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Submitter
SUPPORT TOPIC File Information
Download Hook (Data East 1992) VPW Mod 1.0
55 Votes
VPW
BANGARAAANG!! Hook Table Tune-Up by members of VPin Workshop Discord. This one was supposed to be just a fast physics update, but we ended up rebuilding almost the whole table. Added some Flupper inserts, Skitso-style inserts, new flashers, Fleep SSF sounds, latest nFozzy physics, some new textures, Ramp rework, plastics, VRRoom, countless hours of tweaks and testing.
This release would not have been possible without the legacy of those who came before us including, most notably, Javier and Dark. Thanks to all before us.
Thank you to Flupper for 3D insert techniques. Thank you to Rothbauerw for nFozzy physics. Thanks you to Fleep for sounds.
- Inserts: iaakki, Skitso
- nFozzy physics: Benji, iaakki
- Re-alignment: Sixtoe, Cyberpez, Skitso, iaakki
- Ramps: Tomate
- Fleep Sounds: iaakki
- Lighting: iaakki, Sixtoe, Skitso
- Plastics: Sheltemke, iaakki, Tomate, sixtoe
- VRRoom: Sixtoe
- Miscellaneous tweaks: Skitso, Cyberpez, iaakki, Sixtoe, Tomate
- Testing: Rik, VPW team
This release would not have been possible without the legacy of those who came before us including, most notably, Javier and Dark. Thanks to all before us.
Thank you to Flupper for 3D insert techniques. Thank you to Rothbauerw for nFozzy physics. Thanks you to Fleep for sounds.
What's New in Version 1.0 (See full changelog)
- '011 - Benji - Added nfPX 1.6 (iaakki variable live catch stuff)
- '014 - iaakki - Insert done.. New PF with cutouts not having AO baked in. AO flasher needed?
- '015 - sixtoe - VR stuff put in, changed and aligned loads of primitives and lights, cut holes in playfield and dropped woodsides, added missing top right rubber, changed skull prim and ramp to come out it's mouth, unified timers, hooked up town to GI system and deleted some lights, lowered and reshaped some GI, changed VUK holes (cosmetic), modifided top right ramp texture to remove hole.
- '016 - Sixtoe - Added new plastics for slingshots from Sheltemke, colour corrected some plastics and realigned screws and slingshot plastics in general, few other minor tweaks.
- '017 - Added shadows to updatd playfield with cutouts
- '018 - iaakki - PF alpha mask value changed, NF flips code update started
- '019 - iaakki - nf code continued and did some testing. flip physics values changed to new nf values
- '020 - iaakki - some fleep sounds done
- '024 - iaakki - "fixed" left ramp. Flips at 3400 now.
- '025 - iaakki - Skillshot plunger lane reworked with new decals. Some brackets needed.
- '026 - iaakki - flip angles changed, diverter animated, realigning lights
- '027 - iaakki - new laneguides and realigned flips and guides. Physics fixed --> plunger is too strong now
- '028 - iaakki - gi lights fading code added, GI LUT change removed --> gi needs some work
- '029 - iaakki - laneguides rework, Wall63 rework, Rubber1 realigned, Wall002 metal added on right, Wall17 reworked, inlane ramp objects removed, pf metals tied to gi
- '030 - iaakki - skull flasher finally found and experimental dual primitive fading DL lighting implemented
- '032 - iaakki - missing rubberbands, posts etc. Adjustments, Flupper dome added and adjusted, some bloom to skull added
- '034 - iaakki - messing with lights and including primitives to fading GI and other lights. Top laneguides tuned, bumper top plastics tied to lights. Transmit values reduced a lot.
- '035 - iaakki - ballinsub check added and sounds are now correct for sw48, ball drop sounds fixed, plungerlane sounds created, arch sounds connected, droptarget sounds, upper vuk saucer
- '036 - iaakki - ledrope adjusted to be more VR friendly, pirate town reworked a bit, 3b and 4b flasher adjusted
- '037 - iaakki - gi rework, normal inserts adjusted and fading speeds reduced a lot, minor tweaks to flashes
- '038 - skitso - New LUT, fixed skull and lower PF GI, HDR ball, better scratches, fixed skull eyes...
