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Download Stargate ( Gottlieb 1995) Vpx Edtion v1.3.0
113 Votes
Stargate VPX
Here we go Pincaber! 32assassin and me are proud to release the first version of Stargate for VPX!
I'm a lucky man that have the real Stargate Pinball. So with the proposal of 32assassin, we work together to reproduce it. The work started at 2, to finish with help from good dev like Thalamus, Djrobx, JPJ, Rascal, Fuzzel, Fleep etc..
So thanks to:
Thalamus-JPJ-Fleep-Rothbauerw for SSF
DjRobx for Glidercraft script
Arngrim for DOF
Thanks to them
Specials thanks to Fuzzel, Rascal, Chucky, Mat'for their advise, testing and feedback
Thanks for Rothbauerw and Fleep for TOM soundfiles and SSF script parts
Thanks for Chucky for making b2s backglass and long long testing
And thanks to 32Assassin to be patient with me, it's the first time I work on VPX. He make the script, the shape, all flat plastics modeling and texturing and lot of other thing like toys animation !
I make lighting, all 3D toys and texturing, ramps modeling and physics.
I hope you will be enjoy. But keep in mind, Stargate is a powerfull pinball not like other brand. Flippers bats are very strong an stiff, tricks are near impossible for most of them in real. So I try to make it to the most close to reality.
I'm counting on the owners of Stargate to give their gameplay feedback.
-All parts are made from my real Stargate ( I know i'm lucky to have this pinball ).
-All plastics are scanned from my real stargate.
-All Decals for ramp, apron, target...... are scanned by me from newer set i buy for my real stragate.
-All toys are full 3D scan by me or redraw from real with my CAO software
-All ramp are redraw from real with CAO software and some use their own physics from 3D mesh like sheet metal ramp. "No invisible ramp". Because it's impossible to make the good shape for ball trajectory in VPX.
-All scan are made with more 8k resolution at my workplace
-Backglass made by TeamPP ( big thanks to Chucky ) from my scan.
-Playfield from VPForum and remastered by NeoFr from Team PP. Thanks to him
-Scan cleaning and remastering by Chucky from Team PP
-All solenoid sound are from my real stargate recording
For later, I plan to make better sound quality. For the V1, it's a first step. Maybe we will have very good help, to make sound more realistic in the future. I hope.!
In the file, you'll find all nvram file to initialise ROM, with default setup like real. You'll also find custom instructions card you can use as you want.
In the next day, i'll publish all my resource i make, to the community.
You can change the Rom filename in the script like which version you have
Pincabily,
32assassin and JLouLoulou
What's New in Version v1.3.0 (See full changelog)
- v1.3.0
- -Reduce EOS 6° to 2°
- -Adjust physics for outlines elements at base flipper bats
- -Add "TournamentTimer.Interval = 1" in script option. If you have "switch short return 5 / 6" message at ROM startup,
- set it to 3000 and Increase it in steps of 100 until it desapear between each restart of VPX.
- -New Apron materials to delete false reflection ( Thx JPJ )
Screenshots
found the sound issue fix here
https://www.vpforums...showtopic=25157
Never works for me on any Gott table unfortunately
Method 1 only offers me GAMMA or BRIGHTNESS
Method 2 I can change to -1 , 0 etc and no sound .
Thanks guys, can't wait to try it out.
Cool, with TournamentTimer.Interval 3000 and the stargat4 rom set in the script, this is now working for me. Thanks all.
awesome, thank you
At launch I get the same (or similar) error message (D3DERR_INVALID CALL) a few others have encountered... A shame; I quite like this table IRL.
Hello guys,
I was pretty disappointed in the background music of this gottlieb table, but maybe they didn't get the rights on the music back then.
I just looked into the script and if like me you're more nostalgic of the old StarGate & SG1 theme you just have to :
1. Modify two lines of the script :
> Lines 218 & 219
Sub Table1_Init
vpmInit Me
On Error Resume Next
With Controller
.GameName = cGameName
If Err Then MsgBox "Can't start Game" & cGameName & vbNewLine & Err.Description : Exit Sub
.SplashInfoLine = ""&chr(13)&"You Suck"
.HandleMechanics=0
.HandleKeyboard=0
.ShowDMDOnly=1
.ShowFrame=0
.ShowTitle=0
.hidden = 0
'.Games(cGameName).Settings.Value("sound")=1'MODIFIED OLD LINE
PlaySound "StargateOverture", -1'MODIFIED NEW LINE
'.PuPHide = 1
On Error Resume Next
.Run GetPlayerHWnd
If Err Then MsgBox Err.Description
On Error Goto 0
End With
On Error Goto 0
2. Import the "StargateOverture" in the sound manager of the VPX table
> My StargateOverture comes from "https://www.youtube.com/watch?v=RqTi8uD_wfA&t=1s"
I hope it will help some of my nostalgic friends out there ![]()
(sorry no fancy loops with all the soundtrack from the film, i'm just beginning
)
SOLUTION for error message render texture:
In the vpx imagemanager I saw some BIG images that were downsized by the manager to other formats. If you resize these images in a graphics program to the size of the downsized images and import these ones the table will load as should.
Note:
Ofcourse the roms must be copied/placed as written in the comments above (stargat and stargat5 roms from ipdb), nvram from zip must be copied into vpinmame/nvram.
THANKS
to have stargate rom sounds:
have the roms from here:
Stargate.zip in rom folder
stargat5.zip in rom folder
Make sure you have the correct filenames! The software is not forgiving of the rom-zip file names.
...as people already wrote in previous comments
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Thank you ! Great !