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  • Submitted: Sep 17 2017 03:15 PM
  • Last Updated: Oct 29 2017 03:54 PM
  • File Size: 110.28MB
  • Views: 21258
  • Downloads: 7,325
  • Author(s): Scottacus
    Lighting and Graphics: HauntFreaks
    Script Help: BorgDog and Loserman76
    DOF Help: Arngrim
    Testing Help: Xenonph and Thalamus
  • Manufacturer: Bally
  • Year: 1966
  • IPDB Link:
  • Media Pack: Link to Media Pack
  • Permission to MOD?: Yes, with approval

Previous Versions

  • 28 Oct 2017 Download Capersville (Bally 1966) 3.1.2
  • 27 Oct 2017 Download Capersville (Bally 1966) 3.1.1
  • 24 Sep 2017 Download Capersville (Bally 1966) 2.8.71

Download Capersville (Bally 1966) 3.1.3

* * * * * 21 Votes



Screenshots
Capersville (Bally 1966)
 
Capersville is a fun Bally table from 1966 that features Zipper Flippers, Multiple Modes of Play and a Three Ball Multiball, all pretty heavy duty for 1966!
 
Feel free to change the variable “FreePlay” to False for credit play.
 
This is the first table that I have ever authored and its release is because of the help given to me by many of the members of this forum.
 
Thanks goes to HauntFreaks for his amazing lighting and graphics fixes.  Also to BorgDog and Loserman76 for answering my scripting questions and to Xenonph for his many hours of testing as well as to Arngrim for looking over the DOF code.  Thanks also to Thalamus for his DOF testing.
 
 

Enjoy!
 
 

What's New in Version 3.1.3 (See full changelog)

  • Capersville 3.1.3 Update
  • -Fixed a bug that was introduced by the new updates that relates to the saucer capture code.
  • Capersville 3.1.2 Update
  • -Fixed a wall that should be invisible
  • Capersville 3.1.1 Update
  • -fixed bug that caused errors when the Code Zapper roll over button was hit
  • -added code for driving chime units
  • -fixed a bug that allowed multiple balls to enter the Deep 4 Caper area if the second ball were to enter before the first ball hit the stage one trigger
  • -fixed a bug that allowed balls to be ejected from the trough during the Deep 4 Caper if a very strong table nudge were to be made
  • Capersville 2.8.71 Changes
  • -Fixed a bug that continued to subtract credits even after "Can Play" had reached four players.
  • Capersville 2.8.7 Changes
  • Fixed zipped flippers not de-energizing with Tilt
  • Fixed an imbalance in the rolling ball sound levels from balls 0 to 2
  • Added gate animations to Shooter lane and CodeZapper primitive gates
  • Added feature to light one SeaRay Caper light with top red rollover button (per game rule set)
  • Fixed DOF output to turn off Captured Ball flashers if a ball falls into the Deep4 caper section and does not seat before a second ball is captured in a saucer
  • Fixed a DOF bug that turned on the Captured ball flashers with the CodeZapper Caper kicker
  • Removed un-needed in=mage files to dramatically reduce the file size
  • Added a scriptable feature to select between "10 Point" bumper caps and "blank" bumper caps using the "special" variable STAT
  • PLEASE NOTE: You must run this table with vp 10.4 rev 3209 or higher to get the correct graphical output as intended by the table authors.




Excellent recreation the gameplay is crisp 

Thank You, scottacus for the table.

 

 

Mad703


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