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Submitter
SUPPORT TOPIC File Information
- Submitted: Feb 09 2018 04:41 PM
- Last Updated: Apr 05 2019 03:36 PM
- File Size: 180.63MB
- Views: 64160
- Downloads: 19,198
-
Author(s):
fuzzel
flupper1
rothbauerw - Manufacturer: Bally
- Year: 1992
-
IPDB Link:
- ROM: Link to ROM
- Permission to MOD?: Yes, with approval
Previous Versions
Download Creature From The Black Lagoon (Bally 1992) VPX 10.4 1.3
80 Votes
CFTBL
Here is the VPX 10.4 rebuild of Bally's Creature From The Black Lagoon from 1992.
Credits:
fuzzel - main table build, scripting, lighting and physics
flupper1 - plastic ramps and chasing lights, lighting effects
rothbauerw - scripting, lighting and physics tweaks
randr - tons of resources and support
clarkkent - hires resources
hauntfreaks - playfield image cleanups
I want to thank all of you guys! It was a pleasure to work with you on this project and without all the support and help the table wouldn't be like it is now.
At the beginning of the script you can tweak some options to your liking:
chaselightsintensity = 0.5 ' usable range is 0.5 - 1
chaselightsbloom = 1 ' 0 or 1 (0 for less bloom, 1 for more bloom)
indirectlightsintensity = 1 ' usable range is 0.5 - 1
shadowopacity = 90 ' usable range is 0 - 100 (90 default)
bumperslit = 0 ' 0 or 1 (0 bumpers without lights (original), 1 bumpers with lights
fslutfading = 1 ' 1 enables GI lut fading for full screen, 0 to disable
dtlutfading = 0 ' 1 enables GI lut fading for desktop, 0 to disable
Credits:
fuzzel - main table build, scripting, lighting and physics
flupper1 - plastic ramps and chasing lights, lighting effects
rothbauerw - scripting, lighting and physics tweaks
randr - tons of resources and support
clarkkent - hires resources
hauntfreaks - playfield image cleanups
I want to thank all of you guys! It was a pleasure to work with you on this project and without all the support and help the table wouldn't be like it is now.
At the beginning of the script you can tweak some options to your liking:
chaselightsintensity = 0.5 ' usable range is 0.5 - 1
chaselightsbloom = 1 ' 0 or 1 (0 for less bloom, 1 for more bloom)
indirectlightsintensity = 1 ' usable range is 0.5 - 1
shadowopacity = 90 ' usable range is 0 - 100 (90 default)
bumperslit = 0 ' 0 or 1 (0 bumpers without lights (original), 1 bumpers with lights
fslutfading = 1 ' 1 enables GI lut fading for full screen, 0 to disable
dtlutfading = 0 ' 1 enables GI lut fading for desktop, 0 to disable
What's New in Version 1.3 (See full changelog)
- v1.3
- - add missing gate for switch sw18
- v1.2
- - removed old testing code to fix showing the creature accidantlly
- - activate ball shadow
- - add Arngrim's DOF changes to the script
- v1.1 one lighting issue fixed
- v1.0 initial version
Thanks for this AWESOME table !! One of the BEST!
only issue i got, is left flipper show or hide the hologram...strange...push one time,it appear,push an other it disapear??
anyone got that?
thanks again for this legendary table!
got the same issue, solved it by deleting the lines 175-187 in the script (if keycode = 203 Then 'left array key - end if)
hope this will solve it for you too.
This table looks and plays absolutely fantastic, thank you very much for building and sharing it to everyone involved!
When I find the girl in multiball and the creature appears, the frame rate drops to near zero and the flippers take seconds to flip due to very slow screen updates. Usually, I end up losing the balls, as I can't see them to keep them alive, and they drain. Is there something that I can disable to improve performance here as well?
Not having any issues here in desktop mode, but the HMLF physics was not working for me, so I changed the following:
Global - BallMass:1.2, MinSlope:6, MaxSlope:6.2, Difficulty:20, Gravity Const.:1.03, PF Friction:0.065, PF Elasticity: 0.25, PF ElasFallf: 0.15, PF/DE Scatter:0
Flippers - Mass:1.0, Strength:3200, Elasticity:0.8, Elas.Fallf: 0.45, Friction:0.66, RetrnStrength:0.055, CoilRU: 0.1, ScattAngl: 0, EOS Torque:0.6, EOS TA:6
Still can't break 200M but this one actually should be a challenge, so that's my expectation. Great Job, it looks really nice!
I need help, why in this pc when I play this table and active the left flipper does the ball stand still?
I have another pc in which this does not happen. Does this table have a way to pause the game associated with the C key?
thanks!
Absolutely beautiful work! Love this table, all time fave. Thanks for all your hard work as usual.
GREAT TABLE!!! I love it. Fantastic job to all involved.
I found one quirk. When I left nudge, the ball stops in place. Then when I left nudge again, the ball releases and continues from where it left off.
I believe the nudge otherwise gets performed, but I can't really tell due to the ball having been stopped.
This doesn't happen with the right nudge or center nudge. They work just fine. It doesn't matter if nudge is set to either analog or VP9 legacy.
Any ideas from anybody?
Using VPX 10.4
Hi All
I'm having a problem with this otherwise awesome table in VPX.
When I get the multiball and the creature hologram appears VPX basically just locks up.
I think it's my setup not being up to the task.
Does anybody know a way to disable this feature in the script?
Thanks for looking.
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Try to disable the playfield reflection - should work to avoid the ball stuttering.