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SUPPORT TOPIC File Information
- Submitted: Jul 22 2009 03:54 AM
- Last Updated: Aug 03 2009 09:13 AM
- File Size: 23.78MB
- Views: 7187
- Downloads: 449
- Author(s): Theguyoverthere
Download Banjo-Kazooie: The Pinball Adventure ver 2.2 2.2.2
5 Votes
The new and improved Banjo-Kazooie project that went into hiding for a year or so.
Well, I've decided now would be an alright time to release what I've got. This is version 2.2, and it definitely has some changes. A difficulty setting has been added, and a whole new Jiggy system that makes it so you don't have to beat EVERY SINGLE mode.
I just added this new jiggy system so it needs some good testing. The way it's supposed to work is that for every mode you start the first time, you get some jiggies and for every mode you beat for the first time you also get jiggies. On normal difficulty, you need 94 jiggies to beat the game. This works out to having to complete every mode except for a couple. It's more or less depending on difficulty settings.
I almost forgot the largest change I made. To get to Furnace Fun, all you have to do is START all the modes! That's right. No need to beat every single one of them just to get to the mini-wizard mode. After all modes have been started, and have 765 notes or more, furnace fun should be lit, as long as there's only one ball in play.
I'm kind of worried as to how many bugs and glitches are present, but hopefully not too many shine through. The only time stuff starts happening really strange is once you get to the final battle and such. Please document any weird things and tell me about them
Also, you can use the B key to add and remove balls from the trough and the key to lower Sharkfood Island if any balls get stuck in there..
So enjoy, Banjo-Kazooie Pinball 2.2. You can hit the R button to get basic rules, or you can read up on the lengthy rulesheet, or you can figure it out yourself. Just remember, the more modes you have going on at once, the more each one of them is worth!
Feedback is very, very, very much appreciated, thank you!
UPDATE: I just updated it with version 2.2.2. There are some nice fixes of things I was noticing. It probably won't seem to make much of a difference, but a couple of the things were final battle/furnace fun things. Please alert me of ANY weird behavior, so I can look into it and get it fixed
Well, I've decided now would be an alright time to release what I've got. This is version 2.2, and it definitely has some changes. A difficulty setting has been added, and a whole new Jiggy system that makes it so you don't have to beat EVERY SINGLE mode.
I just added this new jiggy system so it needs some good testing. The way it's supposed to work is that for every mode you start the first time, you get some jiggies and for every mode you beat for the first time you also get jiggies. On normal difficulty, you need 94 jiggies to beat the game. This works out to having to complete every mode except for a couple. It's more or less depending on difficulty settings.
I almost forgot the largest change I made. To get to Furnace Fun, all you have to do is START all the modes! That's right. No need to beat every single one of them just to get to the mini-wizard mode. After all modes have been started, and have 765 notes or more, furnace fun should be lit, as long as there's only one ball in play.
I'm kind of worried as to how many bugs and glitches are present, but hopefully not too many shine through. The only time stuff starts happening really strange is once you get to the final battle and such. Please document any weird things and tell me about them
So enjoy, Banjo-Kazooie Pinball 2.2. You can hit the R button to get basic rules, or you can read up on the lengthy rulesheet, or you can figure it out yourself. Just remember, the more modes you have going on at once, the more each one of them is worth!
Feedback is very, very, very much appreciated, thank you!
UPDATE: I just updated it with version 2.2.2. There are some nice fixes of things I was noticing. It probably won't seem to make much of a difference, but a couple of the things were final battle/furnace fun things. Please alert me of ANY weird behavior, so I can look into it and get it fixed
Ball gets stuck alot, top flippers sometimes don't work, one of the few tables that dont run well for me, 2.4 mod version works great though
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