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Submitter
SUPPORT TOPIC File Information
- Submitted: May 14 2020 04:07 AM
- Last Updated: Yesterday, 03:16 AM
- File Size: 33.8MB
- Views: 26359
- Downloads: 11,012
-
Author(s):
jpsalas
mfuegemann
STAT
akiles50000 - Manufacturer: Other - Pinball
- Year: 1982
-
IPDB Link:
- ROM: Link to ROM
- Permission to MOD?: Yes, without approval
Previous Versions
Download Zephy (LTD do Brasil) 6.0.1
74 Votes
Based on the 1982 table by LTD do Brasil.
Thanks to:
- Carlos for the source images and videos
- mfuegemann for the vpinmame script and finding all those light, switch and solenoid numbers and the extra script for the backdrop and tube lights.
- to Jean Carlo de Araújo (Nasa) for all the tutorial videos he took of his table.
- and to STAT for his directb2s
This table is similar to Xenon, but the graphics & sounds are different. Game play may be different too, check the rules at the table info.
I recommend to update to the latest vpinmame beta, as it includes many fixes.
https://www.vpforums...showtopic=27063
Thanks to:
- Carlos for the source images and videos
- mfuegemann for the vpinmame script and finding all those light, switch and solenoid numbers and the extra script for the backdrop and tube lights.
- to Jean Carlo de Araújo (Nasa) for all the tutorial videos he took of his table.
- and to STAT for his directb2s
This table is similar to Xenon, but the graphics & sounds are different. Game play may be different too, check the rules at the table info.
I recommend to update to the latest vpinmame beta, as it includes many fixes.
https://www.vpforums...showtopic=27063
What's New in Version 6.0.1 (See full changelog)
- 6.0.1 Updated 18.12.2025
- - Fixed bug introduced in 6.00, the top kicker kicked the ball too early. Thanks X Vector for telling me about the problem.
- 6.0.0 Updated September 2025
- - Moved LUT to User Options (F12)
- - Added some extra options to the User Options (F12)
- - Updated physics to my latest rev 4.3.1. mostly bouncier rubbers and harder flippers.
- 5.5.0 Updated 15.12.2024
- - New playfield mesh to avoid the ball getting stuck on top of the flippers.
- - Fixed my ball spin control, which were too aggressive, and it killed the ball's acceleration, making the ball too slow, getting stuck on ramps, and also being unable to climb the ramps on many tables.
- 5.0.0 Updated 28.07.2024
- - Updated for VPX8 release version (adjusted reflections, lights & flashers, equirectangular ball, flipper animations)
- - some graphical changes (playfield mesh with holes, incandescent lights)
- - added a screenshot for scutters file explorer handler
- 4.3 Updated 6.11.2023
- - Updated physics to my Rev3. Including physics materials, flippers and slingshot shapes.
- - Updated LUT images, 10 shades and 10 warmer shades.
- - Updated to my latest set of mechanical sounds.
- - added missing pin between the flippers.
- 4.0.0 Updated 15.11.2022
- - Updated to my VPX7 physics
- - Some small script updates, like the Rolling sound, Fading Lights and PlaySoundAt routines.
- - Added my latest VPX7 LUT changer to darken the table (hold down LEFT CTRL while change with RIGHT CTRL).
- - cleaned up and deleted unused graphics & reduced the size of the table
- 1.1.0 Updated 06.06.2020
- - New backglass image by akiles50000
- - Updated the backdrop in the desktop table and the directb2s with this new image from akiles50000
- 1.0.1 Updated 22.03.2020
- - Added "FastFlips" :) (the code was made by mfuegemann)
- 1.0.0 released 14.05.2020
Screenshots
key 4 for credits 1 to start playing
The possibility of adding credit to key 5, the same as the others by default? I tried to look for some option in the script but I found nothing
Hi! I Still have not played this game, but I remember the same "4 for credits problem" when JP released Gottlieb´s Charlies Angels, and he said me what to modify in the script to solve the problem...so, I will copy and paste the solution that I have shared in Charlies Angels post.... Try if it is possible to use with Zephy:
Several old 70s Gottlieb tables add credits with 4 because of the rom, and not with 5.
However, I asked JPSALAS how to solve this problem and the solution is:
Sí, Simplemente le añades una línea al final de la table1_keydown sub
(antes del end sub)
Add a line at the end of the: table1_keydown sub (and before the end sub):
If keycode = AddCreditKey then PlaySound"fx_coin":vpmTimer.pulseSW (swCoin1):end if
It should be line number 121.... (ADDED LINE MUST BE AFTER LINE 120 AND BEFORE "end sub")
This means, that the subroutine code will be:
'**********
' Keys
'**********
Sub table1_KeyDown(ByVal Keycode)
If keycode = LeftTiltKey Then Nudge 90, 5:PlaySound SoundFX("fx_nudge", 0), 0, 1, -0.1, 0.25
If keycode = RightTiltKey Then Nudge 270, 5:PlaySound SoundFX("fx_nudge", 0), 0, 1, 0.1, 0.25
If keycode = CenterTiltKey Then Nudge 0, 6:PlaySound SoundFX("fx_nudge", 0), 0, 1, 0, 0.25
If keycode = PlungerKey Then PlaySound "fx_PlungerPull", 0, 1, 0.1, 0.25:Plunger.Pullback
If vpmKeyDown(keycode)Then Exit Sub
If keycode = AddCreditKey then PlaySound"fx_coin":vpmTimer.pulseSW (swCoin1):end if ' ADDED LINE !!!!!!!!
End Sub
Sub table1_KeyUp(ByVal Keycode)
If vpmKeyUp(keycode)Then Exit Sub
If keycode = PlungerKey Then PlaySound "fx_plunger", 0, 1, 0.1, 0.25:Plunger.Fire
End Sub
'*********
' Switches
'*********
JPSALAS has got solution for everithing 
He said me that this line can be added in other tables with the same "ADD CREDITS WITH 4" problem, like THE INCREDIBLE HULK, GENIE, ETC...
Thank you JP!!!! FANTASTIC TABLE!!!!
I didnt know about Zephy...I knew Xenon and Zarza...
I didn't know about Zephy either
But it was a lot of fun to redraw (or fix up) the people on the playfield ![]()
And what a fantastic job you've done
Looks great. But really can't play it without being able to insert coins.
Tried adding the above line, but got "Variable is undefined: 'swCoin1'"
Which is true, but I don't know how to define it. :-)
Thank You for this JP!
nice addition to collection thanks JP.
for those who cant get credits to work make sure you have LTD3 vbs latest version and add the line mentioned above at 141 not 121. Mine was outdated and didnt work.ok now.
SCRIPT ERROR!
not work for me.
![]()
SCRIPT ERROR, line 346. "RLTimer.interval = 320 / LSpeed". Any help?
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