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  • Submitted: Nov 25 2021 12:19 PM
  • Last Updated: Feb 12 2026 04:43 AM
  • File Size: 27.83MB
  • Views: 20155
  • Downloads: 4,236
  • Author(s): Bigus1, JPSalas
  • Manufacturer: Capcom
  • Year: 1996
  • IPDB Link:
  • Permission to MOD?: Unspecified

Previous Versions

  • 22 Jul 2023 Download Flipper Football (Capcom 1996)_Bigus(MOD) 2.1

Download Flipper Football (Capcom 1996)_Bigus(MOD) 2.2

* * * * - 48 Votes



Screenshots
This is a VPX conversion of JPSalas' 2012 table. 
2.2 has lighting fixes for 10.8.
Enjoy :)

What's New in Version 2.2 (See full changelog)

  • 1.0 Lights, lighting, layout, physics, sound
  • 2.0 New embedded DMD, physics, script, lighting
  • 2.1 Fixed sidewalls
  • 2.2 Lighting fixes for 10.8




It has become one of my favorite tables. Thank you very much!

One question: is there a way to make the ball start with more force at the beginning?

 

I found a way to get the ball to start on the left side and with more force.

As seen on this real pinball table (second 29):

 

 

 

IN
' Trough & Ball Release

CHANGE
. InitNotrough Drain, 35, 344, 16

FOR:
. InitNotrough Drain, 35, 335, 55

What a great little game. Thank you all.

Photo
Nathan 1980
Feb 12 2026 08:55 PM

thank's the update.

Thanks for this update - really better - my kids love this table 

Photo
kylerichardhudson
Apr 29 2026 04:09 PM

IN

' Trough & Ball Release

CHANGE
. InitNotrough Drain, 35, 344, 16

FOR:
. InitNotrough Drain, 35, 335, 55

 

This is great and an essential fix, thanks! I'm working on fine tuning some randomisations.

Photo
kylerichardhudson
Apr 29 2026 04:30 PM

This is a great table and mod.

 

I did notice a problem with the top bank of 5 drop targets. On the actual table, there is a solenoid (#2) that knocks down only the centre target at the beginning of certain modes (i.e. Corner Kick, Burn the Goalie). However, this is not implemented properly in the script – currently, when the ROM triggers the solenoid, the script drops all 5 targets. The actual machine doesn't behave in this way.

 

To try and fix this, I edited the code as follows—

 

replaced

SolCallback(2) = "dtTDrop.SolDropDown"

with

SolCallback(2) = "SolKicker"

and added the following:

Sub SolKicker(Enabled)
    If Enabled Then
        PlaySound "solenoid"
        sw59.IsDropped = 1
        Controller.Switch(59) = 1  
        PlaySound "target"
    End If
End Sub

With these edits, Corner Kick and Burn the Goalie now seem to work as intended.

 


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