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Submitter
SUPPORT TOPIC File Information
Download Airborne (Capcom 1996) 1.0
45 Votes
Airborne Capcom VPX
Airborne by Capcom (1996)
Based on the VP8 table by TAB and Destruk, and the VP9 table by Bodydump
VPX conversion by robbo43 and DCrosby
Thanks go to:
the original table authors
DCrosby for the ramps, graphical updates and general support
those people who have contributed scripting techniques (JPSalas, ninuzzu, uncle willy)
those people that contribute high quality resources (Dark, nFozzy, Zany, Flupper)
My final thanks go the authors of VPX and VPinMame for making this all possible.
This has been quite a start/stop build and taken longer than it should, so apologies If
I have forgotten to credit anyone else. Please drop me a line if I've missed you off the
credits and I'll add you.
Table Notes / Calls for Help
I'm not sure how far capcom emulation has come since the VP9 table was release, so I'll put
out a call for help
1. I've tried many different methods to make the left drop ramp behave properly using rom
commands however the best behaviours are those workarounds developed by Destruk / Bodydump
I'm not sure whether these are 100% accurate, so please contribute any improvements
2. I'm not sure whether locked balls should be kicked out if you select eject co-pilot. The
table currently does not do this and I do not know if this is correct behavour. I tried to
script this but couldn't get it to work properly.
3. The table may still have many legacy commands / functions, please feel free to update and
contribute - I've reached the limit of my knowledge/skill!!
Based on the VP8 table by TAB and Destruk, and the VP9 table by Bodydump
VPX conversion by robbo43 and DCrosby
Thanks go to:
the original table authors
DCrosby for the ramps, graphical updates and general support
those people who have contributed scripting techniques (JPSalas, ninuzzu, uncle willy)
those people that contribute high quality resources (Dark, nFozzy, Zany, Flupper)
My final thanks go the authors of VPX and VPinMame for making this all possible.
This has been quite a start/stop build and taken longer than it should, so apologies If
I have forgotten to credit anyone else. Please drop me a line if I've missed you off the
credits and I'll add you.
Table Notes / Calls for Help
I'm not sure how far capcom emulation has come since the VP9 table was release, so I'll put
out a call for help
1. I've tried many different methods to make the left drop ramp behave properly using rom
commands however the best behaviours are those workarounds developed by Destruk / Bodydump
I'm not sure whether these are 100% accurate, so please contribute any improvements
2. I'm not sure whether locked balls should be kicked out if you select eject co-pilot. The
table currently does not do this and I do not know if this is correct behavour. I tried to
script this but couldn't get it to work properly.
3. The table may still have many legacy commands / functions, please feel free to update and
contribute - I've reached the limit of my knowledge/skill!!
What's New in Version 1.0 (See full changelog)
- v1.0 Initial Release
Great looking table.
Great !
I put the coin I press enter and the game does not start. Can someone help me?
Thanks,
Very nice table.
thanks Robbo!!
Thank you
Thank you ! It looks great!
Gran tabla, muchas gracias por el tremendo trabajo!
Thank you very much ❤️
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Tables Great, Thank You for VPX version. One of my favorite Capcom's
I just tried it out in VR last night, it amazes me how the authors can get the vertical layering so accurate in the VPX editor. With all the ramps and the way they layer on top of one another in this table, and they all look great in depth in 3d...