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SUPPORT TOPIC File Information

  • Submitted: Jun 13 2010 02:58 AM
  • Last Updated: --
  • File Size: 52.63MB
  • Views: 20233
  • Downloads: 5,964
  • Author(s): jpsalas
  • Manufacturer: Stern
  • Year: 2004
  • IPDB Link:
  • Permission to MOD?: No

Previous Versions

  • 15 Jun 2010 Download Elvis VP9 1.02FS 1.0.2

Download Elvis VP912 FS 2.0.0

* * * * * 8 Votes



Screenshots
Based on Stern's table from 2004

This is the FS version of the table

Here are the 3 ways to use the sound in this table:

1.- Using only the ROM (the default)
2.- Using only the samples
3.- Using the samples and the ROM sound, but the volume of the ROM is 0.

How to:

1.- Using the ROM
The table is adjusted to use the rom sound, but you need a fast computer.

2.- Using the samples
If your computer is old you will hear distorted rom sounds and you'll need to do turn off the rom sound:

Go to line 62
.Games(cGameName).Settings.Value("sound") = 1
and change 1 to 0:
.Games(cGameName).Settings.Value("sound") = 0

Go to line 50
' Set MotorCallback = GetRef("TrackSounds")
and remove the ':
Set MotorCallback = GetRef("TrackSounds")

Save the table
Now the table will use the rom samples. The only problem is that Elvis will not dance, since it seems it is activated by the rom when playing some sounds, and rememebr you just turned off the rom sounds smile.gif

3.- Using samples and rom sound on together.
There is a third option if your computer is neither old but not very fast either. The option consist in using the samples for the sound (as in option 2), but at the same time the rom sound is turned on, but the sound volume of the rom is turned down.

This is:
You set the line 50 to track the sounds:
Set MotorCallback = GetRef("TrackSounds")

but line 62 is:
.Games(cGameName).Settings.Value("sound") = 1

this is the ROM is turned on. Now you need to run the table and to press the 9 key until the rom sound is completely off.

Now Elvis will dance also using the samples.

--------------
Update 1.01 - 14 June 2010

- fixed left ramp, ball hit the ramp and got nearly stuck under it.
- changed some settings for better control of the ball, f.ex. it is possible to pass the ball from flipper to flipper.
-changed some graphics

Update 1.02:
- Fixed (again smile.gif ) the ball getting stuck under the ramp
- New stereo Elvis sounds from Johanpsu. You'll need to run the table using the samples to listen to them smile.gif
- adjusted some rubbers

What's New in Version 2.0.0 (See full changelog)

  • Update 2.0: mostly the standard in my new updates:
  • - New higher resolution graphics
  • - new settings for the slope and flippers
  • - new script with ball collision and rolling sounds
  • - new plunger and support for the motion plunger


Screenshots

Screenshots


This table is fantastic !!!  The colors are bright; the ball doesn't strobe; the sound is great.  The best looking/playing table I have by far.  I did crop the back glass to get rid of the speaker panel, since I'm using a 3-monitor setup.   


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