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  • Submitted: Oct 05 2022 06:52 AM
  • Last Updated: Oct 20 2022 09:38 AM
  • File Size: 217.21MB
  • Views: 12427
  • Downloads: 2,859
  • Author(s): rom
    francisco666
    ICPjuggla
    Dozer316
    JPSalas
    Csilk
  • Manufacturer: Williams
  • Year: 1993
  • IPDB Link:
  • ROM: Link to ROM
  • Media Pack: Link to Media Pack
  • Permission to MOD?: Yes, without approval

Previous Versions

  • 17 Oct 2022 Download Bram Stokers Dracula (Williams 1993) [Csilk MOD] ALP 1.2R

Download Bram Stokers Dracula (Williams 1993) [Csilk MOD] ALP 1.3

* * * * - 29 Votes
ICPjuggla Francisco666 ROM Dozer316 Csilk



Screenshots
use the latest 10.7.2 BETA
 
' Bram Stoker's Dracula [Csilk MOD] ALP
'
' CREDITS
' Originally ported to VP by ICPjuggla and Dozer316, the original FP version was created by francisco666 and rom.
' Magnet script by Dorsolas/Lander's script, with just a small modification
' Some materials, RTX BS, dampening and flipper code based off the VPW example tutorial table
' Amy MacDonnel for the coffin texture, thanks amers.
' Thalamus for guidance on slope and difficulty slider
' Wiesshound and fluper for LUTs
' JPSalas for VP9 version and sound script
' Bigus for initial versions of the mod relying on his physics and table setup
' Sorry if I have missed anyone else, if you feel you have been left out contact me on VPFORUMS and I will add your credit.
'
' Known issues
' Spamming launch before ball is ready to be launched can cause the machine to be forever stuck forcing a restart
' A soundfile is missing and needs to be debugged further to figure out which one is missing
'
' Option Keys
' GI Color Up, Down, Right Arrow Keys
' Playfield Tinting Left Arrow Key
' Table Flood Lighting MODIFIER KEY + left Arrow Key
' Room Lighting Strength MODIFIER KEY + NUMPAD PLUS and MINUS
' GI Full Color MODIFIER KEY + Up, Down, Right Arrow Keys
' Light Intensity control NUMPAD PLUS and MINUS
' Light Falloff control use bracket Keys
' Light Falloff power control use ; and ' keys
' GI Intensity Control comma and period
' Coffin mod toggle NUMPAD *
' Extra sling plastics NUMPAD /
' Pop plastic removal NUMPAD .

What's New in Version 1.3 (See full changelog)

  • ' v1.3
  • '
  • ' Overhauled the physics materials
  • ' Defaulted night/day slider to use whatever you want (real time of day)
  • ' Added bloom control via script before table start
  • ' Added flasher manipulation
  • ' Added room lighting
  • ' Added table flood lighting
  • ' Adjusted default lighting
  • ' Adjusted all rubber bands
  • ' Adjusted all walls to be circle primitives for better collision
  • ' Adjusted inlanes and post bumpers on outlanes
  • ' Adjusted flipper arcs and settings
  • ' Adjusted walls around coffin lock hole
  • ' Adjusted sizes of posts
  • ' Removed a few walls and screws that were out of place
  • '
  • ' v1.20R (based off JPsalas Dracula Table)
  • '
  • ' Added magnet speed, radius and strength options for easier fine tuning
  • ' Added keybinding list on top of the script
  • ' Added coffin mod and lut change option on opening coffin ramp diverter
  • ' Bugfix bad castlelock not spitting out the ball correctly
  • ' Bugfix for light falloff power not correctly updating when changed
  • ' Adjusted bad z value and rotation on castle causing texture clipping and misalignment with hole
  • ' Adjusted difficulty slope
  • ' Adjusted skillshot area on plunge should now have a better bounce backwards
  • ' Adjusted extra plastics toggle also removes/adds the additional screws/pegs used to mount them
  • ' Adjusted materials
  • ' Adjusted purple to actually look purple
  • ' Added playfield tinting Flasher
  • ' Added playfield shadows
  • ' Added pop bumper plastic can be toggled on or off
  • ' Added a few additional pegs/posts where I think they are needed
  • ' Added brighter textures for village/castle/sling plastics can be toggled on or off
  • ' Added moon lighting option
  • ' Added target bouncer options on pop bumpers and targets
  • ' Added VPW physics dampening
  • ' Added RTX BS On
  • ' Added nFozzy/roth flippers and flipper tricks
  • ' Added Extra colors are added to the color codes
  • ' Added Pegs, Posts and Rubberband colors can now be set in the script
  • '
  • ' v1.1 (available in the thread on VPFORUMS but not officially released)
  • ' Added nFozzy/roth flippers
  • '
  • ' v1.0 (based off Bigus Dracula V2.0 Table)
  • ' Adjusted MIST Magnet
  • ' Added LUT control using magnasave buttons (Many thanks to Fluper and contributers to his TOTAN4K table as these are the same LUTs as found there as well as weisshound for his heavy metal LUTs)
  • ' Added Light Intensity control
  • ' Added Light Falloff control
  • ' Added Light Falloff power control
  • ' Added GI Intensity Control
  • ' Added GI color control
  • ' Added GI full color control
  • ' Added extra sling plastics toggle by pressing \ key




Photo
Energetics79
Oct 18 2022 10:24 AM

for us regular cabinet users...how do you rotate that table pleeez?

Photo
onedevotee75
Oct 18 2022 05:20 PM

Wow, thank you for this. You spend a lot of effort into this. Fist impression is very cool. I will play it more, when i have more time for play session the next days. Thank you :tup:

for us regular cabinet users...how do you rotate that table pleeez?

 

click the backglass icon on the left of the screen in the editor (under the tools section below the magnifying glass) on the right side the properties window should be visible click the tab that says camera and type in 270 under XY rotation.

Wow, thank you for this. You spend a lot of effort into this. Fist impression is very cool. I will play it more, when i have more time for play session the next days. Thank you :tup:

 

hoping to put up 1.3 soon, it has corrected inlane roll and some better physics that aren't as punishing but I'm trying to dial in the ramp shots a bit more before releasing it... might also squeeze in flipper colors.

Photo
Energetics79
Oct 20 2022 02:22 PM

 

for us regular cabinet users...how do you rotate that table pleeez?

 

click the backglass icon on the left of the screen in the editor (under the tools section below the magnifying glass) on the right side the properties window should be visible click the tab that says camera and type in 270 under XY rotation.

 

thank you!

1.3 has a bug with disabling the coffin mod, if you want the original coffin change line 253 to:

 

if CoffinMod = 1 Then

 

eventually I'll revise 1.3 to have the change but for those who don't want to wait and want the original coffin.

 

for us regular cabinet users...how do you rotate that table pleeez?

 

click the backglass icon on the left of the screen in the editor (under the tools section below the magnifying glass) on the right side the properties window should be visible click the tab that says camera and type in 270 under XY rotation.

 

thanks!!! never use this option of the sorfware!

Thanks Csilk for these updates. Amazing work!

just regard this post as deleted

Very nice table. Thank you very much for your hard work.


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