- View New Content
-
Getting Started
-
Tutorials
Tutorial Categories
Tutorials Main Page Installation and Setup Downloadable TutorialsROM Adjustments
Number of Balls Adjustments Volume Adjustments
-
Visual Pinball Tables
VP 8 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP 9 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP9 Cabinet Tables
All Full Screen Cabinet Full Screen B2S Cabinet Spanned Cabinet Tables Media Packs ROMsVPX Tables
All VPinMAME Recreations VPX- - /VPinMAME - MOD Tables VPX Recreations VPX Originals Media Packs ROMs VR
-
Frontend Media & Backglass
Media Packs
Complete Media Packs Wheel Logos VideosBackglasses
dB2S Animated Backglasses UVP Animated Backglasses Topper Images
- Future Pinball Tables
-
Design Resources
Main Resources
Table Templates Playfield Images Image Library Sound Library Key CodesVP Guides
VP8 Guide - English VP8 Guide - Deutsch VP9 Guide - English VP9.1.x Guide - English VP Object Guide VPM DocumentationFuture Pinball Resources
Playfield Images 3D Model LibraryFuture Pinball Guides
FP Script Guide Big Draco Script Guide FP Table Design Guide FP DMD Guide
- Other Features
- Bug Tracker
- Image Gallery
- Blogs
-
More
Submitter
SUPPORT TOPIC File Information
- Submitted: Oct 02 2009 01:35 PM
- Last Updated: --
- File Size: 2MB
- Views: 5203
- Downloads: 545
- Author(s): PINMAN
Download Space 1.0.0
5 Votes
An original Em,based on the kind of tables,that were to be found during the 60's era.
An original Em,based on the kind of tables,that were to be found during the 60's era.
Table rules are as follows..............
Slingshots
----------
Score 1 point,or 30 when lit.
-------------------------------------------------------------------
Bumpers
-------
Score 10 points,or 100 when lit.These are turned on/off via the two
white rollover buttons,at the top of the playfield.
-------------------------------------------------------------------
Space targets
-------------
worth 20-40 points each.Knock them all down,to increase value of
right hand side spinner.
------------------------------------------------------------------
Right hand side spinner
-----------------------
Scores either 10 or 20 points.
-------------------------------------------------------------------
Top inlanes
-----------
Light them all up to spell "MOON",which will then activate the
two special lights at the bottom outlanes.These will reward you
with a replay.
-------------------------------------------------------------------
Bottom outlanes
---------------
These score 100 points,or award a replay if lit.
-------------------------------------------------------------------
Bottom right kicker
-------------------
Scores 100 points,and will also increase the value of the top
right hand side spinner.This can be increased twice.
Ball saving gate by the right outlane,is also activated.
-------------------------------------------------------------------
Bottom right inlane
-------------------
Scores 20 points
-------------------------------------------------------------------
Rollovers in curved area
------------------------
Worth 20 points each.
-------------------------------------------------------------------
Captive ball
------------
Hitting the captive ball (providing it passes the halfway point),will advance the rocket on the backglass,and will increase in value each time,up to a maximum of 700 points.Rocket will reset back to the start,at the begining of each new ball,and every fresh game.
The two rollovers within this area,both score 10 points each.
-------------------------------------------------------------------
Button in curved area
---------------------
Hitting this,will turn the rollover buttons on/off.
-------------------------------------------------------------------
Star targets
------------
Score up to a maximum of 90 points.The top target behind these,awards
900 points.
--------------------------------------------------------------------
Rocket target (Green)
---------------------
Scores value shown in the rocket windows (starts with zero,as in nothing lit).The value is increased via the star targets.
--------------------------------------------------------------------
Up post between the flippers
----------------------------
This is activated via the kicker.Stays up for 20 seconds,unless the ball is lost.
--------------------------------------------------------------------
An original Em,based on the kind of tables,that were to be found during the 60's era.
Table rules are as follows..............
Slingshots
----------
Score 1 point,or 30 when lit.
-------------------------------------------------------------------
Bumpers
-------
Score 10 points,or 100 when lit.These are turned on/off via the two
white rollover buttons,at the top of the playfield.
-------------------------------------------------------------------
Space targets
-------------
worth 20-40 points each.Knock them all down,to increase value of
right hand side spinner.
------------------------------------------------------------------
Right hand side spinner
-----------------------
Scores either 10 or 20 points.
-------------------------------------------------------------------
Top inlanes
-----------
Light them all up to spell "MOON",which will then activate the
two special lights at the bottom outlanes.These will reward you
with a replay.
-------------------------------------------------------------------
Bottom outlanes
---------------
These score 100 points,or award a replay if lit.
-------------------------------------------------------------------
Bottom right kicker
-------------------
Scores 100 points,and will also increase the value of the top
right hand side spinner.This can be increased twice.
Ball saving gate by the right outlane,is also activated.
-------------------------------------------------------------------
Bottom right inlane
-------------------
Scores 20 points
-------------------------------------------------------------------
Rollovers in curved area
------------------------
Worth 20 points each.
-------------------------------------------------------------------
Captive ball
------------
Hitting the captive ball (providing it passes the halfway point),will advance the rocket on the backglass,and will increase in value each time,up to a maximum of 700 points.Rocket will reset back to the start,at the begining of each new ball,and every fresh game.
The two rollovers within this area,both score 10 points each.
-------------------------------------------------------------------
Button in curved area
---------------------
Hitting this,will turn the rollover buttons on/off.
-------------------------------------------------------------------
Star targets
------------
Score up to a maximum of 90 points.The top target behind these,awards
900 points.
--------------------------------------------------------------------
Rocket target (Green)
---------------------
Scores value shown in the rocket windows (starts with zero,as in nothing lit).The value is increased via the star targets.
--------------------------------------------------------------------
Up post between the flippers
----------------------------
This is activated via the kicker.Stays up for 20 seconds,unless the ball is lost.
--------------------------------------------------------------------
Other files you may be interested in ..
- 18,453 Total Files
- 57 Total Categories
- 876 Total Authors
- 25,718,727 Total Downloads
- Safe Cracker (Bally 1996) - Full DMD Latest File
- Flying Dutchman Latest Submitter
user(s) are online (in the past 15 minutes)
members, guests, anonymous users










are all trademarks of VPFORUMS.
vinmanpin