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SUPPORT TOPIC File Information

  • Submitted: Jul 12 2021 12:00 PM
  • Last Updated: Jul 22 2021 08:00 PM
  • File Size: 315.3MB
  • Views: 5581
  • Downloads: 1,746
  • Author(s): Goldchicco
    agentEighty6
    Allknowing2012
  • Manufacturer: Data East
  • Year: 1989
  • IPDB Link:
  • ROM: Link to ROM
  • Permission to MOD?: Yes, with approval

Previous Versions

  • 12 Jul 2021 Download Monday Night Football (Data East 1989) by Goldchicco & agentEighty6 1.0
  • 12 Jul 2021 Download Monday Night Football (Data East 1989) by Goldchicco & agentEighty6 1.0

Download Monday Night Football (Data East 1989) by Goldchicco & agentEighty6 1.1

* * * * * 26 Votes
Goldchicco agentEighty6 Allknowing2012



Screenshots
This is a complete new build based on Allknowing2012 ver 1.1
 
Big thank you to you to:
agentEighty6 for joining me in this project
 
Table created in VPX 10.6
 
What's New:
 
* New environmental image
* New lights, new lighting
* New physics
* Added nFozzy flippers
* Added Flupper flashers
* Added Insert flashers
* Reworked all the images, cleaned and upscaled
* Added Flippers Shadows and Ball Shadows
* Added missing mechanical sounds and replaced ball rolling sound
* Tuned Slingshots and Bumpers force
* Corrected Rubbers Hit Height
* Added JP's LUT code
* New instruction Cards images placed in the apron
* New Skillshot ramp lights domes primitives
* Repositioned Bumpers correctly
* Added Bumpers Caps screws Primitive
* Changed Drop Targets height so they don't disappear when down
* Added dampeners
* Enhanced lights and bulbs on shooter/kickoff ramp
* Changed pf inserts to bulbs to reflect light onto ball
* Fixed center ramp (was operating opposite of real Table1)
* Correct back wall lights
* Added flashers for top rollover light reflections
* Converted fall through kickers to holes on shooter/kickoff ramp
* Cleaned up upper right ramp area
* Added Fleep sound package - code and sounds added
* Added misc prims (goalpost, top gates, etc.)
* Chg VUK to be more realistic (shoot ball up vs destroy/create)
* Added flasher reflection to back and side walls
* Fixed side walls and FS/DT
* Added metal ramp triggers/code
 
 
 
Still working on the the next update:
*clean up insert shapes - do later
*Create prims for ramps 
*Find Better plastics scans
 
To rotate and select between the nine LUT files press and Hold the LEFT Magnasave and rotate pressing the Right Magnasave.
 
If you want to adjust sound level try read here, hopefully will help:
https://www.vpforums...ials&article=46
 
Hope you enjoy it and please leave constructive feedback or comments in the support topic and will try to make it better.
 
All Logos, Copyrights and Trademarks are property of their respective owners.
 
PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
 
Permission to Mod: Yes with approval

What's New in Version 1.1 (See full changelog)

  • ver 1.1
  • New playfield material
  • Tuned the POV


Screenshots

Screenshots


great job!

 

thank you

Photo
RobereRulez
Jul 12 2021 01:29 PM

Screenshots look great! Can't wait to check it out tonight.

FYI, the link you posted for the sound adjustment is for more recent Data East tables. See here for instructions to adjust this tables volume:

https://www.vpforums...=16303&p=141793

 

To do this you need to have the PinMAME scoring window turned on. Right click on the backglass and toggle DMD to "visible" then restart the table.

 

Also, I didn't have great results adjusting the volume with the previous Allknowing MNF table. The announcer was too loud...

Screenshots look great! Can't wait to check it out tonight.

FYI, the link you posted for the sound adjustment is for more recent Data East tables. See here for instructions to adjust this tables volume:

https://www.vpforums...=16303&p=141793

 

To do this you need to have the PinMAME scoring window turned on. Right click on the backglass and toggle DMD to "visible" then restart the table.

 

Also, I didn't have great results adjusting the volume with the previous Allknowing MNF table. The announcer was too loud...

Thanks for the tip.

Hope this will help others

I've found that setting "attmode music" to "off" in the ROM slightly increases the maximum volume of the music, but it's still very low.

Volume of the commentary voices can be tweaked by adjusting the MSM5205 channel in the PinMAME DMD.

 

This version of MNF is really of high quality, though the gameplay of the table itself seems to be a bit limited and repetitive (including the soundbites).

Thanks for this, looks and sounds great.

Thanks Heaps!

Thanks Gold.

Finally got around to playing the different VPX versions of this table today, and I decided this one was the best.

 

Thanks for taking the time to do it! I really like this table


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