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  • Submitted: Dec 24 2019 04:17 AM
  • Last Updated: Sep 09 2025 06:09 AM
  • File Size: 20MB
  • Views: 128825
  • Downloads: 29,821
  • Author(s): jpsalas
    thalamus
    Siggi
  • Manufacturer: Stern
  • Year: 2012
  • IPDB Link:
  • ROM: Link to ROM
  • Permission to MOD?: Yes, without approval

Previous Versions

  • 13 Dec 2024 Download JP's Avengers LE (Stern 2012) 5.5.0
  • 06 Dec 2024 Download JP's Avengers LE (Stern 2012) 5.0.3
  • 01 Dec 2024 Download JP's Avengers LE (Stern 2012) 5.0.2

Download JP's Avengers LE (Stern 2012) 6.0.0

* * * * * 144 Votes
avengers stern 2012



Screenshots
Based on the Stern table The Avengers Limited Edition from 2012

Thanks to thalamus for the playfiedl 3D mesh with the hole and for testing.

I built the table from scratch and I also made the graphics using images from comics from the late 60's and early 70's. It it started when I talked to thalamus 2 weeks ago, and he played The Avengers and he liked a lot, so I thought I should play it too, but the best way for me to learn a table is to build it myself :) There is already a nice Avengers table for VPX made by 32assassin, but I wanted to make a table with my own graphics, lighter than the real one, and I also wanted to make more visible some of the targets and lights. So I made a few changes to the layout. I also replace the bridge with a single gate which, when activated,will divert the ball to Hulk.

The table uses the Avengers LE ROM, get it from Stern, zip it, and rename the zip to avs_170h
 
Update 3.1.0: Thanks to Siggi for the new graphics, giving the table a more classic look.
 
Update 5.0.0 This update is only for VPX8, and there are too many changes only available in VPX8.

What's New in Version 6.0.0 (See full changelog)

  • 6.0.0 Updated September 2025
  • - Moved LUT to User Options (F12)
  • - Added some extra options to the User Options (F12)
  • - Updated physics to my latest rev 4.3.1. mostly bouncier rubbers and harder flippers.
  • - Activated the modulated flashers as default.
  • 5.5.0 Updated 13.12.2024
  • - New playfield mesh to avoid the ball getting stuck on top of the flippers.
  • - Fixed my ball spin control, which were too aggressive, and it killed the ball's acceleration, making the ball too slow, getting stuck on ramps, and also being unable to climb the ramps on many tables.
  • 5.0.3 Updated 06.12.2024
  • - New playfield mesh to stop the ball stuck on top of the flippers.
  • 5.0.2 Updated 24.05.2024
  • - Updated for VPX8 release version (adjusted reflections and lights)
  • - Playfield mesh with holes
  • - added a screenshot for scutters file explorer handler
  • 5.0.0 Updated 29.06.2023
  • - Updated for VPX8
  • 4.0.0 Updated 1.10.2022
  • - Updated to my VPX7 physics
  • - Added my VPX7 LUT changer to darken the table (hold down LEFT CTRL while change with RIGHT CTRL). Including GI brightness adjustment. Use the LUT changer together with the day/night slider to give the table the level of darkness you prefer.
  • - Updated my mechanical set of sounds to a more "under the glass" sound, as people seem to like those kind of sounds better.
  • - Changed the Environment image to enhance a little the object shadows.
  • - Some small script updates, like the Rolling sound and PlaySoundAt routines.
  • 3.1.0 Updated 01.09.2021
  • - new graphics by Siggi.
  • - adjusted also some graphics, lights and Gi lights to fit Siggi's graphics
  • - added my latest sounds (but there is almost no difference compared to the older ones).
  • 3.0.1 Updated 29.07.2021
  • - Added missing switch to the script (right ramp end switch)
  • 3.0 Updated 16.10.2020
  • Updated script, physics & graphics:
  • - added the arcade physics 3.0
  • - made optional modulated solenoids, default is off. The change must be done in the script, set the Const UseVPMModSol = True
  • - enhanced the images if they were not already 4k (or close enough :) ).
  • - removed workarounds for the vpinmame droptargets as they fully support SSF (hit sounds) with the latest vpinmame.
  • - new rolling routine that now includes the ball shadow, the ball drop sound from Rothbauer and my ball speed control.
  • - Easy change of the ambient lightning: Hold down LeftMagnaSave and with RightMagnaSave it will switch between LUT images, from light to dark, 9 levels, and the selection will be saved for the table.
  • - added sideblades
  • - some extra collision sounds.
  • 1.0.3 Updated 15.06.2020
  • - fixed Black Widow trigger not being on the right ramp.
  • 1.0.2 Updated 29.12.2019
  • - fixed typo on the playfield
  • - added a collision sound to the rotating cube
  • - made the iron man lane a little more difficult to hit (not much though)
  • 1.0.1 Updated 27.12.2019
  • - Fixed the possibility of the ball getting stuck at the top of the flippers.
  • - changed the DMD in the desktop view to use a flasher, which can be easily moved or made transparent like a hologram.
  • 1.0.0 Released 24.12.2019


Screenshots

Screenshots Screenshots Screenshots


Looks awesome!!
Thanks JP.

Hi Jp,

an another great table (as always from you).

 

I want just to highlight you something strange I experienced with it while I was checking my cabinet configuration.

 

1) I enabled the flipper physics (not sure this means something) and one time I got the ball stuck just above the right flipper fulcrum even if it was at rest position (anyways, I just pushed the right flipper button again and the ball moved away)

 

2) One game ended with one ball in the LOKI right wireframed ramp. After the pin went down I was able to handle the flippers and play with that ball while the DMD was showing me the match number and after the game over. It was clear that the controller was no longer in sync with the table physics.

 

Again thank you for the great work done on this table.

 

I wish you and your loved ones a very Merry Christmas.

 

Massimo

I don't know what you mean by " I enabled the flipper physics ", if you mean the fastflips, then it was already enabled. And this is a SAM table so it is not enabled by changing the UseSolenoids = 2 but by using InitVpmFFlipsSAM which already was in the script. If you mean another thing then you'll need to explain a little more what you did :)

Muchias gracias, again! This is great playing table. Also..the physics upgrade you did on 30+ tables are superb, JP!  Great stuff, your version of Space Shuttle is one of my favorites. Thanks for all your efforts all these years in this great hobby.

You've done it again JP! All I can say is I'll probably be late meeting up with the family for Christmas. You are Santa to all of us! Thanks for all you give to this community!

Great work!  Now where can I get that sweet DB2S from the background?

thanx again for the effort dude...greatly appreciated!.and have a great christmas!

Thank you JP! Excellent work, as allways! Y like the old comics images in the backdrop!

Photo
godisnothere
Dec 25 2019 05:22 PM

Fuck yeah MAn!!! Thanks for this! Did not see this coming! Great xmas gift! Merci Beaucoup!

Photo
force10wind
Dec 25 2019 09:16 PM

I got it working! Been wanting this one for a while. Thanks for sharing  such a pretty table.


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