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  • Submitted: Mar 09 2021 02:16 PM
  • Last Updated: Mar 09 2021 02:16 PM
  • File Size: 127.84MB
  • Views: 9536
  • Downloads: 1,860
  • Author(s): Mistermixer<br />Bord
  • Manufacturer: Bally
  • Year: 1987
  • IPDB Link:
  • Permission to MOD?: Yes, without approval

Download City Slicker Cabinet 1.0

* * * * * 17 Votes



Screenshots
Recreation from this rare Bally-Williams table from 1987
 
Special thanx to Bord : creating the plastic ramps 
                           Destruk/TAB : the vp9 table creators
                           Kiwi : lightroutines explained
                           Tom : additional pictures for redraws
                           Arngrim : DOF help
 and all forummembers, developers, scriptadvisors ...  Without you all this table would never have seen the light !
 
 Read included text for options,settings ...   Thanx
 
Enjoy !!!                  




Photo
MajorFrenchy
Mar 11 2021 01:07 AM

Thank you . Very nice

Just had a go at this today (v1.0) and there are a couple of issues. The ball doesn't get loaded into the plunger lane very often. It's like there's not enough power to push the ball out. I remember having a similar problem with Theatre Of Magic (as did a few others and there was a simple value to change in the script, but i can't remember what it was). It's much worse on this table though. It's nearly every ball that fails to load. Sometimes a nudge helps, but other times I have to reset the table.

 

I used your nvram file in the download before I played any games. Strange that there was a file with the same name in there already. Anyway, I overwrote that and the Uptown section lasts a long time, like 30 seconds or so. I'm not sure it's supposed to do that. And the targets only light for each one... aren't they supposed to light and stay lit? So you have to get all three in 10 seconds? (Maybe in order as well, not sure to be honest)

 

Love the sounds. Ball rolling not like a boulder like a lot of tables (I always have to adjust it  :P) Table looks nice. Might change the ball myself though.

 

EDIT:  LUT position needs work too. There's no indication on screen of the LUT number you are on. In script it says default is 5. Is that LUT = 5 or the 5th in the list? Doesn't start at 0 and 10 is missing etc. So it's very confusing.

 

Example... I prefer the brightest LUT available. This happens to be 16 button presses from LUT = 0 in the script. So LUT = 16 right? No. So I counted 16 places in the list from the first one. LUT = 21? Not that either.

 

EDIT 2:  Any number I put in the script for LUT makes no difference. I'm just putting a number in there like 16 or 17 etc. I'm also saving the table after each change and restarting. The LUT always starts on the same setting regardless what number I use.

Photo
mistermixer
Mar 12 2021 03:29 PM

Hi DBrown67

 

Try this nvram    https://www.mediafir...ityslck.nv/file

If this doesn't work you must set it manualy , info is included in download

 

Ballrelease : in script line 129    bsTrough InitKick BallRelease,110,3        increase value 3 

 

Lut : i'm a bad programmer ( got parts of the script from TOTAN )   u can copy all of that for text visible on screen

        simpler is : place your favourite LUT  =   go to backdrop ( left under options ) and change on the rightside to your prefered one ( colorgrade .... )

 

Included multiple ball images in 'image manager ' , the default one is from fathom LED mod

 

Hope all works out well.  Enjoy playing

Hi DBrown67

 

Try this nvram    https://www.mediafir...ityslck.nv/file

If this doesn't work you must set it manualy , info is included in download

 

Ballrelease : in script line 129    bsTrough InitKick BallRelease,110,3        increase value 3 

 

Lut : i'm a bad programmer ( got parts of the script from TOTAN )   u can copy all of that for text visible on screen

        simpler is : place your favourite LUT  =   go to backdrop ( left under options ) and change on the rightside to your prefered one ( colorgrade .... )

 

Included multiple ball images in 'image manager ' , the default one is from fathom LED mod

 

Hope all works out well.  Enjoy playing

 

Thanks for coming back. Your comments have fixed all the stuff. I raised the value in line 129 from 3 to 6 and now the ball kicks out fine.

 

The nvram you supplied now makes Uptown last 10 seconds which I think is factory setting.

 

I did manage to change the ball to something I like.

 

LUT is fixed now by changing color grade in Backglass/POV as you said. I set it to 21 (brightest) and it works here. But setting LUT to 21 in script does not work. The LUT lock does work in script though, so it can't be changed by accident now.

 

Many thanks for your quick reply. Much appreciated and now I can enjoy the table to its fullest. Well done!!!  (And you're not a bad programmer. I certainly can't make these tables.)

 

EDIT:  The nvram file did set Uptown to 10 seconds the first time I played it. But it has since gone back to being about 20-30 seconds on subsequent games. I'm not familiar with the table though, so I don't know if that time changes at all.

I did a factory reset and it seems to be playing Uptown at around 7-10 seconds now. Playing it for 20+ seconds gets a bit tedious. Trying to advance them in 10 seconds is a challenge.

Photo
mistermixer
Mar 12 2021 06:24 PM

It should stay at 10 seconds. 

It should stay at 10 seconds. 

 

The factory reset does seem to have fixed it. Enter code 95 at the "Factory Reset".   It will say "Factory Reset    00" when you reach it in options but just type 95 and it appears on back glass. I couldn't get out of the options though without exiting the table completely and restarting, so I wasn't sure it saved. But it must have because Uptown now plays quite short and it isn't changing from game to game. Might need more testing, but it's behaving well now.

 

I watched the TNT video of this table on YouTube and there was some really interesting stuff there. 

 

The green domes not wired to anything and the plan to add an interactive gun for player 2 when player 1 was on. (That's what the extra flipper in middle of table was originally designed for).

Also the captive balls are smaller than the playfield balls. Saw that on Pinball database. I don't know if VPX allows for different sized balls at the same time though. You'd know better than me on that.

 

Thanks again for the table, really appreciate the work.

Is there not music included?  The table sounds all work, I adjusted the script value to 1, set the Vpin to 0db, the +/- volume control is maxed... 

 

I'm missing something?

Hi DBrown67

 

Try this nvram    https://www.mediafir...ityslck.nv/file

If this doesn't work you must set it manualy , info is included in download

 

Ballrelease : in script line 129    bsTrough InitKick BallRelease,110,3        increase value 3 

 

Lut : i'm a bad programmer ( got parts of the script from TOTAN )   u can copy all of that for text visible on screen

        simpler is : place your favourite LUT  =   go to backdrop ( left under options ) and change on the rightside to your prefered one ( colorgrade .... )

 

Included multiple ball images in 'image manager ' , the default one is from fathom LED mod

 

Hope all works out well.  Enjoy playing

Hi,

 

Could you upload it again please? Link seems to be dead.

Muy buena! Gracias!

This table is soo cool,

 

Just need a little scoreboard for desktop.

.

The others for desktop are not good compare to this one.

 

:-)

Thank you.


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