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Download Flipper Football (Capcom 1996)_Bigus(MOD) 2.2
47 Votes
This is a VPX conversion of JPSalas' 2012 table.
2.2 has lighting fixes for 10.8.
Enjoy
2.2 has lighting fixes for 10.8.
Enjoy
What's New in Version 2.2 (See full changelog)
- 1.0 Lights, lighting, layout, physics, sound
- 2.0 New embedded DMD, physics, script, lighting
- 2.1 Fixed sidewalls
- 2.2 Lighting fixes for 10.8
What a great little game. Thank you all.
thank's the update.
Thanks for this update - really better - my kids love this table
IN
' Trough & Ball Release
CHANGE
. InitNotrough Drain, 35, 344, 16
FOR:
. InitNotrough Drain, 35, 335, 55
This is great and an essential fix, thanks! I'm working on fine tuning some randomisations.
This is a great table and mod.
I did notice a problem with the top bank of 5 drop targets. On the actual table, there is a solenoid (#2) that knocks down only the centre target at the beginning of certain modes (i.e. Corner Kick, Burn the Goalie). However, this is not implemented properly in the script – currently, when the ROM triggers the solenoid, the script drops all 5 targets. The actual machine doesn't behave in this way.
To try and fix this, I edited the code as follows—
replaced
SolCallback(2) = "dtTDrop.SolDropDown"
with
SolCallback(2) = "SolKicker"
and added the following:
Sub SolKicker(Enabled) If Enabled Then PlaySound "solenoid" sw59.IsDropped = 1 Controller.Switch(59) = 1 PlaySound "target" End If End Sub
With these edits, Corner Kick and Burn the Goalie now seem to work as intended.
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I found a way to get the ball to start on the left side and with more force.
As seen on this real pinball table (second 29):
IN
' Trough & Ball Release
CHANGE
. InitNotrough Drain, 35, 344, 16
FOR:
. InitNotrough Drain, 35, 335, 55