- '039 - iaakki - 3 missing plastics added, flupper inserts dimmed
- '040 - iaakki - outlane and sling plastics redone
- '041 - iaakki - adjusted lots of lights and plastics, changed some primitives and materials, fixed textures for VR
- '042 - iaakki - Added right plastic neas plunger lane, fixed some insert fading speeds
- '043 - iaakki - More plastics on the left side
- '045 - skitso - Some inserts reworked
- '045 - skitso - GI and material adjust for targets. PF hole red glow adjusted
- '047 - iaakki - some wall sounds, plungerlane fix for lost ball, wind coaster plastic done and its bulb adjusted, 4B and 3B flashers redone
- '048 - tomate - new 4k texture for apron and instruction cards, some tweaks on plunger cover texture
- '049 - iaakki - baseball jackpot plastic added, Flip start angles changed, slope to 5.8, laneguide physics change, right scoop reworked, laserkicker adjusted along with the wall, some screws added. gi fading function change
- '050 - sixtoe - redid all the above playfield bulbs and lighting, added flipper shadows, adjusted top right flasher
- '051 - iaakki - gate added at the top, Flip parameters reverted and left ramp hacks removed, shot to right orb made slightly easier by moving rubber bands to right
- '052 - sixtoe - fixed vr issues, fixed top right ramp issues, more lighting adjustments, stopped skull flasher clipping through targets,
- '053 - iaakki - few screws and some plastics
- '054 - iaakki - and more..
- '056 - iaakki - left ramp entrance changed, skull repositioned and adjusted, skull texture fixed
- '057 - tomate - new plastics prims added, new right wireRamp prim added, skull and ropeLight repositioned, lowPoly ramps added at Layer10
- '058 - iaakki - realigned various lights and bulbs in plungerlane and led tube.Fixed skillshot 2.
- '059 - iaakki - left ramp recreated with vpx ramps.Collidable plungerlane is now disabled. One needs to make full plunge to be able to get ball into game.
- '060 - iaakki - led tube led heights adjusted. Plunger lane and right ramp LP's replaced.
- '061 - iaakki - diverter primitive redone, Wall004 added for ball stuck, few ramps adjusted, pf friction 0.2 -> 0.23
- '062 - tomate - new textures for plastic ramps added, toys over plunger lane scaled and repositioned, missing decals added, repositioned decals prims, some textures adjusments in PS, metal plates in plunger lane added, some tweaks to plastics DL in script, new playfield_mesh added, cleaning some unused textures.
- '063 - iaakki - One ball stuck fixed, added 2 new plastics, ramp DL effect adjusted a bit
- '064 - tomate - plastic bevels added to slings and outlanes prims. Script DL at 'plastics bevels
- '065 - tomate - new prims and textures for plunguer lane bulbs and wiring.
- '066 - tomate - diverter realigned and reduced, modified plunger ramp primitive, multiball decals perforated to allow cables to pass through, wiring realigned, shield decal realigned and reduced, lowPoly plunger prim modified
- '067 - iaakki - merge, ramp rolling sounds created, swithes adjusted, sling and laneguide images fixed.
- '068 - sixtoe - piratetown prim lights added, diverter fixed, wall78 adjusted, apron wall added, diverter rubber changed & metal guide added, shooter lane lights adjusted, depth bias adjusted on new flashers,tweaked shooter rod position, added sw49 inc. dead sling, added some metal brackets inside rubbers and adjusted several rubber positions, tweaked and added argument to change ramp DL for VR, modded vr backbox artwork
- '069 - iaakki - Hook501 ROM in use, rolling sounds fixed, relay vol reduced, bump stop added to the end of skillshot ramp, subway sound improved, bumper3b adjusted, "metal" material set to non-active, "metals_wires" set to static and non-reflective
- '069.1 - Skitso - fixed skull eye lights, fixed top left inserts (lock and 5 mil), fixed return to clock insert and tweaked other inserts, tweaked GI lighting, added few missing GI's and added correct trasmit to plunger lane GI, fixed tons of disable lighting and disalbe light from below values to add correct three dimensionality. Tweaked Apron texture to not have "self illuminating feel" to it.
