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Submitter
SUPPORT TOPIC File Information
- Submitted: Jun 14 2018 08:06 AM
- Last Updated: Sep 12 2025 05:32 AM
- File Size: 8.92MB
- Views: 36247
- Downloads: 9,111
- Author(s): jpsalas
- Manufacturer: Gottlieb
- Year: 1978
-
IPDB Link:
- ROM: Link to ROM
- Permission to MOD?: Yes, without approval
Previous Versions
Download Charlie's Angels (Gottlieb 1978) 6.0.0
76 Votes
Gottlieb Charlie Angels Charlies
Based on the Gottlieb table from 1978.
Thanks to Carlos Gizzo for the images of the real table and the plastics scans.
As always thanks to inkochnito for the score cards.
And thanks to arngrim for the DOF fixes in the 1.0.1 version.
Complete redraw/rebuild of the playfield, using the images from Carlos, in 4k
Thanks to Carlos Gizzo for the images of the real table and the plastics scans.
As always thanks to inkochnito for the score cards.
And thanks to arngrim for the DOF fixes in the 1.0.1 version.
Complete redraw/rebuild of the playfield, using the images from Carlos, in 4k
What's New in Version 6.0.0 (See full changelog)
- 6.0.0 Updated September 2025
- - Moved LUT to User Options (F12)
- - Added some extra options to the User Options (F12)
- - Updated physics to my latest rev 4.3.1. mostly bouncier rubbers and harder flippers.
- 5.5.0 Updated 12.12.2024
- - New playfield mesh to avoid the ball getting stuck on top of the flippers.
- - Fixed my ball spin control, which were too aggressive, and it killed the ball's acceleration, making the ball too slow, getting stuck on ramps, and also being unable to climb the ramps on many tables.
- - Updated for VPX8 (adjusted reflections, equirectangular ball, linked flashers to lights, incandescent lights)
- - Updated physics to my Rev3. Including physics materials, flipper code and slingshot shapes.
- - Updated LUT images and display system, 10 darker shades and 10 warmer shades.
- - some graphical changes (playfield mesh with holes, metal wall guides, lights warmer)
- - added a screenshot for scutters file explorer handler
- 4.0.0 Updated 18.9.2022
- - Updated to my VPX7 physics
- - cleaned up and deleted unused graphics & reduced the size of the table
- - Added my VPX7 LUT changer to darken the table (hold down LEFT CTRL while change with RIGHT CTRL). Including GI brightness adjustment. Use the LUT changer together with the day/night slider to give the table the level of darkness you prefer.
- - Updated my mechanical set of sounds to a more "under the glass" sound, as people seem to like those kind of sounds better.
- - Changed the Environment image to enhance a little the object shadows.
- - Some small small script updates, like the Rolling sound and PlaySoundAt routines.
- - Made the light inserts warmer.
- 1.0.2 Updated 23.02.2019
- - fixed misspelled light
- 1.0.1 Updated 30.07.2018
- - some DOF fixes by argrim
- 1.0.0 Released 14.06.2018
Screenshots
Adding this line to the script make no difference to me.
Still does not work when i hit the "5" button. Coin sound works, but cant run the game hitting key "1"
Any other solution?
really nice table but its needs F4 to add credits instead of the F5 touch with VP, is it normal ?
Several old 70s Gottlieb tables add credits with 4 because of the rom, and not with 5.
However, I asked JPSALAS how to solve this problem and the solution is:
Sí, Simplemente le añades una línea al final de la table1_keydown sub
(antes del end sub)
Add a line at the end of the: table1_keydown sub (and before the end sub):
If keycode = AddCreditKey then PlaySound"fx_coin":vpmTimer.pulseSW (swCoin1):end if
It should be line number 121.... (ADDED LINE MUST BE AFTER LINE 120 AND BEFORE "end sub")
This means, that the subroutine code will be:
'**********' Keys'**********Sub table1_KeyDown(ByVal Keycode)If keycode = LeftTiltKey Then Nudge 90, 5:PlaySound SoundFX("fx_nudge", 0), 0, 1, -0.1, 0.25If keycode = RightTiltKey Then Nudge 270, 5:PlaySound SoundFX("fx_nudge", 0), 0, 1, 0.1, 0.25If keycode = CenterTiltKey Then Nudge 0, 6:PlaySound SoundFX("fx_nudge", 0), 0, 1, 0, 0.25If keycode = PlungerKey Then PlaySound "fx_PlungerPull", 0, 1, 0.1, 0.25:Plunger.PullbackIf vpmKeyDown(keycode)Then Exit SubIf keycode = AddCreditKey then PlaySound"fx_coin":vpmTimer.pulseSW (swCoin1):end if ' ADDED LINE !!!!!!!!End SubSub table1_KeyUp(ByVal Keycode)If vpmKeyUp(keycode)Then Exit SubIf keycode = PlungerKey Then PlaySound "fx_plunger", 0, 1, 0.1, 0.25:Plunger.FireEnd Sub'*********' Switches'*********JPSALAS has got solution for everithingHe said me that this line can be added in other tables with the same "ADD CREDITS WITH 4" problem, like THE INCREDIBLE HULK, GENIE, ETC...
Please the room , tank
ty for this great update JP!!!
Thank You.
Hello!!
Where's the ROM for this table?
Can't seem to get this to download as a zip file i can extract any body else get this problem?
I've found ROM in here:https://wowroms.com/...gels/79385.html
Rom,,,, Rom,,,, Anyone willing to share it??
I've found it in here: https://wowroms.com/...gels/79385.html
I can't get this table to start. Takes coin, plays sound. But, won't start. No ball is released to plunger. Any ideas?
Have you downloaded the ROM? -> https://wowroms.com/...gels/79385.html
Hello, everybody.
I've found Charlie's Angels ROM and it works properly in here -> https://wowroms.com/...gels/79385.html
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Rom,,,, Rom,,,, Anyone willing to share it??