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SUPPORT TOPIC File Information

  • Submitted: May 05 2020 06:33 PM
  • Last Updated: Jun 14 2020 06:37 PM
  • File Size: 77.95MB
  • Views: 27433
  • Downloads: 6,631
  • Author(s): Destruk, TAB,
    TheManFromPost, DeVaL,
    eMBee, Sixtoe
  • Manufacturer: Sega
  • Year: 1997
  • IPDB Link:
  • Permission to MOD?: Yes, with approval

Previous Versions

  • 26 May 2020 Download Starship Troopers (Sega 1997) 2.0
  • 07 May 2020 Download Starship Troopers (Sega 1997) 1.1
  • 07 May 2020 Download Starship Troopers (Sega 1997) V1.1 1.1

Download Starship Troopers (Sega 1997) 2.1

* * * * * 48 Votes
Starship Troopers



Screenshots
Starship Troopers (Sega 1997)
 
** V2.0 ** 
Sixtoe - On April 3rd I read a post by eMBee in the forums about Starship Troopers needing the playfield working on, having taken a shot at the Joust playfield before and quite enjoying doing it I thought I'd have a go at tidying it up, being alright at photoshop. eMBee and I put together something fun which worked well and we were proud of the table we had released from 2 guys who had never made a table before :)
After we released v1.1, I started messing around with VPX trying to learn how it actually worked a bit better whilst eMBee was working on new toy primitives.
What happened next is a credit to the entire visual pinball community, as a relative newbie I had a lot of questions, of which everyone I asked was more than happy to help with, the table as it stands literally wouldn't have been possible without the help of;
eMBee, for going back and changing the primitives every time I asked (which was quite a lot!)
32assassin for sending me his SST code rebuild and some extra bits and pieces and advising me on things to look out for and that needed doing.
DJRobX for going above and beyond in helping me learn how to code vpx, getting the warrior bug working properly and providing loads of support for loads of different things.
Flupper helped integrate his new v2 flashers into the table when I was really struggling, and then even modified them as the SST flashers are a bit bonkers and not fully supported in vpinmame, then redid the ramps & textures and provided a shadow layer as a lovely present!
Thalamus helped with the SSF code and bugfinding.
Schreibi34 for the playfield inserts and his excellent lighting basics tutorial (which I have bookmarked!)
Dark for his generic primitive collections.
Loads of other people who have written things on the forums when I was searching for answers to whatever I was stuck on that day!


It's definitely made the past month fly by :)
Enjoy the light show!
 
*V2.1
- Changed most of the plastics. Thanks chuck87 for your scans.

   All though most of the plastics are obscured in cabinet mode, they do look better and sharper ;)

- Changed Apron textures, Nuke signs and shooter lane texture.

- Numerous depth bias issues
- Changed romset to startrp2 and enabled fastflips thanks to TheLoafer
- Added DOF undercab thanks to Angrim
- Tweaked plunger position.

 
All Logos, Copyrights and Trademarks are property of their respective owner

What's New in Version 2.1 (See full changelog)

  • *V2.1
- Changed most of the plastics. Thanks chuck87 for your scans.
  • - Changed Apron textures, Nuke signs and shooter lane texture.
  • - Numerous depth bias issues
- Changed romset to startrp2 and enabled fastflips thanks to TheLoafer
  • 
- Added DOF undercab thanks to Angrim

  • - Tweaked plunger position.
  • V2.0: ** Major update**
  • Complete rebuild from the ground up, most things replaced or changed. Added loads of stuff (Sixtoe). New Toy primitives (eMBee).


Screenshots

Screenshots


The table is beautiful.  When I started to play, a window popped up, saying that in line 995, variable is undefined: "UpdateMaterial".  Can anyone tell me how to fix this error?  Thank you.

j ai neutralisé la ligne avec un ' 

cela fonctionne, mais pas sur que cela soit la meilleure solution

The table is beautiful.  When I started to play, a window popped up, saying that in line 995, variable is undefined: "UpdateMaterial".  Can anyone tell me how to fix this error?  Thank you.

 

Are you on the latest 10.6 beta of VPX? (October 2019)?

Sixtoed, I am currently running tables, using 10.6 VPX version.  I do not know how to fix this error.

The latest/last 10.6 beta and the latest sambuild of pinmame? I'm not sure what else to suggest, it works here and for everyone else :(

Fantastic! TNX 2 all involved creating this masterpice!

Even my coputer thinks this is hot, it kicks up the fan :) Very nice table! Thank you.

Great work! This table is outstanding and so much fun. Wow. I had no idea. Thank you for all your hard work on this great table. I appreciate all that you contribute to the community and this hobby. 

Thanks

Hey guys, 
I have an issue happening in VR (only) 

When i launch the ball, it never goes in the ramp, it s like the ball don't go far after the plunger, I've made a tiny video to show you the issue, even the autofire wont launcch in the playfield, 
I tried VP VR all version available, Vpinmame 3.2 and 3.3, VPx 10.7, 10.6.1. The VR  Room edition, the normal edition, the 2.0 and the 2.1.1 version of the table, always the same problem !
I  hope, you'll be  able to help me (second locckdown here in France, so pinball all day )

 

weird enough, the problem wont happen outside VR  with VP 10.6.1

https://youtu.be/mm4SWNKLFqg
 


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