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Submitter
SUPPORT TOPIC File Information
- Submitted: Oct 11 2019 02:43 PM
- Last Updated: Jul 28 2021 02:12 PM
- File Size: 115.33MB
- Views: 20325
- Downloads: 3,783
-
Author(s):
Wizball
Scottyvic
Vogliadicane - Media Pack: Link to Media Pack
- Permission to MOD?: Yes, with approval
Previous Versions
Download Watchmen 1.0.2
23 Votes
WARNING: This table contains mature content.
The 1.0.1 and later versions of the table requires at least Visual Pinball 10.7 beta revision 127, available on Github.
This table is based on the 1986 graphic novel by Alan Moore and Dave Gibbons, published by DC Comics.
Thanks to Scottyvic and Vogliadicane for their art contributions, without which this would still have been a whitewood.
This table does not have a B2S backglass, but has an optional PinUp Player backglass available at https://www.vpforums...&showfile=14417
RULES
RORSCHACH: Hit the left drop targets to light Rorschach modes. Hit the center saucer to start Rorschach modes. During Rorschach modes, hit orange lights.
NITE OWL: Hit the left ramp to light and start Nite Owl modes. During Nite Owl modes, hit white lights.
OZYMANDIAS: Hit the spinner to light and start Ozymandias modes. During Ozymandias modes, hit purple lights.
SILK SPECTRE: Hit the right ramp to light and start Silk Spectre modes. During Silk Spectre modes, hit yellow lights.
DR MANHATTAN: Hit the right saucer behind the right drop targets light and start Dr Manhattan modes. During Dr Manhattan modes, hit blue lights.
WIZARD MODES: Complete modes for all characters to light wizard modes.
OWLSHIP MULTIBALL: Hit loops lit with green lights to light lock. Hit ramps to lock balls. During multiball, hit green lights.
SUGAR CUBES: Collect sugar cubes to light extra ball, light mystery, and light "X" at the inlanes.
"X": Roll over the lit X inlane to multiply the value of your next shot.
MYSTERY: Hit red arrows on the upper playfield to light a mystery award at the center saucer.
DOUBLE SCORING: Hit turquoise targets on the upper playfield to light double scoring at the upper playfield hole.
The 1.0.1 and later versions of the table requires at least Visual Pinball 10.7 beta revision 127, available on Github.
This table is based on the 1986 graphic novel by Alan Moore and Dave Gibbons, published by DC Comics.
Thanks to Scottyvic and Vogliadicane for their art contributions, without which this would still have been a whitewood.
This table does not have a B2S backglass, but has an optional PinUp Player backglass available at https://www.vpforums...&showfile=14417
RULES
RORSCHACH: Hit the left drop targets to light Rorschach modes. Hit the center saucer to start Rorschach modes. During Rorschach modes, hit orange lights.
NITE OWL: Hit the left ramp to light and start Nite Owl modes. During Nite Owl modes, hit white lights.
OZYMANDIAS: Hit the spinner to light and start Ozymandias modes. During Ozymandias modes, hit purple lights.
SILK SPECTRE: Hit the right ramp to light and start Silk Spectre modes. During Silk Spectre modes, hit yellow lights.
DR MANHATTAN: Hit the right saucer behind the right drop targets light and start Dr Manhattan modes. During Dr Manhattan modes, hit blue lights.
WIZARD MODES: Complete modes for all characters to light wizard modes.
OWLSHIP MULTIBALL: Hit loops lit with green lights to light lock. Hit ramps to lock balls. During multiball, hit green lights.
SUGAR CUBES: Collect sugar cubes to light extra ball, light mystery, and light "X" at the inlanes.
"X": Roll over the lit X inlane to multiply the value of your next shot.
MYSTERY: Hit red arrows on the upper playfield to light a mystery award at the center saucer.
DOUBLE SCORING: Hit turquoise targets on the upper playfield to light double scoring at the upper playfield hole.
What's New in Version 1.0.2 (See full changelog)
- 1.0.2 Added flashers and DOF events.
No Score, on my desktop, I hope my FLEXDMD not broken..
Anyway
Thank you for the table, nice music by the way
If you do not see a score display, change line 21 of the script to:
const bForceDisablePuP = True
hello wizball, your table is beautiful.
i create rick an morty table of spooky pinball ,I don't understand how the timer works on the table (timer mode), I would like to do the same on the rick and morty table.
I do not understand how to start the count of the 2 digits on the table or how to give them a value.
sorry for my english, I use google translate from french to english.
thank you for your help
Works fine in 32 bit, but I get an error for the music in 64 bit. After skipping all the errors, the table runs fine, just no music.
To be clear 32 bit has music.
Works fine in 32 bit, but I get an error for the music in 64 bit. After skipping all the errors, the table runs fine, just no music.
To be clear 32 bit has music.
Copy the files in the music directory from the working installation to the 64 bit installation or, preferably, download the most recent version of this table from Universe.
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No Score, on my desktop, I hope my FLEXDMD not broken..
Anyway
Thank you for the table, nice music by the way