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  • Submitted: May 30 2019 03:44 AM
  • Last Updated: Sep 12 2025 05:36 AM
  • File Size: 11.18MB
  • Views: 21584
  • Downloads: 7,162
  • Author(s): jpsalas
  • Manufacturer: Stern
  • Year: 1979
  • IPDB Link:
  • ROM: Link to ROM
  • Permission to MOD?: Yes, with approval

Previous Versions

  • 18 Jan 2025 Download Cosmic Princess (Stern 1979) 5.5.1
  • 12 Dec 2024 Download Cosmic Princess (Stern 1979) 5.5.0
  • 20 Sep 2022 Download Cosmic Princess (Stern 1979) 4.0.0

Download Cosmic Princess (Stern 1979) 6.0.0

* * * * * 57 Votes
cosmic princess stern 1979



Screenshots
Based on the table by Stern from 1979.
Thanks to DedRok_V for the playfield and plastics pictures.

This is a complete rebuild in VPX of my VP9 table. Graphics images are the same (backdrop, bumpers and droptargets graphics are new)
 
Don't forget to use F6 while playing to setup the dip switches (thanks to Inkochnito's routines).
 
Again, if your flippers don't work, then update your vpinmame and VPX to the latest, or change the line with Const UseSolenoids = 2 with Const UseSolenoids = 1 to use the older flipper handling :)
 
Hi Armyaviation! You asked for the table, and here it is :)

What's New in Version 6.0.0 (See full changelog)

  • 6.0.0 Updated September 2025
  • - Moved LUT to User Options (F12)
  • - Added some extra options to the User Options (F12)
  • - Updated physics to my latest rev 4.3.1. mostly bouncier rubbers and harder flippers.
  • 5.5.1 Updated 18.01.2025
  • - Fixed drop targets sound. Thanks ketayeyen for finding the error.
  • 5.5.0 Updated 12.12.2024
  • - New playfield mesh to avoid the ball getting stuck on top of the flippers.
  • - Fixed my ball spin control, which were too aggressive, and it killed the ball's acceleration, making the ball too slow, getting stuck on ramps, and also being unable to climb the ramps on many tables.
  • - Updated for VPX8 (adjusted reflections, equirectangular ball, linked flashers to lights, incandescent lights)
  • - Updated physics to my Rev3. Including physics materials, flipper code and slingshot shapes.
  • - Updated LUT images and display system, 10 darker shades and 10 warmer shades.
  • - some graphical changes (playfield mesh with holes, metal wall guides, lights warmer)
  • - added a screenshot for scutters file explorer handler
  • 4.0.0 Updated 20.9.2022
  • - Updated to my VPX7 physics
  • - cleaned up and deleted unused graphics & reduced the size of the table
  • - Added my VPX7 LUT changer to darken the table (hold down LEFT CTRL while change with RIGHT CTRL). Including GI brightness adjustment. Use the LUT changer together with the day/night slider to give the table the level of darkness you prefer.
  • - Updated my mechanical set of sounds to a more "under the glass" sound, as people seem to like those kind of sounds better.
  • - Changed the Environment image to enhance a little the object shadows.
  • - Some small small script updates, like the Rolling sound and PlaySoundAt routines.
  • - Made the light inserts warmer.
  • - New playfield in 4k (ish :))
  • 1.0.3 Updated 07.09.2019
  • - Extra DOF commands by arngrim
  • - new environment image for better looking metals
  • 1.0.2 UPdated 1.06.2019
  • - fixed the droptargets
  • 1.0.1 Updated 31.05.2019
  • - Fixed missing trigger in the script.
  • - Fixed light 41 in the script.
  • 1.0.0 Released 30.05.2019


Screenshots

Screenshots


Grateful for this thanks JP!

Photo
Armyaviation
Jun 04 2019 04:05 AM

thanks JP

Photo
ttestarbuck
Sep 03 2019 09:40 PM

Otro Clásico de Stern, gracias JP por estas mesas de los 70's abrazo desde Argentina.

I've been playing this one in VR, I like it a lot

 

good job

Thanks JP

Great Table. Thanks!

this is a nice one!!!! thank you Jp

Thank you so much for the update!
 
in a future update, the rubbers that are behind the targets and on the right side next to the hole may be changed because they are in black color.
 
hugs

Hallo JP,

der Tisch sieht großartig aus und spielt sich hervorragend. Kleines Manko: Die Fallziele haben keinen Sound, was daran liegt, dass in Zeile 102 der Sound "fx-droptargets" aufgerufen wird. Es müsste aber "fx-droptarget" heißen, dann funktioniert es.

Viele Grüße sendet

Peter

Thanks for these updates, JP!  I have to say...it's a weird feeling to have a ball come straight from the upper rollovers to my flipper.  Love the uniqueness of older tables.


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