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SUPPORT TOPIC File Information

  • Submitted: Aug 16 2019 01:37 PM
  • Last Updated: Feb 03 2023 06:55 PM
  • File Size: 669.23MB
  • Views: 91825
  • Downloads: 18,592
  • Author(s): Flupper
    Rothbauerw
  • Manufacturer: Williams
  • Year: 1996
  • IPDB Link:
  • ROM: Link to ROM
  • Permission to MOD?: Yes, with approval

Previous Versions

  • 04 Jan 2023 Download Tales of the Arabian Nights 4k 1.4
  • 07 Oct 2019 Download Tales of the Arabian Nights 4k 1.3
  • 08 Sep 2019 Download Tales of the Arabian Nights 4k 1.2

Download Tales of the Arabian Nights 4k 1.5

* * * * * 167 Votes



Screenshots
Full rebuild of Totan in Blender, all prerendered for 4K resolution. Thanks to:
Original build by JPSalas in 2015
High res playfield and plastics - Clark Kent
Beta Testing and Table Reference - Randr
DOF - Arngrim
Special thanks: 
Knorr, for sounds from his soundpack
nFozzy, for physics techniques
G5K, for rendering advice
 
For best performance use these settings:
- use 10.7.3 or higher
- no brute-force 4x SSAA (is not necessary), but quality SMAA
- exclusive full screen with 1 for FPS limiter and 1 for maximum prerendered frames
- Ambient occlusion, ball trails, screen space reflections all off
Other remarks:
- magnasave buttons changes the LUT, see script options
- it is advised to keep the POV settings as they are in the download for the full screen mode; all textures have been prerendered for this POV
- day/night slider does not do much (only on lamp and playfield), use LUT to change contrast/brightness

What's New in Version 1.5 (See full changelog)

  • In version 1.5:
  • Iaakki - updated to latest Roth/NF physics code, bumper ring speed increased
  • Flupper - added LUT text changer and LUT chosen is now saved
  • Flupper - multiball / multiplayer locked balls not releasing fixed
  • Flupper - VR room from 1.3 VR added; also new small VR room added (see script options); also performance of VR room is much better
  • Iaaki/Flupper - fixed flickering of flasher 25 (woman below genie)
  • Flupper - some updates on other flashers as well
  • Flupper - preload script for all flashers to avoid stuttering
  • Thanks to VPW for testing!
  • In version 1.4:
  • - redid all the texture color corrections and LUT, colors much more vibrant now
  • - made the GI off situation more dark, for better contrast during gameplay
  • - fixed lights below the lamp which did not work in VPX 10.7.2 (but did work in 10.6)
  • - added reflection on lamp for flasher below lamp
  • - redid all the insert lighting, some fixes in the flashers
  • - no changes in physics whatsoever
  • In version 1.3:
  • – Updated flipper physics to enable flipper tricks (option in script to use old physics)
  • – Reduced plastic ramp friction from 0.3 to 0.15 to allow ball to move faster in ramp
  • – Added an opening to the ramp behind the Genie like on the real game (doesn’t fall through often, but I’ve seen it happen)
  • – Small tweak to the lamp physics
  • – Added a small amount of randomness to the bazaar kickout
  • – Increased playfield friction from 0.075 to 0.15 (option in script to adjust a few physics settings if the user would like to go back to 0.075, friction setting must be made in the editor)
  • – Adjusted the right outer orbit to throw the ball a little bit more towards the left flipper
  • – Fixed the multiball kickout to only kick one ball at a time
  • In version 1.2:
  • - added support for FSS mode, also usable in VR; be sure to use portrait mode for your display for FSS mode
  • In version 1.1:
  • - 3d screws primitives with a script switch
  • - 3 new LUT's for a more color neutral look
  • (LUTtotan5,LUTtotan6,LUTrobertmstotan0_darker)
  • - new red/white texture for flipper bats with script switch
  • - added VPX version check with message if VPX is out of date
  • - DOF fix for undercab lighting (thanks Arngrim!)
  • - script switch for disabling magnasave button for LUT setting
  • - fixed sound crackling in samples (thanks Skitso!)
  • - several graphics fixes (mostly for GI off, like lamp texture)
  • - physics tweak for the lamp


Screenshots

Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots


Photo
Energetics79
Oct 11 2022 03:00 PM

I am having issues getting the ball in the ramps as well. it feels like it simply doesnt get enough power, even on a perfect hit

I have searched the code but there seems to be no "easy" way to set this...can someone enlighten us? THX

Photo
CalimeroOeuf
Nov 16 2022 06:29 AM

This table is so beautiful ! Very good job !

 

When you block the ball with flippers to aim at a target, there is a lag of a few milliseconds only when you activate the flipper with the ball rolling over it.

It's very difficult to aim in these conditions.

 

Is there a fix ?

About the flipper power: I have seen this once when editing with vpx 10.7.2; but loading a freshly downloaded totan 1.3 did not show this behaviour so I would suggest redownloading. Alternatively, run the table with vpx 10.6. About the delay: I don’t see that. There are multiple potential issues: weak gpu/cpu, not using exlusive fullscreen mode, not having frame fps limiter and max prerendered frames set to 1, using brute force 4x ssaa

About the flipper power: I have seen this once when editing with vpx 10.7.2; but loading a freshly downloaded totan 1.3 did not show this behaviour so I would suggest redownloading. Alternatively, run the table with vpx 10.6. About the delay: I don’t see that. There are multiple potential issues: weak gpu/cpu, not using exlusive fullscreen mode, not having frame fps limiter and max prerendered frames set to 1, using brute force 4x ssaa

This table is absolutely gorgeous and in my top 5 ones I show to anyone for looks, but the physics (mainly ball weight) are only thing holding it back from elite overall status. Is there even a way I can make the ball feel a little heavier? That's my only issue (and a small one, as I play this a lot) that the ball feels a little too light. 

Thanks so much for the update and for sharing!
 
this table is beautiful!
 
hugs

She was already beautiful, but you sublimated her

thank you very much for all this work !

Amazing!!!

How to update an already perfect looking&playing table? Thx for this alltimetopfive!!
Photo
seanjohn004
Jan 05 2023 02:36 AM

beautiful table. Thank you!!

Flupper/Rothbauer and other contributors, this is the most amazing version I've seen to date on this table. What a total home run. Very big thanks to all of you for the stunning version !!


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