- View New Content
-
Getting Started
-
Tutorials
Tutorial Categories
Tutorials Main Page Installation and Setup Downloadable TutorialsROM Adjustments
Number of Balls Adjustments Volume Adjustments
-
Visual Pinball Tables
VP 8 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP 9 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP9 Cabinet Tables
All Full Screen Cabinet Full Screen B2S Cabinet Spanned Cabinet Tables Media Packs ROMsVPX Tables
All VPinMAME Recreations VPX- - /VPinMAME - MOD Tables VPX Recreations VPX Originals Media Packs ROMs VR
-
Frontend Media & Backglass
Media Packs
Complete Media Packs Wheel Logos VideosBackglasses
dB2S Animated Backglasses UVP Animated Backglasses Topper Images
- Future Pinball Tables
-
Design Resources
Main Resources
Table Templates Playfield Images Image Library Sound Library Key CodesVP Guides
VP8 Guide - English VP8 Guide - Deutsch VP9 Guide - English VP9.1.x Guide - English VP Object Guide VPM DocumentationFuture Pinball Resources
Playfield Images 3D Model LibraryFuture Pinball Guides
FP Script Guide Big Draco Script Guide FP Table Design Guide FP DMD Guide
- Other Features
- Bug Tracker
- Image Gallery
- Blogs
-
More
Submitter
SUPPORT TOPIC File Information
- Submitted: Dec 26 2021 08:03 PM
- Last Updated: Jan 15 2022 06:35 AM
- File Size: 22.12MB
- Views: 18414
- Downloads: 3,289
-
Author(s):
Rompin
Horsepin
Embee - Permission to MOD?: Yes, with approval
Previous Versions
Download Knight Rider (RomPin, HorsePin 2021) (PinGod) 0.98
19 Votes
pingod pingodvp
Future pinball port of Rompin - Knight Rider.
-- INSTRUCTIONS --
PinGod.VP Controller
1. Install controller from PinGod.VP-Setup
2. Copy Scripts from PinGod.VP-Setup to Visual Pinball / Scripts
Display Setup
1. Run game executable and use F1 for settings and F2 to adjust position size
2. After game is run and exited an `override.cfg` file is created in same directory. You can add whatever in here from Godot/ProjectSettings.
3. If editing by hand don't change `width / height` but use `test_width` and `test_height`.The width / height is the size the game was created in and needed to preserve ratio.
Visual Pinball
1. Open the game in VPX 10.7 and run
1b. If you want to move the VPX table file away from the game then you should update the script file "TableName.vbs". The script for the table is the same name and is used by VP when loaded.
-- RULES --
Mode start: Modes are lit by the targets on the control panel (mini playfield).
Light all 3 lights of one colour to start a mode.
K.I.T.T Ramp: Start the mode (green) and hit the ramp.
Every time you hit the ramp you have to relight this mode again.
K.A.R.R: Defeat KAAR (yellow): 60 seconds to defeat by making all shots.
Failure requires a restart from mini playfield.
Super Pursuit Mode: Multiball with jackpots. Light lock by completing (Red).
Lock the ball in the truck, the truck will raise after each lock.
Kickback: Activated by hitting the 3 red targets on playfield.
Special: Outlanes collect special if lit. Activated with kickback.
Extra Ball: Collect from miniplayfield access kicker
-- INSTRUCTIONS --
PinGod.VP Controller
1. Install controller from PinGod.VP-Setup
2. Copy Scripts from PinGod.VP-Setup to Visual Pinball / Scripts
Display Setup
1. Run game executable and use F1 for settings and F2 to adjust position size
2. After game is run and exited an `override.cfg` file is created in same directory. You can add whatever in here from Godot/ProjectSettings.
3. If editing by hand don't change `width / height` but use `test_width` and `test_height`.The width / height is the size the game was created in and needed to preserve ratio.
Visual Pinball
1. Open the game in VPX 10.7 and run
1b. If you want to move the VPX table file away from the game then you should update the script file "TableName.vbs". The script for the table is the same name and is used by VP when loaded.
-- RULES --
Mode start: Modes are lit by the targets on the control panel (mini playfield).
Light all 3 lights of one colour to start a mode.
K.I.T.T Ramp: Start the mode (green) and hit the ramp.
Every time you hit the ramp you have to relight this mode again.
K.A.R.R: Defeat KAAR (yellow): 60 seconds to defeat by making all shots.
Failure requires a restart from mini playfield.
Super Pursuit Mode: Multiball with jackpots. Light lock by completing (Red).
Lock the ball in the truck, the truck will raise after each lock.
Kickback: Activated by hitting the 3 red targets on playfield.
Special: Outlanes collect special if lit. Activated with kickback.
Extra Ball: Collect from miniplayfield access kicker
What's New in Version 0.98 (See full changelog)
- - Initial release
- 0.98
- VPX - Embee: added new playfield inserts, plastics, HDR, LUT, flasher domes, global light settings
- horse: Updated VTurn textures, upper pf GI, sorted layers.
