2
- - Fixed alignment of the left slingshot
- - Fixed image on 2 gates
- 2.4.2 Updated 28 April
- - Fixed new bug introduced to the castle bridge
- - Some small graphic changes (playfield, ramps)
- Revision 2.4.1
- - Fixed the castle's gate. Now it works 100%
- Revision 2.4.0
- Those are the changes I had planned for this table:
- - make the trolls register a side hit and you should need less power to hit them.
- - slower castle main gate movement and in sync with the rom sound (fixed the solenoid call)
- - smooth trolls up/down movement (they still move up/down very fast, it didn't feel right to make them go up/down slower, but now they shake when they reach the up position)
- - smooth castle iron gate movement (done using a primitive)
- And I ended up adding these changes too:
- - New playfield, original from Francisco666, with many corrections by ClarkKent
- - New plastics
- - New color change for the castle and towers (ClarkKent)
- - New Damsel castle (ClarkKent)
- - New lights
- - New fading GI on playfield and plastics
- - Fading flashers at the bottom of the ramps
- - New decoration on top of the flipper lanes, the archers
- - New flashers
- - New sounds as in my latest tables
- - New trolls using 2 primitives for each troll, which allow for better up/down movement and shaking when hit.
- - New logo on top of flippers, also using primitives
- - New dragon (with color adjustments by ClarkKent)
- - Fixed the ladder textures so it doesn't look broken.
- - + a lot of script changes, b2b collisions, rubber sounds, ball rolling sound, JimmyFingers tap flipper addon, etc
- - enhanced: purple flashers on the backwall: they didn't have red domes at the shop so I fitted purple ones :)
Incredible!
how to rotate the score panel?????
Thanks so much for FS conversion 

Very nice, a lot better quality. Had some issues with the DMD rotation because the script first selects Rom v01. That's easily modified in the script. many thanks jpsalas!
Thanks so much for FS conversion 

Thanks!
Amazing table again !!
Thanks so much.

Thanks so much.

Thanx Alot Juan!
Thank You
Wich rom do I have to download?
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