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Submitter
SUPPORT TOPIC File Information
- Submitted: Mar 10 2019 08:17 AM
- Last Updated: Dec 20 2022 04:48 PM
- File Size: 41.34MB
- Views: 14076
- Downloads: 4,243
- Author(s): Kiwi
- Manufacturer: Zaccaria
- Year: 1983
-
IPDB Link:
- ROM: Link to ROM
- Permission to MOD?: Yes, with approval
Previous Versions
Download Farfalla Zaccaria 1983 1.0.1
38 Votes
Farfalla Zaccaria 1983 DT, FS and FSS.
At the top of the script you find some options, how to make visible or invisible the VPinMAME in the various modes (DT, FS, FSS),
hide or not the rails in FS mode,
and the general lighting mode, I prefer to have the general lighting turned on in play .
Special thanks to:
JP Salas, my tables are based on his scripts
Akiles50000, to have tested the table and for the physics advice
Arngrim, for DOF
DJRobX, sound playback functions code
Rothbauerw, sound playback functions code
To the VP and VPinMame Development Team
In the first hundred lines of the scripts you will find options regarding sounds, DMD, backglass, etc ...
JP's LUT brightness control, hold down the LeftMagnaSave and pressing the RightMagnaSave change the brightness of the table.
At the top of the script you find some options, how to make visible or invisible the VPinMAME in the various modes (DT, FS, FSS),
hide or not the rails in FS mode,
and the general lighting mode, I prefer to have the general lighting turned on in play .
Special thanks to:
JP Salas, my tables are based on his scripts
Akiles50000, to have tested the table and for the physics advice
Arngrim, for DOF
DJRobX, sound playback functions code
Rothbauerw, sound playback functions code
To the VP and VPinMame Development Team
In the first hundred lines of the scripts you will find options regarding sounds, DMD, backglass, etc ...
JP's LUT brightness control, hold down the LeftMagnaSave and pressing the RightMagnaSave change the brightness of the table.
What's New in Version 1.0.1 (See full changelog)
- Initial release v1.0.0
- v1.0.1
- add SSF support
- add ball shadow and new rolling sounds
- add JP's LUT brightness control
Screenshots
Amazing table. As someone who has had the real life version of this table for over 20 years, I can say it plays very authentically.
If anyone is wondering how to adjust the multispecial rewards and other game settings, check the support topic. It's finnicky, but Farfalla is a lot more fun when you set it up the way you want to play.
In cabinet mode, I see the backbox reflections on the playfield. I don't like that.
I added this lines in Table1_Init :
Backbox.Visible = False
Backglass1.Visible = False
Backglass2.Visible = False
Collo.Visible = False
SottoCollo.Visible = False
Trim.Visible = False
BackglassCornice.Visible = False
BCornice.Visible = False
NeonCornice.Visible = False
Griglia.Visible = False
Display1.Visible = False
Display2.Visible = False
Display3.Visible = False
Display4.Visible = False
Display5.Visible = False
Man, I wish somebody with the skill could update this table with Nfozzy physics.
Amazing table. As someone who has had the real life version of this table for over 20 years, I can say it plays very authentically.
If anyone is wondering how to adjust the multispecial rewards and other game settings, check the support topic. It's finnicky, but Farfalla is a lot more fun when you set it up the way you want to play.
It won't play authentically until it has Nfozzy physics. The physics as is are pretty bad. Physics has come a long way and no table should be released without it.
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