- Pingod:
- Advise to update latest controller (included), it may still work but window settings have been removed from script and into the game window.
- F1 Settings menu for display , sound, pingod settings.
- F2 Resize / Move
- Fixed upper PF truck target lamps not updating.
- Game files loaded from .pck. snd + gfx (this will make updates smaller, if just PinGod then 6mb updates)
- Executable packed to 10mb, may cause false positive but the executable will always be the same for every game, it is just a loader.
- 0.98a Fix for loading game resources and config for players that are separating VPX files. override.cfg will be saved with the game (as intended) and not visual pinball.
Screenshots
Nice port of the game Chepas!
Does this one has all the same modes as your PROC version?
Is it possible to change the callout sound/fx so its more in balance with the table sound?
Yes, it should be more finished than that, but without service mode settings and other extra settings from flippers.
In the settings.save at %AppData%\Roaming\Godot\app_userdata\ KnightRiderGodot. Here you can try minus decibel values "MasterVolume":-6.0
I only get one ball. How do I get a second ball to drop?
For me the updated table, doesn't load a ball or play music anymore. The previous version worked fine. Thanks
For me the updated table, doesn't load a ball or play music anymore. The previous version worked fine. Thanks
Run game standalone then use F1. It may be setting, Music off? Volume?
If you hold "Q, W, E, R" on the window to fill the trough, then push "1" to start, you'll see if it's starting a game.
My mistake, I needed to copy the updated script file to the script folder, thanks
love how these pingod tables are coming along and thanks to chepas for all your work.
I do have a question, Is anyone else having an odd issue when loading with Pin Up Popper front end (works fine outside the front end) that you can enter coins, but can't start the game with the normal "1" button (that is what is configured in VPX).
I can play the tables fine launching on their own outside the front end, I have messed with my launch scripts a lot to see if something in there is causing the odd issue, but had no luck. Anyone have those issues and have some insights?
love how these pingod tables are coming along and thanks to chepas for all your work.
I do have a question, Is anyone else having an odd issue when loading with Pin Up Popper front end (works fine outside the front end) that you can enter coins, but can't start the game with the normal "1" button (that is what is configured in VPX).
I can play the tables fine launching on their own outside the front end, I have messed with my launch scripts a lot to see if something in there is causing the odd issue, but had no luck. Anyone have those issues and have some insights?
Welcome. I don't use a frontend or cabinet so I can't help there, but you may get an answer from someone in the support thread so they see the question.
I got all 7 Horsepin tables to work on my cabinet using PinballY front end. Here's what I learned
- I'm using PinGod.vbs, and core_c_sharp.vbs from an older release (mine have a date of 12/25/2021), the new versions, from the updated Knight Rider, or Jaws breaks some earlier games (like Pindar)
- I can't put all the files in one folder for all 7 games, so I have folders for each game c:\horsepin\pingod.pindar, c:\horse\pingod.jaws, etc. So if I make adjustments to the game, and I get the Override.cfg file. It doesn't mess up my other games
- I can reference each game by using this syntax in PinballY /play -"[TABLEPATH]\[TABLEFILE]\[TABLEFILE].vpx" as long as my folder name is the same as my vpx file name (pingod.jaws.vpx, pingod.pindar.vpx, etc.). I have to rename the vbs file to match. not sure if the PinballY setup works in Pinup Popper, or PinballX
Thanks Chepas for the great tables and all his hard work
I got all 7 Horsepin tables to work on my cabinet using PinballY front end. Here's what I learned
- I'm using PinGod.vbs, and core_c_sharp.vbs from an older release (mine have a date of 12/25/2021), the new versions, from the updated Knight Rider, or Jaws breaks some earlier games (like Pindar)
- I can't put all the files in one folder for all 7 games, so I have folders for each game c:\horsepin\pingod.pindar, c:\horse\pingod.jaws, etc. So if I make adjustments to the game, and I get the Override.cfg file. It doesn't mess up my other games
- I can reference each game by using this syntax in PinballY /play -"[TABLEPATH]\[TABLEFILE]\[TABLEFILE].vpx" as long as my folder name is the same as my vpx file name (pingod.jaws.vpx, pingod.pindar.vpx, etc.). I have to rename the vbs file to match. not sure if the PinballY setup works in Pinup Popper, or PinballX
Thanks Chepas for the great tables and all his hard work
I also use PinballY and this was a big help! I also got it working based on the way you did it. Thanks!
Other files you may be interested in ..
- 18,506 Total Files
- 57 Total Categories
- 882 Total Authors
- 26,103,042 Total Downloads
- Disco (Stern 1977) B2SPro Latest File
- Flying Dutchman Latest Submitter
user(s) are online (in the past 15 minutes)
members, guests, anonymous users











are all trademarks of VPFORUMS.
Nice port of the game Chepas!
Does this one has all the same modes as your PROC version?
Is it possible to change the callout sound/fx so its more in balance with the table sound?