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Submitter
SUPPORT TOPIC File Information
- Submitted: Feb 09 2018 04:41 PM
- Last Updated: Apr 05 2019 03:36 PM
- File Size: 180.63MB
- Views: 57774
- Downloads: 17,648
-
Author(s):
fuzzel
flupper1
rothbauerw - Manufacturer: Bally
- Year: 1992
-
IPDB Link:
- ROM: Link to ROM
- Permission to MOD?: Yes, with approval
Previous Versions
Download Creature From The Black Lagoon (Bally 1992) VPX 10.4 1.3
76 Votes
CFTBL
Here is the VPX 10.4 rebuild of Bally's Creature From The Black Lagoon from 1992.
Credits:
fuzzel - main table build, scripting, lighting and physics
flupper1 - plastic ramps and chasing lights, lighting effects
rothbauerw - scripting, lighting and physics tweaks
randr - tons of resources and support
clarkkent - hires resources
hauntfreaks - playfield image cleanups
I want to thank all of you guys! It was a pleasure to work with you on this project and without all the support and help the table wouldn't be like it is now.
At the beginning of the script you can tweak some options to your liking:
chaselightsintensity = 0.5 ' usable range is 0.5 - 1
chaselightsbloom = 1 ' 0 or 1 (0 for less bloom, 1 for more bloom)
indirectlightsintensity = 1 ' usable range is 0.5 - 1
shadowopacity = 90 ' usable range is 0 - 100 (90 default)
bumperslit = 0 ' 0 or 1 (0 bumpers without lights (original), 1 bumpers with lights
fslutfading = 1 ' 1 enables GI lut fading for full screen, 0 to disable
dtlutfading = 0 ' 1 enables GI lut fading for desktop, 0 to disable
Credits:
fuzzel - main table build, scripting, lighting and physics
flupper1 - plastic ramps and chasing lights, lighting effects
rothbauerw - scripting, lighting and physics tweaks
randr - tons of resources and support
clarkkent - hires resources
hauntfreaks - playfield image cleanups
I want to thank all of you guys! It was a pleasure to work with you on this project and without all the support and help the table wouldn't be like it is now.
At the beginning of the script you can tweak some options to your liking:
chaselightsintensity = 0.5 ' usable range is 0.5 - 1
chaselightsbloom = 1 ' 0 or 1 (0 for less bloom, 1 for more bloom)
indirectlightsintensity = 1 ' usable range is 0.5 - 1
shadowopacity = 90 ' usable range is 0 - 100 (90 default)
bumperslit = 0 ' 0 or 1 (0 bumpers without lights (original), 1 bumpers with lights
fslutfading = 1 ' 1 enables GI lut fading for full screen, 0 to disable
dtlutfading = 0 ' 1 enables GI lut fading for desktop, 0 to disable
What's New in Version 1.3 (See full changelog)
- v1.3
- - add missing gate for switch sw18
- v1.2
- - removed old testing code to fix showing the creature accidantlly
- - activate ball shadow
- - add Arngrim's DOF changes to the script
- v1.1 one lighting issue fixed
- v1.0 initial version
Let the weekend begin!!! Wow this table looks even more amazing now that it is in my Cab. Enough talk going to play more now. Thank you very much for this. Cheers
Great work the table plays really nice, love the ramp lighting! This was one of the many tables I looked after in the 90s when I was a gaming technician.
Download - where are my Beers ... and Coins ...
Hi fuzzel,
this table is looking and playing great! Thank You!
masterpiece
It looks GREAT!!!!!!!!!!!!!!
Until now I never named the table design "favourite"...
... but TODAY it will become one of my favourites!!!!!!!!!!!!!!!!!!!!!!
Big THX!!!!!!! ![]()
Abesolutely Brillant
Thank you very much
Pure candy!
thank you very much guys, you get better day by day
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