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Submitter
SUPPORT TOPIC File Information
- Submitted: Feb 09 2018 04:41 PM
- Last Updated: Apr 05 2019 03:36 PM
- File Size: 180.63MB
- Views: 64141
- Downloads: 19,188
-
Author(s):
fuzzel
flupper1
rothbauerw - Manufacturer: Bally
- Year: 1992
-
IPDB Link:
- ROM: Link to ROM
- Permission to MOD?: Yes, with approval
Previous Versions
Download Creature From The Black Lagoon (Bally 1992) VPX 10.4 1.3
80 Votes
CFTBL
Here is the VPX 10.4 rebuild of Bally's Creature From The Black Lagoon from 1992.
Credits:
fuzzel - main table build, scripting, lighting and physics
flupper1 - plastic ramps and chasing lights, lighting effects
rothbauerw - scripting, lighting and physics tweaks
randr - tons of resources and support
clarkkent - hires resources
hauntfreaks - playfield image cleanups
I want to thank all of you guys! It was a pleasure to work with you on this project and without all the support and help the table wouldn't be like it is now.
At the beginning of the script you can tweak some options to your liking:
chaselightsintensity = 0.5 ' usable range is 0.5 - 1
chaselightsbloom = 1 ' 0 or 1 (0 for less bloom, 1 for more bloom)
indirectlightsintensity = 1 ' usable range is 0.5 - 1
shadowopacity = 90 ' usable range is 0 - 100 (90 default)
bumperslit = 0 ' 0 or 1 (0 bumpers without lights (original), 1 bumpers with lights
fslutfading = 1 ' 1 enables GI lut fading for full screen, 0 to disable
dtlutfading = 0 ' 1 enables GI lut fading for desktop, 0 to disable
Credits:
fuzzel - main table build, scripting, lighting and physics
flupper1 - plastic ramps and chasing lights, lighting effects
rothbauerw - scripting, lighting and physics tweaks
randr - tons of resources and support
clarkkent - hires resources
hauntfreaks - playfield image cleanups
I want to thank all of you guys! It was a pleasure to work with you on this project and without all the support and help the table wouldn't be like it is now.
At the beginning of the script you can tweak some options to your liking:
chaselightsintensity = 0.5 ' usable range is 0.5 - 1
chaselightsbloom = 1 ' 0 or 1 (0 for less bloom, 1 for more bloom)
indirectlightsintensity = 1 ' usable range is 0.5 - 1
shadowopacity = 90 ' usable range is 0 - 100 (90 default)
bumperslit = 0 ' 0 or 1 (0 bumpers without lights (original), 1 bumpers with lights
fslutfading = 1 ' 1 enables GI lut fading for full screen, 0 to disable
dtlutfading = 0 ' 1 enables GI lut fading for desktop, 0 to disable
What's New in Version 1.3 (See full changelog)
- v1.3
- - add missing gate for switch sw18
- v1.2
- - removed old testing code to fix showing the creature accidantlly
- - activate ball shadow
- - add Arngrim's DOF changes to the script
- v1.1 one lighting issue fixed
- v1.0 initial version
Wow. What a blast. Thanks to everyone involved. Your hard work and skills are much appreciated.
does anyone got lag?
brilliant table by the way, my favorite!!!
thanks
Looks realy nice !
The table looks and plays superb, many thanks to each individual involved
THANXXXXX so much !!! with pinsound abosulte awesome.... 
It just feels like back than, 54's when playing this table, very atmospheric.
A really nice job, in addition with the backglas from darquayle it is a really nice set.
Thank you!
P.s. Link to the B2S: http://www.vpforums....s&showfile=7440
And my first HighScore:

Fantastic table! I too have noticed a little lag (stuttering) from time to time with 10.4 (not sure what build). Also, during multiball, the two balls collided and one ball jumped onto the apron and was obviously unplayable.
this is just one great table, awesome! many thanks to the team that build this, a classic.
little fix point: I managed to shoot in the right ramp and the ball get stuck under it! I think when it hit the curve of the left ramp. it just fell out and got stuck under the plastic under the ramp. call it a trick shot
Awesome!
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Really plays nice, great job to all involved