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  • Submitted: Jul 27 2020 02:13 AM
  • Last Updated: Jul 30 2020 06:36 AM
  • File Size: 110.44MB
  • Views: 3109
  • Downloads: 1,291
  • Author(s): EBisLit, Javier
  • Manufacturer: Data East
  • Year: 1992
  • IPDB Link:
  • ROM: Link to ROM
  • Permission to MOD?: Unspecified

Previous Versions

  • 27 Jul 2020 Download Lethal Weapon 3 (Data East 1992) - EB Mod 1.0
  • 27 Jul 2020 Download Lethal Weapon 3 (Data East 1992) 1.0

Download Lethal Weapon 3 (Data East 1992) - EB Mod 1.01

* * * * * 22 Votes
Lethal Weapon 3 lw3 okokok



Screenshots
This is an update/mod to Javier1515's table. Props to Sheltemke for a major update.
 
 
v1.01
HUGE thanks to Sheltemke for polishing up a lot of the rough edges. These are all his updates:
  • A lot of new cleaned-up inserts
  • darkened apron
  • fastflips script change
  • changed flipper sounds
  • repaint/redraw (trains, dynamites,helicopter)
 
The table also has that nice professional touch with the Nunizzu Ball Shadow.. thanks for adding this BrandonLaw.
 
Lastly I added a couple small touch-ups on the plastics in this update as well.
 
 
v1.0
The main update is a new playfield scan, but lots of other new items were added as well:
  • New playfield scan, stitch, cleanup & redraw
  • New hi-res images of plastics, decals and apron assets
  • realignment of playfield mechs, inserts, etc
  • Physics tweaks (based on youtube gameplay vids)
  • lighting updates
 
...ok, ok ok!

What's New in Version 1.01 (See full changelog)

  • clean inserts added, darkened the apron/table, fastflips, new flipper sounds, plastic repaints, ball shadow added




Yeahhh....Thank you so much! :) 5 star update.

My favourite. Back and looking better than ever!! Thank you.

Thanks for the table. I have an issue with the physics. The flippers are very sluggish, hard to control and underpowered. Is it because the real table was like that?

-

Hmm.. I am not experiencing the same issues (1070ti card & ET430K monitor). Most of the physics and flipper power match with Javier's original table since I thought his setup matched real well with videos of the real table, my updates were to the power of the launch and "karate kick" kickers (also based on real table vids).  Perhaps the new table assets are a bit much for your cabinet setup? Could you provide some details about what you are running on and/or could you confirm if you have similar issues with other resource heavy tables?
 
Anyone else experiencing this issue? If so, I can try to debug.
Photo
Nathan 1980
Jul 27 2020 06:05 PM

Thank's :)

Thank you so much, next to getting new tables, I really appreciate updated tables. Love making the tables on my cab more and more realistic !!!

Thanks for the table. I have an issue with the physics. The flippers are very sluggish, hard to control and underpowered. Is it because the real table was like that?

I recommend you to change "Const UseSolenoids " from 1 to 2 in the script(Fastflips).

Works perfectly with this table.

Thanks so much for this. I've been hoping for quite some time that someone would release an updated version. It looks great and plays very well

Photo
CARLOSGUIZZO
Jul 27 2020 09:30 PM

Awesome job!


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