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SUPPORT TOPIC File Information

  • Submitted: Apr 10 2020 06:50 PM
  • Last Updated: Jun 01 2021 06:29 PM
  • File Size: 663.46MB
  • Views: 48824
  • Downloads: 9,296
  • Author(s): jpsalas (Designer of original Pokemon Pinball)
    Art by wpilot (Mark Paulik - Marcade MODs)
  • Manufacturer: Original
  • Year: 2021
  • IPDB Link:
  • Permission to MOD?: Yes, without approval

Previous Versions

  • 22 May 2020 Download Blade Runner 2049 1.3
  • 27 Apr 2020 Download Blade Runner 2049 1.2.2
  • 24 Apr 2020 Download Blade Runner 2049 1.2.1

Download Blade Runner 2049 2.0

* * * * * 65 Votes
Blade Runner Blade Runner 2049 Deckard VPX Joi Officer K Sci-Fi science fiction Replicant Denis Villeneuve



Screenshots
BLADE RUNNER 2049 v2.0 (2021)
[a Marcade MOD of JP's Pokemon Pinball]
***************************************************
Many special thanks to JP for making the original Pokemon Pinball and all the people who contribute to this forum!

Blade Runner 2049 v2.0 marks a major upgrade from previous versions. I originally produced this table mod when I was very new at doing anything with VPX. So I wanted to do a revisit of this table and upgrade major elements that I wasn't fully happy with in my original design. 

The Upgrades are as follows:
• All new 3D assets and revisions to previous 3D assets.
• Complete overhaul of lighting and adjustment to visuals
• Animated Vid screens througout the cityscape.
• Polish and fix to some of the Audio
• Complete overhaul of the DMD for better readability.
• Apron now includes score field to house the DMD (additional no score Apron provided)
• Added some of JP's new 3.0 Physics settings for better ball control
• Fixed various issues with elements in the table build that weren't properly aligned

As with all my MOD designs: I have a single screen table so I prefer to have the DMD display on the Playfield or on the Apron.
I have provided an additional NO SCORE Apron/Plastics setup for those that want to move the DMD to another area.
This will require some knowledge of how to make adjustments in Visual Pinball. 
Select the Apron in VPX and under options change the image to: "BR2049_plastics_noScore.png"
The DMD was designed by JP for his Pokemon table so I'm not sure how to get the DMD to display in various second screen or Dedicated DMD screen setups. Look to the forums for assistance in this matter as I am unfortunately unable to assist with any DMD configurations.

I created this update to celebrate surpassing 4k downloads with this table. I had no idea the table would reach that many players when I designed it.
Thanks to all who work and support VP and VPForums.

Cheers!
Mark (wpilot)
 

What's New in Version 2.0 (See full changelog)

  • v2.0 Complete table upgrade with all new 3D objects and lighting. Other visual perks. JP's
  • Physics 3.0 upgrade Sound Upgrades
  • v1.3 Visual Upgrade with a new 3d model of the spinner (and the drone that detached from the roof) some adjustments to the spinner police lights
  • v1.2.2 Some further lighting refinements to the whole table. Redesign of the Apron which includes a fun new addition to K's Blaster :)
  • Adjusted some scripting slightly.
  • *******************************
  • v1.2.1 Further tweaks to the side panel art to better match with the rest of the table and reduce stretching of the images. Some color changes to the metal screws around table to fit with the plastics art. Some further tweaking to sound. Found one other Pokemon reference in the scripting where it referred to "CATCH" which I changed to "HUNT"
  • *******************************
  • v1.2 Adjustments to table lighting. Art changes to the 4 ball styles. Audio changes to music and FX to make it a little better balanced. Added side panels with city scenes. Back wall art has been modified. I changed some of the Script where "Hatching" and "Pokemon" were referenced.
  • Updated all art to the DMD to improve image quality. Small adjustments to the flashers.
  • *********************************************
  • v1.1 Fixed an issue with the ball not making it thru the right ramp. Ball size corrected in Code.
  • Initial build based off of Pokemon Pinball v2.1.0
  • Contains new art and sound and 3D assets.




Here is an animated Backglass and media pack I made:

https://drive.google...WKbBvsIu1mMm5zY

 

how do i convert this backglass to a db2s file? is that possible. (still a noob)

 

also very cool table @wpilot, nice work.

Normally I dislike "reskins" but this table is straight up gold! Love it! Nice work wpilot.

Thank you. Glad you like it.

Very Nice Work! Thank U. like the layout!

Photo
cueballwiz1967
Apr 25 2020 10:31 AM

Wicked table! Thank you for your amazing work. How are you guys using the animated backglass mp4 video file as a B2S?

Photo
MarieDStLouis
Apr 27 2020 03:04 AM

Thanks for this great table :)

Photo
justindavis010101
May 02 2020 06:01 AM

Loving this so much it's going into my favorites. Hell of a job man! Just one thing and it would be in my top 3 - I'm on a cab and can't read the DMD on the playfield way down there. Would love it on my third DMD screen where it would be visible and prominent. I heard someone mention Flex DMD so may I'll try to mess with that but if you ever do as well and can detach the DMD from the Playfield please update the thread so us cab people can download it. It's just awesome. Thanks so much. 

goldchicco, I'm not seeing the FlexDMD script you referred to, what is it named?

The DMD on the playfield is something JP set up in the original design. I'm unfortunately unable to offer any further support of it. People can try looking at the Pokemon Pinball discussion to see if there is any other advice provided. JPs Slimer also uses a similar DMD on the playfield setup. That is another area you can look.

I wish I could assist further, but my setup is a single screen and having the DMD on the playfield is a perfect setup for me. I love JPs designs for this reason.

masterpiece! thanks! 


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