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  • Submitted: Jun 02 2019 07:40 AM
  • Last Updated: Sep 12 2025 06:28 AM
  • File Size: 10.68MB
  • Views: 30429
  • Downloads: 8,499
  • Author(s): jpsalas
  • Manufacturer: Bally
  • Year: 1979
  • IPDB Link:
  • ROM: Link to ROM
  • Permission to MOD?: Yes, with approval

Previous Versions

  • 15 Dec 2024 Download Supersonic (Bally 1979) 5.5.0
  • 17 Nov 2022 Download Supersonic (Bally 1979) 4.0.2

Download Supersonic (Bally 1979) 6.0.0

* * * * * 86 Votes
supersonic bally 1979



Screenshots
Based on the Bally table from 1979.

The images used were from the FP table by Martin Brunker. They have been enlarged, sharpened and adapted to my way of making tables fro VPX.
 
Thanks to Darquayle for sending me nice pictures and scans of the plastics, which I used in this latest version 3.0 of the table.
 
The rulescard are from inkochnito, as it is the dip switch settings routine. Press F6 during the game to adjust your preferences.
 
The Rom used is the original 6 digits score rom.
 
Note: version 3.0.0 is for VPX 10.7 only due to the physics. 

What's New in Version 6.0.0 (See full changelog)

  • 6.0.0 Updated September 2025
  • - Moved LUT to User Options (F12)
  • - Added some extra options to the User Options (F12)
  • - Updated physics to my latest rev 4.3.1. mostly bouncier rubbers and harder flippers.
  • 5.5.0 Updated 15.12.2024
  • - Updated for VPX8 (adjusted reflections, equirectangular ball, linked flashers to lights, incandescent lights)
  • - Updated physics to my Rev3. Including physics materials, flipper code, ball spin control and slingshot shapes.
  • - Updated LUT images and display system, 10 darker shades and 10 warmer shades.
  • - some graphical changes (playfield mesh with holes, metal wall guides, lights warmer)
  • - added a screenshot for scutters file explorer handler
  • 4.02 Updated 17.11.2022
  • - Fixed the desktop scores being visible in FS mode.
  • 4.0.1 Updated 17.11.2022
  • - Added 7 digits to the score display of the desktop version. Select the rom you prefer at the top of the script. I have left the 7 digits as the default rom.
  • 4.0.0 Updated 09.11.2022
  • - Updated to my VPX7 physics
  • - Some small script updates, like the Rolling sound and PlaySoundAt routines.
  • - Added my latest VPX7 LUT changer to darken the table (hold down LEFT CTRL while change with RIGHT CTRL).
  • - cleaned up and deleted unused graphics & reduced the size of the table
  • - Changed the Environment image to enhance the metals and also a little the object shadows.
  • - Made the light inserts warmer.
  • 3.0.0 Updated 05.04.2021
  • - Added new plastics images thanks to Darquayle who sent me nice pictures and scans of the real table.
  • - added my arcade physics 3.0.1 for VPX 10.7
  • 1.0.0 Released 02.06.2019


Screenshots

Screenshots


Hi,
 
I still have a problem with the audio on the table ... I only have audio of ball rolling, flippers and bumpers ...
 
does something need to be changed in the script to activate the table audio?
 
 
thanks

gran trabajo gracias!

Another super JP release. Thanks!

Hallo J. P., vielen Dank für diesen hervorragenden Tisch. Ich habe ihn in meiner Jugend sehr häufig gespielt. Da werden Erinnerungen wach!

Ich vermute aber, dass sich zwei Fehler eingeschlichen haben: Wenn ich die Nummern 1-5 abräume sollte der Stern (1000 when lit) im unteren Tischbereich leuchten, was aber nicht erfolgt. Was wirklich schmerz ist die fehlende Extra-Ball-Funktion: Ein Extra-Ball sollte gegeben werden, wenn ich die linke Targetbank das zweite Mal abräume. Leider wird der Extra-Ball nicht gegeben. In diesem Zusammenhang sehr interessant: Der Tisch "Strikes and Spares" von Bally stammt aus der gleichen Generation wie "Supersonic" und verwendet auch eine ähnliche CPU und weist in der VPX-Umsetzung den gleichen Fehler auf: Auch hier wird kein Extra-Ball gegeben.

Es wäre großartig, wenn Sie an diesem Tisch entsprechende Korrekturen vornehmen könnten. 

Another great JP release / update! I think I have most, if not all, tables of this genius master. However with only this title I have the feeling something is wrong with the physics. To me it feels like the ball tends more to the right, especially on the upper and lower part of the playfield. The effect seems less in the middle of the playfield. I don't have this experience with any other titles. Am I the only one with this problem?

beautiful table, many thanks for your time and talents!

Dear Mr JP !

Many many thanks for your work !!!

I really enjoy.

Small detail : why don't you change the revision number of the table in table name and zip (in one week, I have 3 different Supersonic table with the same name !)

Thanks in advance

Gerald (COY)

 

Hi,
 
I still have a problem with the audio on the table ... I only have audio of ball rolling, flippers and bumpers ...
 
does something need to be changed in the script to activate the table audio?
 
 
thanks

 

Hello Teison,

 

In your "Samples" folder, you need "s3250u3". This is the sound effects chip for most Bally tables from the late 70's to 1980. Hope this helps!

 

-Al Mundy

Peace,

 

The sound of this table is nothing like the original.  What am I missing?

 

Also, from what I remember playing this in the arcade, the action was much faster.

 

Please see the below link for table action and sound.

 

Photo
GordonJames
Jul 29 2023 02:35 PM

Great looking great playing table JP! Too bad the electronic sounds don't match the original. That's completely out of your hands though. Another beautiful piece of work from you none the less.

 

Thank you!!!


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