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Submitter
SUPPORT TOPIC File Information
- Submitted: Oct 17 2020 08:02 AM
- Last Updated: Sep 09 2025 06:20 AM
- File Size: 28.88MB
- Views: 75086
- Downloads: 18,849
- Author(s): jpsalas
- Manufacturer: Stern
- Year: 2013
-
IPDB Link:
- ROM: Link to ROM
- Permission to MOD?: Yes, with approval
Previous Versions
Download JP's Star Trek LE (Stern 2013) 6.0.0
94 Votes
Star Trek
Based on the table by Stern from 2013.
Thanks to Carlos Guizzo for the images of the real Star Trek that I used for reference.
and to Thalamus for testing the table.
Table & graphics redrawn by me.
The playfield is a little more pink than red, just like the pictures from space.
The layout should be as close to the Stern table as I can make.
It includes the prototype vuk which sends the ball up to the ramp.
It uses the latest LE rom, st_162h, which can be downloaded from the Stern site.
I made this table just to see if I could make VPX to play just like in the video series HOW TO PLAY PINBALL by CRAIG PULLEN, as seen here:
https://www.homeleis...o-play-pinball/
Thanks to Carlos Guizzo for the images of the real Star Trek that I used for reference.
and to Thalamus for testing the table.
Table & graphics redrawn by me.
The playfield is a little more pink than red, just like the pictures from space.
The layout should be as close to the Stern table as I can make.
It includes the prototype vuk which sends the ball up to the ramp.
It uses the latest LE rom, st_162h, which can be downloaded from the Stern site.
I made this table just to see if I could make VPX to play just like in the video series HOW TO PLAY PINBALL by CRAIG PULLEN, as seen here:
https://www.homeleis...o-play-pinball/
What's New in Version 6.0.0 (See full changelog)
- 6.0.0 Updated September 2025
- - Moved LUT to User Options (F12)
- - Added some extra options to the User Options (F12)
- - Updated physics to my latest rev 4.3.1. mostly bouncier rubbers and harder flippers.
- - Activated the modulated flashers as default.
- 5.5.0 Updated 13.12.2024
- - New playfield mesh to avoid the ball getting stuck on top of the flippers.
- - Fixed my ball spin control, which were too aggressive, and it killed the ball's acceleration, making the ball too slow, getting stuck on ramps, and also being unable to climb the ramps on many tables.
- 5.0.1 Updated 06.12.2024
- - New playfield mesh to stop the ball stuck on top of the flippers.
- 5.0.0 Updated 12.06.2024
- - Updated for VPX8 release version (adjusted reflections, lights & flashers, equirectangular ball, flipper animations)
- - some graphical changes (playfield mesh with holes, incandescent lights)
- - added a screenshot for scutters file explorer handler
- 4.3.1 Update 06.02.2024
- - Fixed the cabinet side diodes that stopped working in 4.3.
- 4.3 Updated 1.11.2023
- - Updated physics to my Rev3. Including physics materials, flippers and slingshot shapes.
- - Updated LUT images, 10 shades and 10 warmer shades.
- - Updated to my latest set of mechanical sounds.
- - Fixed a little the flashers.
- 4.0.0 Updated 21.5.2022
- - Updated to my VPX7 physics
- - cleaned up graphics & reduced the size of the table
- - Added my VPX7 LUT changer to darker the table (hold down LEFT CTRL while change with RIGHT CTRL). Including GI brightness adjustment. Use the LUT changer together with the day/night slider to give the table the level of darkness you prefer.
- - Updated my mechanical set of sounds to a more "under the glass" sound, as people seem to like those kind of sounds better.
- - and a few small changes here and there.
- 3.0.0 Released 17.10.2020
Screenshots
The DMD wont initialize if your in desktop mode because table script says
.Hidden = DesktopModeIf you want the DMD to show, then just edit it to hidden = 0
I changed the DMD scrip and nothing happens.
still any rom I use crashes vpx after multiball, the one from stern and the one wiesshund provided crashes as well. any ideas? thx!
Wow, simply stunning table to play. What a great achievement. I have set the environment light low so it has that dark athmosphere with the LED's popping.
What I love about this version of Star Trek LE is that it runs without any stutter, very fluent, even when the Enterprise starts knocking at multiball.
The physics are great too. Somehow the ball looks bigger then on the other versions, nice on my mini pincab.
I love the latest Bigus Mod of the Star Trek table too, so now I am playing both versions side by side. I love them both!
looks awesome thanks ![]()
I downloaded the STLE0162.bin from Sterns website, but how do I use it for the table. Do I add the file as is to a zip file called "st_162h.zip".
Any help appreciated.
st_162h.zip (st_162h,bin)
I downloaded the STLE0162.bin from Sterns website, but how do I use it for the table. Do I add the file as is to a zip file called "st_162h.zip".
Any help appreciated.
Yes, as per weisshund's post above.
for the ROM i used
https://f002.backbla...de/STLE0162.bin
and i put it inside st_162h.zip file
The spinner turns but gives nothing.
What's wrong?
Thanks for this great table Maestro !! !
For users who can't start this table , look for the Rom ST_161hc (and the AltColor) .
Has anyone experienced a quite important Lag on Flippers ?
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Im not sure why some peoples flippers dont work, they worked for me, no changes
The DMD wont initialize if your in desktop mode because table script says
If you want the DMD to show, then just edit it to hidden = 0
Table ran fine in VPX 10.6.1 with VPM 3.2
And in VPX 10.7.4307 with VPM 3.3.76 SAM build
for the ROM i used
https://f002.backbla...de/STLE0162.bin
and i put it inside st_162h.zip file