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Download Soccer (Williams 1964) 1.0a
19 Votes
Williams' Soccer
This is an authorized conversion of Bodydump's unreleased VP9 Soccer table. He redrew the playfield and plastics. For the backglass I modified Itchigo's version of it as I think his looked better.
A word of warning: this table does allow you to put multiple balls into play at one time. I would recommend against it. If you happen to get 2 balls into kickers, you can send this into a fit - I think the real table would have issues too.
Manual ball lift by default uses A or Right Magnasave keys.
ZIP includes B2s & wheel
This is an authorized conversion of Bodydump's unreleased VP9 Soccer table. He redrew the playfield and plastics. For the backglass I modified Itchigo's version of it as I think his looked better.
A word of warning: this table does allow you to put multiple balls into play at one time. I would recommend against it. If you happen to get 2 balls into kickers, you can send this into a fit - I think the real table would have issues too.
Manual ball lift by default uses A or Right Magnasave keys.
ZIP includes B2s & wheel
What's New in Version 1.0a (See full changelog)
- Fixed desktop lights displaying when in cabinet/FS mode
- fixed ball indicator area issue as well
Screenshots
that is expected behavior actually because it is a manual ball lift table. Play a real one and you can do the same thing on it.
My recommendation is to use the auto-ball lift option then you only have 1 on the playfield at a time and can't send more.
Hi loserman76,
I was not aware about that.
Thank you for highlight me it.
Have a great day.
Massimo
loserman again never fails to deliver an awesome table. Big Thanks
awesome table keep up the great work
Muchas gracias loserman, hermosa tabla de fútbol!
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Hi Loserman76,
first of all, thank you for your work on these oldies which made great the EM pinball era.
I discovered that if the player push the right magnasave button when the ball is already on the table, an another ball enters the launch lane.
This can be repeated for all the 5 balls, wrongly making this pinball a 5 balls multiball which it was not, I guess.
To fix it. I did the following mods to the script.
1) into the sub Table1_KeyDown() on line 432, I masked the right magnasave button with the BallOnTable flag (it was set and reset, but I can't see it used in any way)
2) into the sub Drain_Hit() on line 581, I added a reset of the BallOnTable flag
It seems work great on my cabinet.
Anyways, I didn't deal with the code in deep, so check in case I did some silly thing.
Have a great day.
Massimo.