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Download Starship Troopers (Sega 1997) 2.1
45 Votes
Starship Troopers
Starship Troopers (Sega 1997)
** V2.0 **
Sixtoe - On April 3rd I read a post by eMBee in the forums about Starship Troopers needing the playfield working on, having taken a shot at the Joust playfield before and quite enjoying doing it I thought I'd have a go at tidying it up, being alright at photoshop. eMBee and I put together something fun which worked well and we were proud of the table we had released from 2 guys who had never made a table before
After we released v1.1, I started messing around with VPX trying to learn how it actually worked a bit better whilst eMBee was working on new toy primitives.
What happened next is a credit to the entire visual pinball community, as a relative newbie I had a lot of questions, of which everyone I asked was more than happy to help with, the table as it stands literally wouldn't have been possible without the help of;
eMBee, for going back and changing the primitives every time I asked (which was quite a lot!)
32assassin for sending me his SST code rebuild and some extra bits and pieces and advising me on things to look out for and that needed doing.
DJRobX for going above and beyond in helping me learn how to code vpx, getting the warrior bug working properly and providing loads of support for loads of different things.
Flupper helped integrate his new v2 flashers into the table when I was really struggling, and then even modified them as the SST flashers are a bit bonkers and not fully supported in vpinmame, then redid the ramps & textures and provided a shadow layer as a lovely present!
Thalamus helped with the SSF code and bugfinding.
Schreibi34 for the playfield inserts and his excellent lighting basics tutorial (which I have bookmarked!)
Dark for his generic primitive collections.
Loads of other people who have written things on the forums when I was searching for answers to whatever I was stuck on that day!
It's definitely made the past month fly by
Enjoy the light show!
*V2.1
- Changed most of the plastics. Thanks chuck87 for your scans.
All though most of the plastics are obscured in cabinet mode, they do look better and sharper
- Changed Apron textures, Nuke signs and shooter lane texture.
- Numerous depth bias issues
- Changed romset to startrp2 and enabled fastflips thanks to TheLoafer
- Added DOF undercab thanks to Angrim
- Tweaked plunger position.
All Logos, Copyrights and Trademarks are property of their respective owner
** V2.0 **
Sixtoe - On April 3rd I read a post by eMBee in the forums about Starship Troopers needing the playfield working on, having taken a shot at the Joust playfield before and quite enjoying doing it I thought I'd have a go at tidying it up, being alright at photoshop. eMBee and I put together something fun which worked well and we were proud of the table we had released from 2 guys who had never made a table before
After we released v1.1, I started messing around with VPX trying to learn how it actually worked a bit better whilst eMBee was working on new toy primitives.
What happened next is a credit to the entire visual pinball community, as a relative newbie I had a lot of questions, of which everyone I asked was more than happy to help with, the table as it stands literally wouldn't have been possible without the help of;
eMBee, for going back and changing the primitives every time I asked (which was quite a lot!)
32assassin for sending me his SST code rebuild and some extra bits and pieces and advising me on things to look out for and that needed doing.
DJRobX for going above and beyond in helping me learn how to code vpx, getting the warrior bug working properly and providing loads of support for loads of different things.
Flupper helped integrate his new v2 flashers into the table when I was really struggling, and then even modified them as the SST flashers are a bit bonkers and not fully supported in vpinmame, then redid the ramps & textures and provided a shadow layer as a lovely present!
Thalamus helped with the SSF code and bugfinding.
Schreibi34 for the playfield inserts and his excellent lighting basics tutorial (which I have bookmarked!)
Dark for his generic primitive collections.
Loads of other people who have written things on the forums when I was searching for answers to whatever I was stuck on that day!
It's definitely made the past month fly by
Enjoy the light show!
*V2.1
- Changed most of the plastics. Thanks chuck87 for your scans.
All though most of the plastics are obscured in cabinet mode, they do look better and sharper
- Changed Apron textures, Nuke signs and shooter lane texture.
- Numerous depth bias issues
- Changed romset to startrp2 and enabled fastflips thanks to TheLoafer
- Added DOF undercab thanks to Angrim
- Tweaked plunger position.
All Logos, Copyrights and Trademarks are property of their respective owner
What's New in Version 2.1 (See full changelog)
- *V2.1 - Changed most of the plastics. Thanks chuck87 for your scans.
- - Changed Apron textures, Nuke signs and shooter lane texture.
- - Numerous depth bias issues - Changed romset to startrp2 and enabled fastflips thanks to TheLoafer
- - Added DOF undercab thanks to Angrim
- - Tweaked plunger position.
- V2.0: ** Major update**
- Complete rebuild from the ground up, most things replaced or changed. Added loads of stuff (Sixtoe). New Toy primitives (eMBee).
Screenshots
flippers dont work for me
Thank you,
Plays great!
Thank you Destruk, TAB, TheManFromPost, DeVaL, eMBee, Sixtoe for that great table!
Merci for this work
... 4 balls in multiball !!!!!!!
No 1.1 yet?
No 1.1 yet?
I uploaded V1.1 Yesterday...
Hmmm... still for approval I guess
No 1.1 yet?
I uploaded V1.1 Yesterday...
Hmmm... still for approval I guess
Sorry... my bad. did something wrong with upload. V1.1 is up.
This is awesome! Good work and thanks for the hours of work. I will put in an equal amount in playing it. Cheers mates!
Hi eMBee,
first of all, thank you for sharing your work on this great table.
I just want to point out that one time I got the ball stuck on the left "To Orbit" / "Special" lanes separator and even nudging it has been there until I had to exit the table.
Have a great day.
Massimo
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Looks and plays great
Love it!