- '070 - iaakki - merge
- '071 - Skitso - fixed sligshot plastics to show GI through, refined upper playfield GI and lane guides, removed unneeded pirate town lights, new plungerlane bulb textures and light/flasher values, tweaked other small details
- '072 - Sixtoe - Added 7 missing flasher lights (8b, 9, 12 & 14)
- '073 - iaakki - skillshot ramp exit improvement, flip angles, flipper triggers reworked, metal guide near the right sling, ramp sound rework, wire rolling is now played if ball drops from main ramp
- '074 - iaakki - top right flashers scripted, ramp sounds tuned one more time, collision sounds tested and adjusted, F5B adjusted, wire gates damping and gravity adjusted, skull inner prim flashing adjusted
- '075 - iaakki - shittonne of LUTs, magnas to change, moved cor.update to own 1ms timer
- '076 - iaakki - PF and Inserttext image updated, PF AO added and tied to GI. Insert #14 improved.
- '077 - iaakki - AO baked to PF, ramp primitive DL values tuned
- '078 - Sixtoe - GI tweaks, ramps, walls and ball traps adjusted, depth bias tweaks, dl tweaks for VR
- 'RC1 - iaakki - slope to 5.9, insert reflection flashers realigned to outlanes, "metal" material set to active, sling rubber duplicates removed
- 'RC1.2 - Skitso - reshaped GI lights under the skull (didn't take the scoop in account earlier), added more illumination on top of the top lane guides and tweaked lane lighting to not be so hot and clip the ball, further tweaked plunger lane bulbs, tweaked main ramp planks decal to not be submerged in the ramp, reduced mid PF lighting, added lower PF lighting.
- 'RC1.3 - iaakki - Info text, timer fix, old plastics image clean, gieffect timer fix
- 'RC1.4 - Sixtoe - VR asset tweaks, redid pirate town flashers as it looked rubbish, cleaned up and adjusted some flasher timers, other minor tweaks.
- 'RC1.5 - Sixtoe - Train wreck, abandoned.
- 'RC1.6 - Sixtoe - Redid skull and eyes, fixed subway (probably), fixed shoot again light, fixed insert text, fixed light bumpers insert not working in newest vpvr,
- 'RC1.7 - Sixtoe - Changed top lane entrance to stop ball getting stuck, changed scoop base to feed better from subway, updated timer for diverter, fixed outlane flasher reflection
- 'RC1.71 - Skitso - Removed skull eye flashers (clipped through the skull), increased skull eye's disable lighting value and tweaked ligths to compensate flasher removal, also tweaked fade speeds to match. Tweaked lower PF insert light wall reflections
- 'v1.0 - iaakki - final script cleanup and release version. Pincab DL fix
Screenshots
The VR is incredible, not even a hiccup when playing, it looks, plays and feels great. Thanks for doing and sharing this.
Amazing work everyone. Incredible how real this feels. I am having the same issue with the LUT selection in the script. Have to change it manually with cntl button each time table loads. Trying to have it load THX Standard but it doesnt seem to be able to load with that specific LUT setting.
Thanxxxxxxx
will play it tonight
Looks like Tinkerbell touched the table! Thanks!
You guys never cease to impress with your work.
WOW!!!! thanks for another masterpiece!
Thank's the Update.
hook is back !
Really incredible mod - plays great and looks so real!
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Really great table, thanks
The lut selection in the script doesn't seem to work for me though