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SUPPORT TOPIC File Information

  • Submitted: Dec 26 2021 08:03 PM
  • Last Updated: Jan 15 2022 06:35 AM
  • File Size: 22.12MB
  • Views: 18414
  • Downloads: 3,289
  • Author(s): Rompin
    Horsepin
    Embee
  • Permission to MOD?: Yes, with approval

Previous Versions

  • 09 Jan 2022 Download Knight Rider (RomPin, HorsePin 2021) (PinGod) 0.98
  • 26 Dec 2021 Download Knight Rider (RomPin, HorsePin 2021) (PinGod) 0.95

Download Knight Rider (RomPin, HorsePin 2021) (PinGod) 0.98

* * * * * 19 Votes
pingod pingodvp



Screenshots
Future pinball port of Rompin - Knight Rider.
 
-- INSTRUCTIONS --
 
PinGod.VP Controller
 
1. Install controller from PinGod.VP-Setup
2. Copy Scripts from PinGod.VP-Setup to Visual Pinball / Scripts
 
Display Setup
 
1. Run game executable and use F1 for settings and F2 to adjust position size
2. After game is run and exited an `override.cfg` file is created in same directory. You can add whatever in here from Godot/ProjectSettings. 
3. If editing by hand don't change `width / height` but use `test_width` and `test_height`.The width / height is the size the game was created in and needed to preserve ratio.
 
Visual Pinball
 
1. Open the game in VPX 10.7 and run
1b. If you want to move the VPX table file away from the game then you should update the script file "TableName.vbs". The script for the table is the same name and is used by VP when loaded.
 
 
-- RULES -- 
 
Mode start: Modes are lit by the targets on the control panel (mini playfield).
Light all 3 lights of one colour to start a mode.
 
K.I.T.T Ramp: Start the mode (green) and hit the ramp.
Every time you hit the ramp you have to relight this mode again.
 
K.A.R.R: Defeat KAAR (yellow): 60 seconds to defeat by making all shots.
Failure requires a restart from mini playfield.
 
Super Pursuit Mode: Multiball with jackpots. Light lock by completing (Red).
Lock the ball in the truck, the truck will raise after each lock.
 
Kickback: Activated by hitting the 3 red targets on playfield.
 
Special: Outlanes collect special if lit. Activated with kickback.
 
Extra Ball: Collect from miniplayfield access kicker
 

What's New in Version 0.98 (See full changelog)

  • - Initial release
  • 0.98
  • VPX - Embee: added new playfield inserts, plastics, HDR, LUT, flasher domes, global light settings
  • horse: Updated VTurn textures, upper pf GI, sorted layers.
  • Pingod:
  • Advise to update latest controller (included), it may still work but window settings have been removed from script and into the game window.
  • F1 Settings menu for display , sound, pingod settings.
  • F2 Resize / Move
  • Fixed upper PF truck target lamps not updating.
  • Game files loaded from .pck. snd + gfx (this will make updates smaller, if just PinGod then 6mb updates)
  • Executable packed to 10mb, may cause false positive but the executable will always be the same for every game, it is just a loader.
  • 0.98a Fix for loading game resources and config for players that are separating VPX files. override.cfg will be saved with the game (as intended) and not visual pinball.


Screenshots

Screenshots


Nice port of the game Chepas!
Does this one has all the same modes as your PROC version?
 

Is it possible to change the callout sound/fx so its more in balance with the table sound?

Nice port of the game Chepas!
Does this one has all the same modes as your PROC version?
 

Is it possible to change the callout sound/fx so its more in balance with the table sound?

 

Yes, it should be more finished than that, but without service mode settings and other extra settings from flippers.

 

In the settings.save at %AppData%\Roaming\Godot\app_userdata\ KnightRiderGodot. Here you can try minus decibel values "MasterVolume":-6.0 

I only get one ball. How do I get a second ball to drop?

For me the updated table, doesn't load a ball or play music anymore.  The previous version worked fine.  Thanks

For me the updated table, doesn't load a ball or play music anymore.  The previous version worked fine.  Thanks

 

Run game standalone then use F1. It may be setting, Music off? Volume?

 

If you hold "Q, W, E, R" on the window to fill the trough, then push "1" to start, you'll see if it's starting a game.

My mistake, I needed to copy the updated script file to the script folder, thanks

Photo
burtmacklin
Jan 11 2022 06:44 AM

love how these pingod tables are coming along and thanks to chepas for all your work.

 

I do have a question, Is anyone else having an odd issue when loading with Pin Up Popper front end (works fine outside the front end) that you can enter coins, but can't start the game with the normal "1" button (that is what is configured in VPX).

 

I can play the tables fine launching on their own outside the front end, I have messed with my launch scripts a lot to see if something in there is causing the odd issue, but had no luck.  Anyone have those issues and have some insights?

love how these pingod tables are coming along and thanks to chepas for all your work.

 

I do have a question, Is anyone else having an odd issue when loading with Pin Up Popper front end (works fine outside the front end) that you can enter coins, but can't start the game with the normal "1" button (that is what is configured in VPX).

 

I can play the tables fine launching on their own outside the front end, I have messed with my launch scripts a lot to see if something in there is causing the odd issue, but had no luck.  Anyone have those issues and have some insights?

 

Welcome. I don't use a frontend or cabinet so I can't help there, but you may get an answer from someone in the support thread so they see the question.

I got all 7 Horsepin tables to work on my cabinet using PinballY front end.  Here's what I learned

  • I'm using PinGod.vbs, and core_c_sharp.vbs from an older release (mine have a date of 12/25/2021), the new versions, from the updated Knight Rider, or Jaws breaks some earlier games (like Pindar)
  • I can't put all the files in one folder for all 7 games, so I have folders for each game c:\horsepin\pingod.pindar, c:\horse\pingod.jaws, etc.  So if I make adjustments to the game, and I get the Override.cfg file.  It doesn't mess up my other games
  • I can reference each game by using this syntax in PinballY /play -"[TABLEPATH]\[TABLEFILE]\[TABLEFILE].vpx" as long as my folder name is the same as my vpx file name (pingod.jaws.vpx, pingod.pindar.vpx, etc.).  I have to rename the vbs file to match.  not sure if the PinballY setup works in Pinup Popper, or PinballX

Thanks Chepas for the great tables and all his hard work

I got all 7 Horsepin tables to work on my cabinet using PinballY front end.  Here's what I learned

  • I'm using PinGod.vbs, and core_c_sharp.vbs from an older release (mine have a date of 12/25/2021), the new versions, from the updated Knight Rider, or Jaws breaks some earlier games (like Pindar)
  • I can't put all the files in one folder for all 7 games, so I have folders for each game c:\horsepin\pingod.pindar, c:\horse\pingod.jaws, etc.  So if I make adjustments to the game, and I get the Override.cfg file.  It doesn't mess up my other games
  • I can reference each game by using this syntax in PinballY /play -"[TABLEPATH]\[TABLEFILE]\[TABLEFILE].vpx" as long as my folder name is the same as my vpx file name (pingod.jaws.vpx, pingod.pindar.vpx, etc.).  I have to rename the vbs file to match.  not sure if the PinballY setup works in Pinup Popper, or PinballX

Thanks Chepas for the great tables and all his hard work

I also use PinballY and this was a big help! I also got it working based on the way you did it. Thanks!


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