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Download Special Force (Bally 1986)_Bigus(MOD) 2.0
48 Votes
New to VPX and first to work properly, this table is from dboyrecords, Tab and Destruk.
It's great fun with plenty to do, a bit of suspense and it has crickets!
The playfield is built from dozens of images and the bowl ramp is a first attempt but works well.
I fixed a flaw with earlier versions that prevented multiball working correctly.
100 lines less script than the Blank table. CTRL keys to enter initials.
2.0 has a new backboard, sound and glassier ramps.
Enjoy
It's great fun with plenty to do, a bit of suspense and it has crickets!
The playfield is built from dozens of images and the bowl ramp is a first attempt but works well.
I fixed a flaw with earlier versions that prevented multiball working correctly.
100 lines less script than the Blank table. CTRL keys to enter initials.
2.0 has a new backboard, sound and glassier ramps.
Enjoy
What's New in Version 2.0 (See full changelog)
- 1.0 Everything
- 1.1 Adjusted plunger, reassigned lights, return lane physics, DOF update/script correction Thanks arngrim
- 1.2 Bumper lights corrected Thanks armyaviation
- 2.0 Playfield, lighting, graphics, sound, layout
i own the real table. go onto the service menu and do the light test and you will see that those three lights are switched up. I dont care what you name them, you change the interval number or whatever vp9 used. Trust me, dont mean to be arrogant but i am right, lol.
the video i offered shows the placement of the GI lights. this table only uses 4 GI lights. the other 12 "general illumination 1-12) as they call them in the light test are rom controlled. just offering
In case you are interested
NFadeL 1,l1
NFadeL 2,l2
NFadeL 4,l4
NFadeL 5,l5
NFadeL 6,l6
NFadeL 7,l7
NFadeL 8,l8
NFadeL 9,l9
NFadeL 10,l10
NFadeL 11,l11
NFadeL 12,l12
NFadeL 13,l13
NFadeL 14,l14
NFadeL 15,l15 'Bumper Middle
NFadeL 17,l17
NFadeL 18,l18
NFadeL 19,l19
NFadeL 20,l20
NFadeL 21,l21
NFadeL 22,l22
NFadeL 23,l23
NFadeL 24,l24
NFadeL 25,l25
NFadeL 26,l26
NFadeL 27,l27
NFadeL 28,l28
NFadeL 29,l29
NFadeL 30,l30 'Bumper Left
NFadeL 31,l31
NFadeL 33,l33
NFadeL 34,l34
NFadeL 35,l35
NFadeL 36,l36
NFadeL 37,l37
NFadeL 38,l38
NFadeL 39,l39
NFadeL 40,l40
NFadeL 41,l41
NFadeL 42,l42
NFadeL 43,l43
NFadeL 44,l44
NFadeL 45,l45
NFadeL 46,l46 'Bumper Right
NFadeL 47,l47
NFadeL 49,l49
NFadeL 50,l50
NFadeL 52,l52
NFadeL 53,l53
NFadeL 54,l54
NFadeL 55,l55
NFadeL 56,l56
NFadeL 57,l57
NFadeL 58,l58
NFadeL 59,l59
NFadeL 60,l60 'General Illumination 2
NFadeL 61,l61 'General Illumination 5
NFadeL 62,l62 'General Illumination 8
NFadeL 63,l63 'General Illumination 11
NFadeL 65,l65
NFadeL 66,l66
NFadeL 67,l67
NFadeL 68,l68
NFadeL 69,l69
NFadeL 70,l70
NFadeL 71,l71
NFadeL 73,l73
NFadeL 74,l74
NFadeL 75,l75
NFadeL 76,l76 'General Illumination 3
NFadeL 77,l77 'General Illumination 6
NFadeL 78,l78 'General Illumination 9
NFadeL 79,l79 'General Illumination 12
NFadeL 81,l81
NFadeL 82,l82
NFadeL 83,l83
NFadeL 84,l84
NFadeL 85,l85
NFadeL 86,l86
NFadeL 87,l87
NFadeL 89,l89
NFadeL 91,l91 'General Illumination 1
NFadeL 92,l92 'General Illumination 4
NFadeL 93,l93 'General Illumination 7
NFadeL 94,l94 'General Illumination 10
Thanks Mate
Just what I needed. All I did with the inserts was to activate them manually with the targets (EB etc.) and check that the lights came on when they're supposed to, and delivered what they said. They were wrong in 1.0 for sure, but I thought I'd fixed that. It's possible that the switches aren't correctly mapped either. Anyway, I'll see what I can come-up with. I know the bumpers are wrong because I tied them to the bomb lights to get an effect. Some lights are missing altogether. I really appreciate you taking the time to help me with this, because it's a really fun table and I want to get it right, and It's lucky to have someone with a real one for reference ![]()
Thank you so so much for this and all that you and the contributors/testers do!
Muchas gracias Bigus como siempre gracias por tu tiempo y tu trabajo
i can't launch the ball, any idea why? I push the launcher but nothing happens
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All the lights, including GI, are VPM mapped on this table. Names don't matter and the insert lights seem to be mapped to the correct positions since the update. The VP8/9 versions had no GI or bumper lights and I made use of the unused light mappings that were flagged in the script. Best guess, and better than nothing, but I'd need the correct mapping numbers to get it right. Not really something I could glean from a video, but thanks for the offer